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research/multiplayer
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The Super Transport (which is the same gfx as the transport in SP game) is available
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2010-10-17 18:46:07 -04:00 |
assignweapons.txt
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Retire the current AI top model template with heavy laser in favour of two new ones. First is armed with seraph missiles, the second with both seraph missiles and gauss cannon on a dragon body.
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2011-01-17 23:33:49 +01:00 |
body.txt
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Correct typo to make the SuperTransport's enigine output higher (faster)
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2010-10-20 21:53:03 -04:00 |
bodypropulsionimd.txt
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Add naval propulsion PIE model and texture.
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2008-08-13 19:15:55 +00:00 |
brain.txt
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Merged all (useless, wicked) patches into data/mp directory.
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2006-03-27 11:03:10 +00:00 |
construction.txt
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Rebalance 0.6.1. (Go on, accuse me of not having a detailed enough commit message. I dare you.)
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2009-11-22 16:19:43 +01:00 |
ecm.txt
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Add data stats for the ECM jammer tower. Remove ECM from all other objects.
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2011-01-15 20:54:03 +01:00 |
features.txt
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Fix hoverwreck with zero body points
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2010-11-25 20:19:30 +01:00 |
functions.txt
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Rebalance 0.8:
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2010-09-01 13:02:51 +02:00 |
propulsion.txt
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Rebalance:
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2010-04-12 11:59:33 +02:00 |
propulsionsounds.txt
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Rename some files with spaces in them.
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2008-01-05 21:21:10 +00:00 |
propulsiontype.txt
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Commit Rebalance 0.4.1
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2009-04-03 18:53:11 +02:00 |
repair.txt
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Balance Issues (better late than never):
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2007-05-30 16:53:17 +00:00 |
sensor.txt
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Fix bug #967 - templates.txt templates (namely, Truck and AI templates) were 1 power point cheaper, and had 1 less HP, than templates created in the Design screen.
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2010-02-09 20:04:35 +01:00 |
specialability.txt
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Merged all (useless, wicked) patches into data/mp directory.
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2006-03-27 11:03:10 +00:00 |
structurefunctions.txt
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Merged all (useless, wicked) patches into data/mp directory.
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2006-03-27 11:03:10 +00:00 |
structuremodifier.txt
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Mg damage to cyborgs up 10%, to tracks down 10%, and to bunkers down 5%. Cannon damage to buildings and hardpoints up 10% and to bunkers up 25%.
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2011-01-20 19:36:09 +01:00 |
structures.txt
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Add data stats for the ECM jammer tower. Remove ECM from all other objects.
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2011-01-15 20:54:03 +01:00 |
structureweapons.txt
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Rebalance 0.8.1:
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2010-09-03 12:31:20 +02:00 |
templates.txt
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Retire the current AI top model template with heavy laser in favour of two new ones. First is armed with seraph missiles, the second with both seraph missiles and gauss cannon on a dragon body.
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2011-01-17 23:33:49 +01:00 |
terraintable.txt
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Merged all (useless, wicked) patches into data/mp directory.
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2006-03-27 11:03:10 +00:00 |
weaponmodifier.txt
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Mg damage to cyborgs up 10%, to tracks down 10%, and to bunkers down 5%. Cannon damage to buildings and hardpoints up 10% and to bunkers up 25%.
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2011-01-20 19:36:09 +01:00 |
weapons.txt
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Revert removal of loading of psStats->incenTime, since it was actually used.
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2010-12-12 17:33:40 +01:00 |
weaponsounds.txt
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Fix bug #2147, fix bug #2158, remove VTOL Flak Cannon (doesn't make sense lore-wise, and did too much friendly fire to be useful).
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2010-09-13 10:49:13 +02:00 |