warzone2100/lib/qtgame/qtgame.h

59 lines
1.7 KiB
C++

#ifndef QTGAME_H
#define QTGAME_H
#include <QtOpenGL/QGLWidget>
class QtGameWidget : public QGLWidget
{
Q_OBJECT
private:
QSize mOriginalResolution, mCurrentResolution, mWantedSize, mMinimumSize;
int mOriginalRefreshRate, mCurrentRefreshRate;
int mSwapInterval;
int mOriginalDepth, mCurrentDepth;
QList<QSize> mResolutions;
bool mResolutionChanged;
bool mCursorTrapped;
void restoreResolution();
void updateResolutionList();
bool setResolution(const QSize res, int rate, int depth);
QGLFormat adjustFormat(const QGLFormat &format);
protected:
virtual void initializeGL();
public:
QtGameWidget(QSize curResolution, const QGLFormat &format, QWidget *parent = 0, Qt::WindowFlags f = 0, const QGLWidget *shareWidget = 0);
~QtGameWidget() { if (mResolutionChanged) restoreResolution(); }
QList<QSize> availableResolutions() const { return mResolutions; }
bool isMouseTrapped() { return mCursorTrapped; }
int swapInterval() const { return mSwapInterval; }
void setSwapInterval(int interval);
public slots:
void setMinimumResolution(QSize res);
/* Not to be confused with grabMouse and releaseMouse... */
void trapMouse();
void freeMouse();
/* Overloaded functions to protect sanity of window size */
void show();
void showFullScreen();
void setWindowState(Qt::WindowStates windowState);
void showMaximized();
void showMinimized();
void showNormal();
void resize(QSize size);
void resize(int w, int h) { resize(QSize(w, h)); }
void setFixedSize(QSize size) { resize(size); }
void setFixedSize(int w, int h) { resize(w, h); }
void setFixedHeight(int h) { resize(size().width(), h); }
void setFixedWidth(int w) { resize(w, size().height()); }
};
#endif