warzone2100/data/texpages
Dennis Schridde a5f74dc850 Use violet instead of black to mark unused tiles. Useful for debugging.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1877 4a71c877-e1ca-e34f-864e-861f7616d084
2007-06-18 15:56:33 +00:00
..
bdrops More backdrops by Terminator. 2007-06-17 00:29:34 +00:00
page-6-features-arizona.png Create final repository structure. 2007-06-28 17:47:08 +00:00
page-6-features-rockies.png Create final repository structure. 2007-06-28 17:47:08 +00:00
page-6-features-urban.png Several changes to texture loading: 2007-04-19 18:04:41 +00:00
page-7-barbarians-arizona.png Create final repository structure. 2007-06-28 17:47:08 +00:00
page-7-barbarians-kevlar.png Create final repository structure. 2007-06-28 17:47:08 +00:00
page-7-barbarians-urban.png Create final repository structure. 2007-06-28 17:47:08 +00:00
page-8-player buildings-bases-rockies.png - 1st attempt to create an API for image loading (support for PNG features like non 8bit channels still needs to be thought of). Appropriate code location is also missing (added new functions to tex.c, since they were not PNG related) 2007-05-01 20:34:54 +00:00
page-8-player buildings-bases-urban.png - 1st attempt to create an API for image loading (support for PNG features like non 8bit channels still needs to be thought of). Appropriate code location is also missing (added new functions to tex.c, since they were not PNG related) 2007-05-01 20:34:54 +00:00
page-8-player buildings-bases.png - 1st attempt to create an API for image loading (support for PNG features like non 8bit channels still needs to be thought of). Appropriate code location is also missing (added new functions to tex.c, since they were not PNG related) 2007-05-01 20:34:54 +00:00
page-9-player buildings-bases-rockies.png Create final repository structure. 2007-06-28 17:47:08 +00:00
page-9-player buildings-bases-urban.png Create final repository structure. 2007-06-28 17:47:08 +00:00
page-9-player buildings-bases.png Several changes to texture loading: 2007-04-19 18:04:41 +00:00
page-10-laboratories.png Create final repository structure. 2007-06-28 17:47:08 +00:00
page-11-player buildings.png Create final repository structure. 2007-06-28 17:47:08 +00:00
page-12-player buildings.png Create final repository structure. 2007-06-28 17:47:08 +00:00
page-13-player buildings.png Create final repository structure. 2007-06-28 17:47:08 +00:00
page-14-droid hubs.png Finalize move 2007-02-05 12:48:47 +00:00
page-15-droid hubs.png Create final repository structure. 2007-06-28 17:47:08 +00:00
page-16-droid drives.png Create final repository structure. 2007-06-28 17:47:08 +00:00
page-17-droid weapons.png Finalize move 2007-02-05 12:48:47 +00:00
page-18-fx.png Several changes to texture loading: 2007-04-19 18:04:41 +00:00
page-19-fx.png Several changes to texture loading: 2007-04-19 18:04:41 +00:00
page-20-fx.png Several changes to texture loading: 2007-04-19 18:04:41 +00:00
page-21-fx.png Several changes to texture loading: 2007-04-19 18:04:41 +00:00
page-22-fx.png Several changes to texture loading: 2007-04-19 18:04:41 +00:00
page-23-fx.png Several changes to texture loading: 2007-04-19 18:04:41 +00:00
page-24-fx.png Several changes to texture loading: 2007-04-19 18:04:41 +00:00
page-25-sky.png Add skybox. Patch by Gerard Krol. The maximum allowed camera tilt towards 2007-02-24 22:53:33 +00:00
page-26-sky.png Create final repository structure. 2007-06-28 17:47:08 +00:00
page-27-fx.png Create final repository structure. 2007-06-28 17:47:08 +00:00
tertilesc1hw.png Use violet instead of black to mark unused tiles. Useful for debugging. 2007-06-18 15:56:33 +00:00
tertilesc2hw.png Use violet instead of black to mark unused tiles. Useful for debugging. 2007-06-18 15:56:33 +00:00
tertilesc3hw.png Use violet instead of black to mark unused tiles. Useful for debugging. 2007-06-18 15:56:33 +00:00