warzone2100/lib/gamelib/audp_parser.h

83 lines
1.9 KiB
C

/*
This file is part of Warzone 2100.
Copyright (C) 2005-2013 Warzone 2100 Project
Warzone 2100 is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
Warzone 2100 is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Warzone 2100; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
/* Tokens. */
#ifndef YYTOKENTYPE
# define YYTOKENTYPE
/* Put the tokens into the symbol table, so that GDB and other debuggers
know about them. */
enum yytokentype {
FLOAT_T = 258,
INTEGER = 259,
QTEXT = 260,
ONESHOT = 261,
LOOP = 262,
AUDIO = 263,
ANIM3DFRAMES = 264,
ANIM3DTRANS = 265,
ANIM3DFILE = 266,
AUDIO_MODULE = 267,
ANIM_MODULE = 268,
ANIMOBJECT = 269
};
#endif
/* Tokens. */
#define FLOAT_T 258
#define INTEGER 259
#define QTEXT 260
#define ONESHOT 261
#define LOOP 262
#define AUDIO 263
#define ANIM3DFRAMES 264
#define ANIM3DTRANS 265
#define ANIM3DFILE 266
#define AUDIO_MODULE 267
#define ANIM_MODULE 268
#define ANIMOBJECT 269
#if ! defined YYSTYPE && ! defined YYSTYPE_IS_DECLARED
typedef union YYSTYPE
{
/* Line 2068 of yacc.c */
#line 44 "audp_parser.ypp"
float fval;
long ival;
bool bval;
char* sval;
/* Line 2068 of yacc.c */
#line 87 "audp_parser.h"
} YYSTYPE;
# define YYSTYPE_IS_TRIVIAL 1
# define yystype YYSTYPE /* obsolescent; will be withdrawn */
# define YYSTYPE_IS_DECLARED 1
#endif
extern YYSTYPE audp_lval;