71 lines
1.8 KiB
C
71 lines
1.8 KiB
C
/*
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This file is part of Warzone 2100.
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Copyright (C) 1999-2004 Eidos Interactive
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Copyright (C) 2005-2007 Warzone Resurrection Project
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Warzone 2100 is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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Warzone 2100 is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Warzone 2100; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#ifndef __RPL_READER_H__
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#define __RPL_READER_H__
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#include <stdio.h>
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#include <physfs.h>
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typedef struct RPL_chunk_info_t {
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int offset;
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unsigned int video_size;
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int audio_size;
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} RPL_chunk_info_t;
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typedef struct RPL {
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PHYSFS_file* f;
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// Video attributes
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int width;
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int height;
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int bpp;
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float fps;
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unsigned int (*video_decoder)(struct RPL*, char*, unsigned int, char*);
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unsigned int current_video_frame;
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// Audio attributes
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int samples;
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int channels;
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int bps;
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int fpc;
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unsigned int (*sound_decoder)(struct RPL*, short*, unsigned int);
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unsigned int current_sound_frame;
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// Chunk-related info
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unsigned int nb_chunks;
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RPL_chunk_info_t* chunks;
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int ocs;
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int ecs;
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int otcc;
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int ots;
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int sprite_size;
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int otkf;
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} RPL;
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extern RPL* rpl_open(char* filename);
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extern unsigned int rpl_decode_sound(RPL* rpl, short* buffer, unsigned int buffer_size);
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extern int rpl_decode_next_image(RPL* rpl, char* buffer);
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extern void rpl_close(RPL* rpl);
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#endif
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