876c8b3b61
* Add two python mini-scripts (find-bad-pies.py and find-poly-nums.py) that are of fairly little general use, but may serve as an example of how to interface with pie.py (pie.py must be in the python path for these scripts to work) * find-bad-pies.py when given a list of filenames will find the ones that, as far as the pie parser (pie.py) is concerned, aren't valid * find-poly-nums.py was created to find out if there were any pies that contained any polygons with more than 4 sides Patch by Kevin Gillette <kage> ( http://forums.wz2100.net/index.php?topic=550.msg7829#msg7829 ) * Update svn:eol-style and svn:mime-type for all trunk/tools/blender/* files git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2420 4a71c877-e1ca-e34f-864e-861f7616d084 |
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.. | ||
COPYING | ||
ChangeLog | ||
README | ||
TODO | ||
find-bad-pies.py | ||
find-poly-nums.py | ||
pie.py | ||
pie_common.py | ||
pie_export.py | ||
pie_import.py | ||
pie_levels_to_layers.py |
README
You need pie.py accessible somewhere in your Python path. Putting all files in Blender's scripts/ folder (within your home directory or the install path) should be enough to satisfy this requirement. Files: - pie.py : Generic PIE parser - pie_common.py : Blender plugin library - pie_import.py : Blender import plugin - pie_export.py : Blender export plugin (currently defunct) - pie_levels_to_layers.py : Assign PIE levels to Blender layers