warzone2100/lib/sequence/rpl_reader.h

71 lines
1.8 KiB
C

/*
This file is part of Warzone 2100.
Copyright (C) 1999-2004 Eidos Interactive
Copyright (C) 2005-2007 Warzone Resurrection Project
Warzone 2100 is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
Warzone 2100 is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Warzone 2100; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#ifndef __RPL_READER_H__
#define __RPL_READER_H__
#include <stdio.h>
#include <physfs.h>
typedef struct RPL_chunk_info_t {
int offset;
unsigned int video_size;
int audio_size;
} RPL_chunk_info_t;
typedef struct RPL {
PHYSFS_file* f;
// Video attributes
int width;
int height;
int bpp;
float fps;
unsigned int (*video_decoder)(struct RPL*, char*, unsigned int, char*);
unsigned int current_video_frame;
// Audio attributes
int samples;
int channels;
int bps;
int fpc;
unsigned int (*sound_decoder)(struct RPL*, short*, unsigned int);
unsigned int current_sound_frame;
// Chunk-related info
unsigned int nb_chunks;
RPL_chunk_info_t* chunks;
int ocs;
int ecs;
int otcc;
int ots;
int sprite_size;
int otkf;
} RPL;
extern RPL* rpl_open(char* filename);
extern unsigned int rpl_decode_sound(RPL* rpl, short* buffer, unsigned int buffer_size);
extern int rpl_decode_next_image(RPL* rpl, char* buffer);
extern void rpl_close(RPL* rpl);
#endif