warzone2100/lib
Giel van Schijndel f49c5cbdd5 * change pie_PNGLoadMem to pie_PNGLoadFile which (as the name suggests) now loads textures directly from PNG files (rather than memory buffers)
* change pie_ReloadTexPage to use files instead of memory buffers as well
 * change data.c's resource handler mappings to now load some more fileformats directly from file (all that directly or indirectly used to depend upon pie_PNGLoadMem)

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1483 4a71c877-e1ca-e34f-864e-861f7616d084
2007-04-16 22:29:44 +00:00
..
framework Clean indention and make the code a little bit more readable. 2007-04-15 20:45:09 +00:00
gamelib FREE->free, MALLOC->malloc (sed+review) 2007-04-15 10:43:05 +00:00
ivis_common * change pie_PNGLoadMem to pie_PNGLoadFile which (as the name suggests) now loads textures directly from PNG files (rather than memory buffers) 2007-04-16 22:29:44 +00:00
ivis_opengl * change pie_PNGLoadMem to pie_PNGLoadFile which (as the name suggests) now loads textures directly from PNG files (rather than memory buffers) 2007-04-16 22:29:44 +00:00
netplay Remove references to already removed header files 2007-04-10 18:29:58 +00:00
script FREE->free, MALLOC->malloc (sed+review) 2007-04-15 10:43:05 +00:00
sequence - Remove lots of inclusions of windows.h (and move inclusion of frame.h up) 2007-04-11 14:21:45 +00:00
sound * some const correctness (char* -> const char*) 2007-04-16 14:53:09 +00:00
widget FREE->free, MALLOC->malloc (sed+review) 2007-04-15 10:43:05 +00:00
Makefile.am Remove ivis02 (software renderer) 2006-07-22 22:23:43 +00:00
Makefile.raw New Makefile.raw system, works with MinGW/Windows environment and Linux also. 2006-07-21 21:48:55 +00:00