173 lines
4.6 KiB
C++
173 lines
4.6 KiB
C++
/*
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* PieToaster is an OpenGL application to edit 3D models in
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* Warzone 2100's (an RTS game) PIE 3D model format, which is heavily
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* inspired by PieSlicer created by stratadrake.
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* Copyright (C) 2007 Carl Hee
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "game_io.h"
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//sets the MouseX,MouseY to invalid 0xFFFF
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///mouse x coord on screen
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Uint16 MouseX = 0xFFFF;
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///mouse y coord on screen
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Uint16 MouseY = 0xFFFF;
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///mouse x move last frame
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Sint16 MouseMoveX = 0;
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///mouse y move last frame
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Sint16 MouseMoveY = 0;
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INPUT_ELEM KeyStates[MAX_KEYS];
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INPUT_ELEM MouseStates[MAX_MOUSE_BUTTONS];
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///initialize and set Mouse/KeyStates to zero
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void inputInitialize(void) {
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memset(&KeyStates[0], 0, sizeof(INPUT_ELEM) * MAX_KEYS);
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memset(&MouseStates[0], 0, sizeof(INPUT_ELEM) * MAX_MOUSE_BUTTONS);
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}
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///handles mouse input
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void inputButtonMouseEvent(SDL_MouseButtonEvent button, Uint8 newState) {
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const Uint16 buttonId = button.button;
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if (newState == SDL_MOUSEBUTTONUP) {
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MouseStates[buttonId].data |= OH_KEY_UP;
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MouseStates[buttonId].duration = 0;
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}
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else if (newState == SDL_MOUSEBUTTONDOWN) {
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MouseStates[buttonId].data |= OH_KEY_DOWN;
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}
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}
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//update the mouse screen x,y
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void inputMotionMouseEvent(SDL_MouseMotionEvent motion) {
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MouseMoveX = (Sint16)MouseX - (Sint16)motion.x;
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MouseMoveY = (Sint16)MouseY - (Sint16)motion.y;
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MouseX = motion.x;
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MouseY = motion.y;
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}
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///handles key input
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void inputKeyEvent(SDL_KeyboardEvent key, Uint8 newState) {
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const Uint16 eventKey = key.keysym.sym;
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if (newState == SDL_KEYUP) {
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KeyStates[eventKey].data |= OH_KEY_UP;
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KeyStates[eventKey].duration = 0;
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}
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else if (newState == SDL_KEYDOWN) {
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KeyStates[eventKey].data |= OH_KEY_DOWN;
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}
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}
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bool isKeyDown(SDLKey key) {
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return (KeyStates[key].data & OH_KEY_RELEASE);
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}
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bool isKeyDoubleDown(SDLKey key) {
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return (KeyStates[key].data & OH_KEY_DDOWN && KeyStates[key].data & OH_KEY_RELEASE );
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}
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bool isKeyHold(SDLKey key) {
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return (KeyStates[key].duration);
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}
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bool isMouseButtonDown(Uint8 button) {
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return (MouseStates[button].data & OH_KEY_RELEASE);
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}
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bool isMouseButtonDoubleDown(Uint8 button) {
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return (MouseStates[button].data & OH_KEY_DDOWN && MouseStates[button].data & OH_KEY_RELEASE);
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}
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bool isMouseButtonHold(Uint8 button) {
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return (MouseStates[button].duration);
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}
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///per-frame input update
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void inputUpdate(void) {
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Uint32 timeDiff, i;
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const Uint32 currTicks = SDL_GetTicks();
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for (i = 0;i < MAX_KEYS;i++) {
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if (KeyStates[i].data) {
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timeDiff = currTicks - KeyStates[i].lastDown;
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if (KeyStates[i].data & OH_KEY_RELEASE)
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{
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KeyStates[i].data = 0;
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}
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if (KeyStates[i].data & OH_KEY_UP)
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{
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KeyStates[i].data |= OH_KEY_RELEASE;
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KeyStates[i].lastDown = 0;
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}
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if (KeyStates[i].data & OH_KEY_DOWN) {
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if (timeDiff)
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{
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if (!(KeyStates[i].data & OH_KEY_RELEASE)) {
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KeyStates[i].data |= OH_KEY_HOLD;
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KeyStates[i].duration += timeDiff;
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}
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else if (timeDiff <= KEY_DDOWN_TIMER) {
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KeyStates[i].data |= OH_KEY_DDOWN;
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KeyStates[i].lastDown = currTicks;
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}
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else {
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KeyStates[i].duration = 0;
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KeyStates[i].lastDown = currTicks;
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}
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}
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}
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}
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}
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for (i = 0;i < MAX_MOUSE_BUTTONS;i++) {
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if (MouseStates[i].data) {
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timeDiff = currTicks - MouseStates[i].lastDown;
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if (MouseStates[i].data & OH_KEY_RELEASE)
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{
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MouseStates[i].data = 0;
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}
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if (MouseStates[i].data & OH_KEY_UP)
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{
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MouseStates[i].data |= OH_KEY_RELEASE;
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MouseStates[i].lastDown = 0;
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}
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if (MouseStates[i].data & OH_KEY_DOWN) {
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if (timeDiff)
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{
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if (!(MouseStates[i].data & OH_KEY_RELEASE)) {
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MouseStates[i].data |= OH_KEY_HOLD;
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MouseStates[i].duration += timeDiff;
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}
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else if (timeDiff <= KEY_DDOWN_TIMER) {
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MouseStates[i].data |= OH_KEY_DDOWN;
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MouseStates[i].data |= OH_KEY_RELEASE;
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MouseStates[i].lastDown = currTicks;
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}
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else {
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MouseStates[i].duration = 0;
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MouseStates[i].data |= OH_KEY_RELEASE;
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MouseStates[i].lastDown = currTicks;
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}
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}
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}
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}
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}
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}
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