warzone2100/data/messages/strings/resstrings.txt

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//RESEARCH STRINGS
//Version 1 (7449 words)
//16/12/98
//NOTE: Lines beginning // should not be translated.
/* RESEARCH STRINGS */
RMG_MSG1 "Structure Research Completed"
RMG_MSG2 "Power Research Completed"
RMG_MSG3 "Computer Research Completed"
RMG_MSG4 "Unit Research Completed"
RMG_MSG5 "Systems Research Completed"
RMG_MSG6 "Weapon Research Completed"
//RMG_MSG7 "Cyborg Research Completed"
//RMG_MSG8 "Defensive Research Completed"
/* COMPUTERS */
//R-Comp-CommandTurret01 Command Turret
RES_C_CT1_MSG1 "New Systems Turret Available for Design"
RES_C_CT1_MSG2 "New battlefield computer system"
RES_C_CT1_MSG3 "Commander leads groups acts as factory delivery point"
RES_C_CT1_MSG4 "Body Points: High"
//R-Comp-SynapticLink Synaptic Link
RES_C_SL1_MSG1 "Computer Technology Breakthrough"
RES_C_SL1_MSG2 "Synaptic Link allows humans to interface directly with computers"
RES_C_SL1_MSG3 "Cyborgs can now be researched"
RES_C_SL1_MSG4 "New research options available"
//R-Sys-Resistance NEXUS Intruder Program
RES_C_NIP_MSG1 "Computer Technology Breakthrough"
RES_C_NIP_MSG2 "NEXUS Intruder Program analyzed"
RES_C_NIP_MSG3 "Intruder parasite isolated"
RES_C_NIP_MSG4 "Reduced chance of NEXUS take-over"
//R-Sys-Resistance-Upgrade01 NEXUS Resistance Circuits
RES_C_NRC_MSG1 "Computer Technology Breakthrough"
RES_C_NRC_MSG2 "Improved NEXUS resistance circuitry"
RES_C_NRC_MSG3 "Computer systems can now be 'ring-fenced' from NEXUS"
RES_C_NRC_MSG4 "Reduced chance of NEXUS take-over"
/* CYBORGS */
//R-Cyborg-Jump01 Cyborg Jump Pack
RES_CYJ_J01_MSG1 "New Cyborg Research Available"
RES_CYJ_J01_MSG2 "Aerodynamic Jump Pack"
RES_CYJ_J01_MSG3 "Gives Cyborg limited flight abilities"
RES_CYJ_J01_MSG4 "Jump Cyborgs can now be researched"
//R-Cyborg-Legs01 Cyborg Propulsion
//RES_CYW_LG1_MSG1 " "
//RES_CYW_LG1_MSG2 " "
//RES_CYW_LG1_MSG3 " "
//RES_CYW_LG1_MSG4 "All Cyborgs upgraded automatically"
//R-Cyborg-Legs02 Cyborg Propulsion II
RES_CYW_LG2_MSG1 "Cyborg Propulsion Improved"
RES_CYW_LG2_MSG2 "New armored construction"
RES_CYW_LG2_MSG3 "Increases Body Points"
RES_CYW_LG2_MSG4 "All Cyborgs upgraded automatically"
//R-Cyborg-Legs03 Cyborg Propulsion III
RES_CYW_LG3_MSG1 "Cyborg Propulsion Improved"
RES_CYW_LG3_MSG2 "New armored construction"
RES_CYW_LG3_MSG3 "Increases Body Points"
RES_CYW_LG3_MSG4 "All Cyborgs upgraded automatically"
//R-Cyborg-Metals01 Cyborg Composite Alloys
RES_CYMET1_MSG1 "Cyborg Materials Improved"
RES_CYMET1_MSG2 "Layered composite alloys and energy-absorbing fibres"
RES_CYMET1_MSG3 "Increases Kinetic Armor and Body Points"
RES_CYMET1_MSG4 "All Cyborgs upgraded automatically"
//R-Cyborg-Metals04 Cyborg Dense Composite Alloys
RES_CYMET4_MSG1 "Cyborg Materials Improved"
RES_CYMET4_MSG2 "Layered dense composite alloys and energy-absorbing fibres"
RES_CYMET4_MSG3 "Increases Kinetic Armor and Body Points"
RES_CYMET4_MSG4 "All Cyborgs upgraded automatically"
//R-Cyborg-Metals07 Cyborg Superdense Composite Alloys
RES_CYMET7_MSG1 "Cyborg Materials Improved"
RES_CYMET7_MSG2 "Superdense composite alloys and energy-absorbing fibres"
RES_CYMET7_MSG3 "Increases Kinetic Armor and Body Points"
RES_CYMET7_MSG4 "All Cyborgs upgraded automatically"
//R-Cyborg-Metals10 Cyborg Bonded Laminates
RES_CYMET10_MSG1 "Cyborg Materials Improved"
RES_CYMET10_MSG2 "Laminated alloys bonded with energy-deflecting optic bundles"
RES_CYMET10_MSG3 "Increases Kinetic Armor and Body Points"
RES_CYMET10_MSG4 "All Cyborgs upgraded automatically"
//R-Cyborg-Armor-Heat01 Cyborg Thermal Armor
RES_CYARM-H1_MSG1 "Cyborg Thermal Armor Improved"
RES_CYARM-H1_MSG2 "Heat resistant armored layers"
RES_CYARM-H1_MSG3 "Thermal Armor increased"
RES_CYARM-H1_MSG4 "All Cyborgs upgraded automatically"
//R-Cyborg-Armor-Heat04 Cyborg High Intensity Thermal Armour
RES_CYARM-H4_MSG1 "Cyborg Thermal Armor Improved"
RES_CYARM-H4_MSG2 "Heat resistant armored layers"
RES_CYARM-H4_MSG3 "Thermal Armor increased"
RES_CYARM-H4_MSG4 "All Cyborgs upgraded automatically"
//R-Cyborg-Wpn-BB Bunker Blaster
RES_CYW_BB1_MSG1 "New Cyborg Available"
RES_CYW_BB1_MSG2 "Armed with Bunker Buster rocket"
RES_CYW_BB1_MSG3 "Body Points: Medium"
RES_CYW_BB1_MSG4 "Requires Cyborg factory to produce"
//R-Cyborg-Wpn-Missile Revenger
RES_CYW_MIS_MSG1 "New Cyborg Available"
RES_CYW_MIS_MSG2 "Armed with Revenger Surface-to-Air missile"
RES_CYW_MIS_MSG3 "Body Points: Medium"
RES_CYW_MIS_MSG4 "Requires Cyborg factory to produce"
//R-Cyborg-Wpn-MG Machine Gunner
RES_CYW_MG1_MSG1 "New Cyborg Available"
RES_CYW_MG1_MSG2 "Armed with Cyborg Machinegun"
RES_CYW_MG1_MSG3 "Body Points: Medium"
RES_CYW_MG1_MSG4 "Requires Cyborg factory to produce"
//R-Cyborg-Wpn-Cannon Heavy Gunner
RES_CYW_CN1_MSG1 "New Cyborg Available"
RES_CYW_CN1_MSG2 "Armed with Cyborg Cannon"
RES_CYW_CN1_MSG3 "Body Points: Medium"
RES_CYW_CN1_MSG4 "Requires Cyborg factory to produce"
//R-Cyborg-Wpn-Flamer Flamer
RES_CYW_FL1_MSG1 "New Cyborg Available"
RES_CYW_FL1_MSG2 "Armed with Cyborg Flamer"
RES_CYW_FL1_MSG3 "Body Points: Medium"
RES_CYW_FL1_MSG4 "Requires Cyborg factory to produce"
//R-Cyborg-Wpn-Rocket Lancer
RES_CYW_RK1_MSG1 "New Cyborg Available"
RES_CYW_RK1_MSG2 "Armed with Lance Anti-Tank rocket"
RES_CYW_RK1_MSG3 "Body Points: Medium"
RES_CYW_RK1_MSG4 "Requires Cyborg factory to produce"
//R-Cyborg-Wpn-RotMG-Grd Assault Gunner
RES_CYW_MG4_MSG1 "New Cyborg Available"
RES_CYW_MG4_MSG2 "Armed with Cyborg Assault Gun"
RES_CYW_MG4_MSG3 "Body Points: Medium"
RES_CYW_MG4_MSG4 "Requires Cyborg factory to produce"
//R-Cyborg-Wpn-Rail1-Grd Needle Gunner
RES_CYW_RL1_MSG1 "New Cyborg Available"
RES_CYW_RL1_MSG2 "Armed with Needle Gun"
RES_CYW_RL1_MSG3 "Body Points: Medium"
RES_CYW_RL1_MSG4 "Requires Cyborg factory to produce"
//R-Cyborg-Wpn-ATMiss-Grd Scourge
RES_CYW_ATM_MSG1 "New Cyborg Available"
RES_CYW_ATM_MSG2 "Armed with Scourge anti-tank missile"
RES_CYW_ATM_MSG3 "Body Points: Medium"
RES_CYW_ATM_MSG4 "Requires Cyborg factory to produce"
//R-Cyborg-Wpn-Laser1-Grd Flashlight Gunner
RES_CYW_LS1_MSG1 "New Cyborg Available"
RES_CYW_LS1_MSG2 "Armed with flashlight laser"
RES_CYW_LS1_MSG3 "Body Points: Medium"
RES_CYW_LS1_MSG4 "Requires Cyborg factory to produce"
// R-Cyborg-Wpn-Missile-Jump Jump Revenger
RES_CYJ_MIS_MSG1 "New Jump Cyborg Available"
RES_CYJ_MIS_MSG2 "Armed with Revenger Surface-to-Air missile"
RES_CYJ_MIS_MSG3 "Body Points: Medium"
RES_CYJ_MIS_MSG4 "Requires Cyborg factory to produce"
//R-Cyborg-Wpn-BB-Jump Jump Bunker Killer
RES_CYJ_BB1_MSG1 "New Jump Cyborg Available"
RES_CYJ_BB1_MSG2 "Armed with Bunker Buster rocket"
RES_CYJ_BB1_MSG3 "Body Points: Medium"
RES_CYJ_BB1_MSG4 "Requires Cyborg factory to produce"
//R-Cyborg-Wpn-Rocket-Jump Jump Lancer
RES_CYJ_RKT_MSG1 "New Jump Cyborg Available"
RES_CYJ_RKT_MSG2 "Armed with Lancer anti-tank missile"
RES_CYJ_RKT_MSG3 "Body Points: Medium"
RES_CYJ_RKT_MSG4 "Requires Cyborg factory to produce"
//R-Cyborg-Wpn-RotMG-Jump Jump Assault Gunner
RES_CYJ_MG4_MSG1 "New Jump Cyborg Available"
RES_CYJ_MG4_MSG2 "Armed with Cyborg assault gun"
RES_CYJ_MG4_MSG3 "Body Points: Medium"
RES_CYJ_MG4_MSG4 "Requires Cyborg factory to produce"
//R-Cyborg-Wpn-Rail1-Jump Jump Needle Gunner
RES_CYJ_RL1_MSG1 "New Jump Cyborg Available"
RES_CYJ_RL1_MSG2 "Armed with Needle Gun"
RES_CYJ_RL1_MSG3 "Body Points: Medium"
RES_CYJ_RL1_MSG4 "Requires Cyborg factory to produce"
//R-Cyborg-Wpn-ATMiss-Jump Jump Scourge
RES_CYJ_ATM_MSG1 "New Jump Cyborg Available"
RES_CYJ_ATM_MSG2 "Armed with Scourge anti-tank missile"
RES_CYJ_ATM_MSG3 "Body Points: Medium"
RES_CYJ_ATM_MSG4 "Requires Cyborg factory to produce"
//R-Cyborg-Wpn-Laser1-Jump Jump Flashlight Gunner
RES_CYJ_LS2_MSG1 "New Jump Cyborg Available"
RES_CYJ_LS2_MSG2 "Armed with Flashlight Laser"
RES_CYJ_LS2_MSG3 "Body Points: Medium"
RES_CYJ_LS2_MSG4 "Requires cyborg factory to produce"
/* DEFENSES */
//R-Defense-HardcreteWall Hardcrete
RES_DF_HCW1_MSG1 "New Construction Options Available"
RES_DF_HCW1_MSG2 "Titanium-reinforced concrete"
RES_DF_HCW1_MSG3 "Enables Hardcrete walls"
RES_DF_HCW1_MSG4 "Defensive Strength: Medium"
//R-Defense-WallUpgrade01 Improved Hardcrete
RES_DF_WU1_MSG1 "Defenses Improved"
RES_DF_WU1_MSG2 "Improved Titanium-reinforced concrete"
RES_DF_WU1_MSG3 "Increases Armour and Body Points"
RES_DF_WU1_MSG4 "All defenses and walls upgraded automatically"
//R-Defense-WallUpgrade04 Supercrete
RES_DF_WU4_MSG1 "Defenses Improved"
RES_DF_WU4_MSG2 "High-tensile concrete reinforced with boron"
RES_DF_WU4_MSG3 "Increases Armor and Body Points"
RES_DF_WU4_MSG4 "All defenses and walls upgraded automatically"
//R-Defense-WallUpgrade07 Plascrete
RES_DF_WU7_MSG1 "Defenses Improved"
RES_DF_WU7_MSG2 "High tensile concrete-plastic composite"
RES_DF_WU7_MSG3 "Increases Armor and Body Points"
RES_DF_WU7_MSG4 "All defenses and walls upgraded automatically"
//R-Defense-WallUpgrade10 Plasteel
RES_DF_WU10_MSG1 "Defenses Improved"
RES_DF_WU10_MSG2 "Bonded metallic laminates formed into walls and defenses"
RES_DF_WU10_MSG3 "Increases Armor and Body Points"
RES_DF_WU10_MSG4 "All defenses and walls upgraded automatically"
//R-Defense-AASite-TwinBof Tornado AA Site
RES_EMP_AA4_MSG1 "New Defensive Structure Available"
RES_EMP_AA4_MSG2 "AA Site with Tornado Flak Turret"
RES_EMP_AA4_MSG3 "Automatically targets VTOLs"
RES_EMP_AA4_MSG4 "Defensive Strength: Medium"
//R-Defense-AASite-QuadBof Cyclone AA Site
RES_EMP_AA1_MSG1 "New Defensive Structure Available"
RES_EMP_AA1_MSG2 "AA Site with Cyclone Flak Turret"
RES_EMP_AA1_MSG3 "Automatically targets VTOLs"
RES_EMP_AA1_MSG4 "Defensive Strength: Medium"
//R-Defense-AASite-QuadMg1 Hurricane AA Site
RES_EMP_AA2_MSG1 "New Defensive Structure Available"
RES_EMP_AA2_MSG2 "AA Site with Hurricane Gun Turret"
RES_EMP_AA2_MSG3 "Automatically targets VTOL"
RES_EMP_AA2_MSG4 "Defensive Strength: Medium"
//R-Defense-AASite-QuadRotMg Whirlwind AA Site
RES_EMP_AA3_MSG1 "New Defensive Structure Available"
RES_EMP_AA3_MSG2 "AA Site with Whirlwind Gun Turret"
RES_EMP_AA3_MSG3 "Automatically targets VTOLs"
RES_EMP_AA3_MSG4 "Defensive Strength: Medium"
//R-Defense-SamSite1 Avenger SAM Site
RES_EMP_Sam1_MSG1 "New Defensive Structure Available"
RES_EMP_Sam1_MSG2 "SAM site with Avenger missiles"
RES_EMP_Sam1_MSG3 "Automatically targets VTOLs"
RES_EMP_Sam1_MSG4 "Defensive Strength: Medium"
//R-Defense-SamSite2 Vindicator SAM Site
RES_EMP_Sam2_MSG1 "New Defensive Structure Available"
RES_EMP_Sam2_MSG2 "SAM site with Vindicator missiles"
RES_EMP_Sam2_MSG3 "Automatically targets VTOLs"
RES_EMP_Sam2_MSG4 "Defensive Strength: Medium"
//R-Defense-IDFRocket Ripple Rocket Battery
RES_EMP_IDFR_MSG1 "New Defensive Structure Available"
RES_EMP_IDFR_MSG2 "Indirect fire rocket battery"
RES_EMP_IDFR_MSG3 "Assigned automatically to nearest sensor or CB tower"
RES_EMP_IDFR_MSG4 "Defensive Strength: Medium"
//R-Defense-MdArtMissile Firestorm Missile Battery
RES_EMP_MdAM_MSG1 "New Defensive Structure Available"
RES_EMP_MdAM_MSG2 "Artillery battery firing Firestorm Missiles"
RES_EMP_MdAM_MSG3 "Assigned automatically to nearest sensor or CB tower"
RES_EMP_MdAM_MSG4 "Defensive Strength: Medium"
//R-Defense-HvyArtMissile Novastorm Missile Battery
RES_EMP_HvAM_MSG1 "New Defensive Structure Available"
RES_EMP_HvAM_MSG2 "Artillery battery firing Novastorm Missiles"
RES_EMP_HvAM_MSG3 "Assigned automatically to nearest sensor or CB tower"
RES_EMP_HvAM_MSG4 "Defensive Strength: Medium"
//R-Defense-MortarPit Mortar Pit
RES_EMP_MPit_MSG1 "New Defensive Structure Available"
RES_EMP_MPit_MSG2 "Armored Mortar battery pit"
RES_EMP_MPit_MSG3 "Assigned automatically to nearest sensor or CB tower"
RES_EMP_MPit_MSG4 "Defensive Strength: Medium"
//R-Defense-HvyMor Bombard Pit
RES_EMP_HvyMor_MSG1 "New Defensive Structure Available"
RES_EMP_HvyMor_MSG2 "Armored Bombard battery pit"
RES_EMP_HvyMor_MSG3 "Assigned automatically to nearest sensor or CB tower"
RES_EMP_HvyMor_MSG4 "Defensive Strength: Medium"
//R-Defense-RotMor Pepperpot Pit
RES_EMP_RotMor_MSG1 "New Defensive Structure Available"
RES_EMP_RotMor_MSG2 "Armored Pepperpot mortar battery pit"
RES_EMP_RotMor_MSG3 "Assigned automatically to nearest sensor or CB tower"
RES_EMP_RotMor_MSG4 "Defensive Strength: Medium"
//R-Defense-MRL Mini-Rocket Battery
RES_EMP_MRL_MSG1 "New Defensive Structure Available"
RES_EMP_MRL_MSG2 "Mini-rocket armored strongpoint"
RES_EMP_MRL_MSG3 "Assigned automatically to nearest sensor or CB tower"
RES_EMP_MRL_MSG4 "Defensive Strength: Medium"
//R-Defense-Howitzer Howitzer Emplacement
RES_EMP_HOW_MSG1 "New Defensive Structure Available"
RES_EMP_HOW_MSG2 "Armored howitzer emplacement"
RES_EMP_HOW_MSG3 "Assigned automatically to nearest sensor or CB tower"
RES_EMP_HOW_MSG4 "Defensive Strength: Medium"
//R-Defense-HvyHowitzer Ground Shaker Emplacement
RES_EMP_HvHOW_MSG1 "New Defensive Structure Available"
RES_EMP_HvHOW_MSG2 "Armored Ground Shaker howitzer emplacement"
RES_EMP_HvHOW_MSG3 "Assigned automatically to nearest sensor or CB tower"
RES_EMP_HvHOW_MSG4 "Defensive Strength: Medium"
//R-Defense-RotHow Hellstorm Emplacement
RES_EMP_RotHOW_MSG1 "New Defensive Structure Available"
RES_EMP_RotHOW_MSG2 "Armored Hellstorm howitzer emplacement"
RES_EMP_RotHOW_MSG3 "Assigned automatically to nearest sensor or CB tower"
RES_EMP_RotHOW_MSG4 "Defensive Strength: Medium"
//R-Defense-IncHow Hellfire Emplacement
RES_EMP_IncHOW_MSG1 "New Defensive Structure Available"
RES_EMP_IncHow_MSG2 "Armored Hellstorm howitzer emplacement"
RES_EMP_IncHow_MSG3 "Assigned automatically to nearest sensor or CB tower"
RES_EMP_IncHow_MSG4 "Defensive Strength: Medium"
//R-Defense-HvyA-Trocket Tank Killer Emplacement
RES_EMP_HVATR_MSG1 "New Defensive Structure Available"
RES_EMP_HVATR_MSG2 "Armored strongpoint with Tank Killer rocket"
RES_EMP_HVATR_MSG3 "Automatically targets enemies in range"
RES_EMP_HVATR_MSG4 "Defensive Strength: Medium"
//R-Defense-Emp-HPV Hyper-Velocity Cannon Emplacement
RES_EMP_HPV_MSG1 "New Defensive Structure Available"
RES_EMP_HPV_MSG2 "Armored strongpoint with Hyper-Velocity Cannon"
RES_EMP_HPV_MSG3 "Automatically targets enemies in range"
RES_EMP_HPV_MSG4 "Defensive Strength: High"
//R-Defense-HvyFlamer Inferno Emplacement
RES_EMP_HVFL_MSG1 "New Defensive Structure Available"
RES_EMP_HVFL_MSG2 "Armored strongpoint with Inferno Flamer"
RES_EMP_HVFL_MSG3 "Automatically targets enemies in range"
RES_EMP_HVFL_MSG4 "Defensive Strength: Medium"
//R-Defense-PrisLas Flashlight Emplacement
RES_EMP_PrisLas_MSG1 "New Defensive Structure Available"
RES_EMP_PrisLas_MSG2 "Armored strongpoint with Flashlight laser"
RES_EMP_PrisLas_MSG3 "Automatically targets enemies in range"
RES_EMP_PrisLas_MSG4 "Defensive Strength: High"
//R-Defense-PulseLas Pulse Laser Emplacement
RES_EMP_PulseLas_MSG1 "New Defensive Structure Available"
RES_EMP_PulseLas_MSG2 "Armored strongpoint with Pulse Laser"
RES_EMP_PulseLas_MSG3 "Automatically targets enemies in range"
RES_EMP_PulseLas_MSG4 "Defensive Strength: High"
//R-Defense-Rail2 Rail Gun Emplacement
RES_EMP_Rail2_MSG1 "New Defensive Structure Available"
RES_EMP_Rail2_MSG2 "Armored strongpoint with Rail Gun"
RES_EMP_Rail2_MSG3 "Automatically targets enemies in range"
RES_EMP_Rail2_MSG4 "Defensive Strength: High"
//R-Defense-Rail3 Gauss Cannon Emplacement
RES_EMP_Rail3_MSG1 "New Defensive Structure Available"
RES_EMP_Rail3_MSG2 "Armored strongpoint with Gauss Cannon"
RES_EMP_Rail3_MSG3 "Automatically targets enemies in range"
RES_EMP_Rail3_MSG4 "Defensive Strength: High"
//R-Defense-RotCannon Assault Cannon Emplacement
RES_EMP_RotCan_MSG1 "New Defensive Structure Available"
RES_EMP_RotCan_MSG2 "Armored strongpoint with Assault Cannon"
RES_EMP_RotCan_MSG3 "Automatically targets enemies in range"
RES_EMP_RotCan_MSG4 "Defensive Strength: High"
//R-Defense-RotMG Assault Gun Emplacement
RES_DEF_RotMG_MSG1 "New Defensive Structure Available"
RES_DEF_RotMG_MSG2 "Reinforced tower with Assault Gun"
RES_DEF_RotMG_MSG3 "Automatically targets enemies in range"
RES_DEF_RotMG_MSG4 "Defensive Strength: Medium"
//R-Defense-Tower01 Machinegun Guard Tower
RES_TOWER1_MSG1 "New Defensive Structure Available"
RES_TOWER1_MSG2 "Steel tower with machinegun"
RES_TOWER1_MSG3 "Automatically targets enemies within sensor range"
RES_TOWER1_MSG4 "Defensive Strength: Low"
//R-Defense-Tower02 Twin Machinegun Guard Tower - DELETE
//R-Defense-Tower03 Heavy Machinegun Guard Tower
RES_EMP_HMGTOW_MSG1 "New Defensive Structure Available"
RES_EMP_HMGTOW_MSG2 "Armored guard tower with Heavy Machinegun"
RES_EMP_HMGTOW_MSG3 "Automatically targets enemies within sensor range"
RES_EMP_HMGTOW_MSG4 "Defensive Strength: Medium"
//R-Defense-Tower04 Flamer Guard Tower
RES_EMP_FLTOW_MSG1 "New Defensive Structure Available"
RES_EMP_FLTOW_MSG2 "Armored guard tower with Flamer"
RES_EMP_FLTOW_MSG3 "Automatically targets enemies within sensor range"
RES_EMP_FLTOW_MSG4 "Defensive Strength: Medium"
//R-Defense-Tower05 Lancer AT Rocket Guard Tower
RES_EMP_ATRTOW_MSG1 "New Defensive Structure Available"
RES_EMP_ATRTOW_MSG2 "Armored guard tower with Lancer AT Rocket"
RES_EMP_ATRTOW_MSG3 "Automatically targets enemies within sensor range"
RES_EMP_ATRTOW_MSG4 "Defensive Strength: Medium"
//R-Defense-Tower06 Mini-Pod Rocket Guard Tower
RES_EMP_PODTOW_MSG1 "New Defensive Structure Available"
RES_EMP_PODTOW_MSG2 "Armored guard tower with Mini-Pod Rocket"
RES_EMP_PODTOW_MSG3 "Automatically targets enemies within sensor range"
RES_EMP_PODTOW_MSG4 "Defensive Strength: Medium"
//R-Defense-GuardTower-ATMiss Scourge Missile Guard Tower
RES_EMP_ATMTOW_MSG1 "New Defensive Structure Available"
RES_EMP_ATMTOW_MSG2 "Armored guard tower with Scourge Missile"
RES_EMP_ATMTOW_MSG3 "Automatically targets enemies within sensor range"
RES_EMP_ATMTOW_MSG4 "Defensive Strength: Medium"
//R-Defense-GuardTower-Rail1 Needle Gun Guard Tower
RES_EMP_RL1TOW_MSG1 "New Defensive Structure Available"
RES_EMP_RL1TOW_MSG2 "Armored guard tower with Needle Gun"
RES_EMP_RL1TOW_MSG3 "Automatically targets enemies within sensor range"
RES_EMP_RL1TOW_MSG4 "Defensive Strength: High"
//R-Defense-Pillbox01 Machinegun Bunker
RES_DF_P1_MSG1 "New Defensive Structure Available"
RES_DF_P1_MSG2 "Armored bunker with Machinegun"
RES_DF_P1_MSG3 "Automatically targets enemies within sensor range"
RES_DF_P1_MSG4 "Defensive Strength: High"
//R-Defense-Pillbox03 Heavy Machinegun Bunker
RES_PB_HMG_MSG1 "New Defensive Structure Available"
RES_PB_HMG_MSG2 "Armored bunker with Heavy Machinegun"
RES_PB_HMG_MSG3 "Automatically targets enemies within sensor range"
RES_PB_HMG_MSG4 "Defensive Strength: High"
//R-Defense-Pillbox04 Light Cannon Bunker
RES_PB_LC_MSG1 "New Defensive Structure Available"
RES_PB_LC_MSG2 "Armored bunker with Light Cannon"
RES_PB_LC_MSG3 "Automatically targets enemies within sensor range"
RES_PB_LC_MSG4 "Defensive Strength: High"
//R-Defense-Pillbox05 Flamer Bunker
RES_PB_FL_MSG1 "New Defensive Structure Available"
RES_PB_FL_MSG2 "Armored bunker with Flamer"
RES_PB_FL_MSG3 "Automatically targets enemies within sensor range"
RES_PB_FL_MSG4 "Defensive Strength: High"
//R-Defense-Pillbox06 Lancer Bunker
RES_PB_ATR_MSG1 "New Defensive Structure Available"
RES_PB_ATR_MSG2 "Armored bunker with Lancer AT rocket"
RES_PB_ATR_MSG3 "Automatically targets enemies within sensor range"
RES_PB_ATR_MSG4 "Defensive Strength: High"
//R-Defense-WallTower01 Heavy Machinegun Hardpoint
RES_DF_WT1_MSG1 "New Defensive Structure Available"
RES_DF_WT1_MSG2 "Armored hardpoint with Heavy Machinegun"
RES_DF_WT1_MSG3 "Automatically targets enemies within sensor range"
RES_DF_WT1_MSG4 "Defensive Strength: High"
//R-Defense-WallTower02 Light Cannon Hardpoint
RES_WT2_LC_MSG1 "New Defensive Structure Available"
RES_WT2_LC_MSG2 "Armored hardpoint with Light Cannon"
RES_WT2_LC_MSG3 "Automatically targets enemies within sensor range"
RES_WT2_LC_MSG4 "Defensive Strength: High"
//R-Defense-WallTower03 Medium Cannon Hardpoint
RES_WT3_MC_MSG1 "New Defensive Structure Available"
RES_WT3_MC_MSG2 "Armored hardpoint with Medium Cannon"
RES_WT3_MC_MSG3 "Automatically targets enemies within sensor range"
RES_WT3_MC_MSG4 "Defensive Strength: High"
//R-Defense-WallTower04 Heavy Cannon Hardpoint
RES_WT4_HC_MSG1 "New Defensive Structure Available"
RES_WT4_HC_MSG2 "Armored hardpoint with Heavy Cannon"
RES_WT4_HC_MSG3 "Automatically targets enemies within sensor range"
RES_WT4_HC_MSG4 "Defensive Strength: High"
//R-Defense-WallTower05 Flamer Hardpoint
RES_WT5_FL_MSG1 "New Defensive Structure Available"
RES_WT5_FL_MSG2 "Armored hardpoint with Flamer"
RES_WT5_FL_MSG3 "Automatically targets enemies within sensor range"
RES_WT5_FL_MSG4 "Defensive Strength: High"
//R-Defense-WallTower06 Lancer Hardpoint
RES_WT6_ATR_MSG1 "New Defensive Structure Available"
RES_WT6_ATR_MSG2 "Armored hardpoint with Lancer AT missile"
RES_WT6_ATR_MSG3 "Automatically targets enemies within sensor range"
RES_WT6_ATR_MSG4 "Defensive Strength: High"
//R-Defense-Wall-RotMg Assault Gun Hardpoint
RES_WT7_RMG_MSG1 "New Defensive Structure Available"
RES_WT7_RMG_MSG2 "Armored hardpoint with Assault Gun"
RES_WT7_RMG_MSG3 "Automatically targets enemies within sensor range"
RES_WT7_RMG_MSG4 "Defensive Strength: High"
//R-Defense-Wall-VulcanCan Assault Cannon Hardpoint
RES_WT8_RC_MSG1 "New Defensive Structure Available"
RES_WT8_RC_MSG2 "Armored hardpoint with Assault Cannon"
RES_WT8_RC_MSG3 "Automatically targets enemies within sensor range"
RES_WT8_RC_MSG4 "Defensive Strength: High"
//R-Defense-WallTower-A-Tmiss Scourge Missile Hardpoint
RES_WT9_ATM_MSG1 "New Defensive Structure Available"
RES_WT9_ATM_MSG2 "Armored hardpoint with Scourge AT Missile"
RES_WT9_ATM_MSG3 "Automatically targets enemies within sensor range"
RES_WT9_ATM_MSG4 "Defensive Strength: High"
//R-Defense-WallTower-HvyFlamer Inferno Hardpoint
RES_WT11_HFL_MSG1 "New Defensive Structure Available"
RES_WT11_HFL_MSG2 "Armored hardpoint with Inferno flamer"
RES_WT11_HFL_MSG3 "Automatically targets enemies within sensor range"
RES_WT11_HFL_MSG4 "Defensive Strength: High"
//R-Defense-WallTower-HvyA-Trocket Tank Killer Hardpoint
RES_WT12_HAT_MSG1 "New Defensive Structure Available"
RES_WT12_HAT_MSG2 "Armored hardpoint with Tank Killer AT missile"
RES_WT12_HAT_MSG3 "Automatically targets enemies within sensor range"
RES_WT12_HAT_MSG4 "Defensive Strength: High"
//R-Defense-WallTower-HPVcannon Hyper-Velocity Cannon Hardpoint
RES_WT13_HPV_MSG1 "New Defensive Structure Available"
RES_WT13_HPV_MSG2 "Armored hardpoint with Hyper-Velocity Cannon"
RES_WT13_HPV_MSG3 "Automatically targets enemies within sensor range"
RES_WT13_HPV_MSG4 "Defensive Strength: High"
//R-Defense-WallTower-PulseLas Flashlight Hardpoint
RES_WT14_PLS_MSG1 "New Defensive Structure Available"
RES_WT14_PLS_MSG2 "Armored hardpoint with Flashlight laser"
RES_WT14_PLS_MSG3 "Automatically targets enemies within sensor range"
RES_WT14_PLS_MSG4 "Defensive Strength: High"
//R-Defense-WallTower-Rail2 Rail Gun Hardpoint
RES_WT15_RL2_MSG1 "New Defensive Structure Available"
RES_WT15_RL2_MSG2 "Armored hardpoint with Rail Gun"
RES_WT15_RL2_MSG3 "Automatically targets enemies within sensor range"
RES_WT15_RL2_MSG4 "Defensive Strength: High"
//R-Defense-WallTower-Rail3 Gauss Cannon Hardpoint
RES_WT15_RL3_MSG1 "New Defensive Structure Available"
RES_WT15_RL3_MSG2 "Armored hardpoint with Gauss Cannon"
RES_WT15_RL3_MSG3 "Automatically targets enemies within sensor range"
RES_WT15_RL3_MSG4 "Defensive Strength: High"
//R-Defense-TankTrap01 Tank Traps
RES_TTRAP1_MSG1 "New Defensive Structure Available"
RES_TTRAP1_MSG2 "Reinforced concrete tank traps"
RES_TTRAP1_MSG3 "Prevents enemy movement"
RES_TTRAP1_MSG4 "Defensive Strength: Medium"
//R-Defense-TankTrap02 Dragon's Teeth
RES_TTRAP2_MSG1 "New Defensive Structure Available"
RES_TTRAP2_MSG2 "Reinforced concrete tank traps"
RES_TTRAP2_MSG3 "Prevents enemy movement"
RES_TTRAP2_MSG4 "Defensive Strength: High"
/* STRUCTURES */
//R-Struc-RepairFacility Repair Facility
RES_REPAI1_MSG1 "New Base Structure Available"
RES_REPAI1_MSG2 "New Repair Facility Repairs Damaged Units"
RES_REPAI1_MSG3 "Use the Command Console to send units back for repair"
RES_REPAI1_MSG4 "Or select the Repair Facility as a unit's target"
//R-Struc-RprFac-Upgrade01 Automated Repair Facility
RES_ST_RFU1_MSG1 "Repair Facility Improved"
RES_ST_RFU1_MSG2 "New automated repair techniques"
RES_ST_RFU1_MSG3 "Increases Repair Speed"
RES_ST_RFU1_MSG4 "All repair facilities upgraded automatically"
//R-Struc-RprFac-Upgrade04 Robotic Repair Facility Upgrade
RES_ST_RFU4_MSG1 "Repair Facility Improved"
RES_ST_RFU4_MSG2 "New robotic repair techniques"
RES_ST_RFU4_MSG3 "Increases Repair Speed"
RES_ST_RFU4_MSG4 "All repair facilities upgraded automatically"
//R-Struc-RprFac-Upgrade07 Advanced Repair Facility Upgrade
RES_ST_RFU7_MSG1 "Repair Facility Improved"
RES_ST_RFU7_MSG2 "Advanced repair techniques"
RES_ST_RFU7_MSG3 "Increases Repair Speed"
RES_ST_RFU7_MSG4 "All repair facilities upgraded automatically"
//R-Struc-CommandRelay Command Relay Post
RES_ST_CR1_MSG1 "New Base Structure Available"
RES_ST_CR1_MSG2 "Enables command turret research"
RES_ST_CR1_MSG3 "Directs and collates information for command turrets"
RES_ST_CR1_MSG4 "Controls up to five commanders"
//R-Struc-Factory-Cyborg Cyborg Factory
RES_ST_FCY1_MSG1 "New Base Structure Available"
RES_ST_FCY1_MSG2 "Cyborg Factory"
RES_ST_FCY1_MSG3 "Produces Cyborgs"
RES_ST_FCY1_MSG4 "Research makes additional Cyborgs available"
//R-Struc-Factory-Cyborg-U01 Automated Cyborg Production
RES_ST_FCY01_MSG1 "Cyborg Production Improved"
RES_ST_FCY01_MSG2 "Automated Cyborg Production"
RES_ST_FCY01_MSG3 "Increases Cyborg factory output"
RES_ST_FCY01_MSG4 "All Cyborg factories upgraded automatically"
//R-Struc-Factory-Cyborg-U04 Robotic Cyborg Production
RES_ST_FCY4_MSG1 "Cyborg Production Improved"
RES_ST_FCY4_MSG2 "Robotic Cyborg Production"
RES_ST_FCY4_MSG3 "Increases Cyborg factory output"
RES_ST_FCY4_MSG4 "All Cyborg factories upgraded automatically"
//R-Struc-Factory-Cyborg-U07 Advanced Cyborg Production
RES_ST_FCY7_MSG1 "Cyborg Production Improved"
RES_ST_FCY7_MSG2 "Advanced Cyborg Production"
RES_ST_FCY7_MSG3 "Increases Cyborg factory output"
RES_ST_FCY7_MSG4 "All Cyborg factories upgraded automatically"
//R-Struc-Factory-Cyborg-U10 Self-Replicating Cyborg Production
RES_ST_FCY10_MSG1 "Cyborg Production Improved"
RES_ST_FCY10_MSG2 "Self-Replicating Cyborg Production"
RES_ST_FCY10_MSG3 "Increases Cyborg factory output"
RES_ST_FCY10_MSG4 "All Cyborg factories upgraded automatically"
//R-Struc-Factory-Module Factory Module
RES_ST_FM1_MSG1 "Production Improved"
RES_ST_FM1_MSG2 "Factory module enables medium and large bodies"
RES_ST_FM1_MSG3 "Increases factory output"
RES_ST_FM1_MSG4 "Use a truck to add modules to a factory"
//R-Struc-Factory-Upgrade01 Automated Factory Production
RES_ST_FU1_MSG1 "Vehicle Production Improved"
RES_ST_FU1_MSG2 "Automated Factory Production"
RES_ST_FU1_MSG3 "Increases factory output"
RES_ST_FU1_MSG4 "All vehicle factories upgraded automatically"
//R-Struc-Factory-Upgrade04 Robotic Factory Production
RES_ST_FU4_MSG1 "Vehicle Production Improved"
RES_ST_FU4_MSG2 "New Robotic Techniques improve factory production"
RES_ST_FU4_MSG3 "Increases factory production rate"
RES_ST_FU4_MSG4 "All vehicle factories upgraded automatically"
//R-Struc-Factory-Upgrade07 Advanced Factory Production
RES_ST_FU7_MSG1 "Vehicle Production Improved"
RES_ST_FU7_MSG2 "Advanced Factory Production"
RES_ST_FU7_MSG3 "Increases factory output"
RES_ST_FU7_MSG4 "All vehicle factories upgraded automatically"
//R-Struc-Factory-Upgrade10 Self-Replicating Factory Production
RES_ST_FU10_MSG1 "Vehicle Production Improved"
RES_ST_FU10_MSG2 "Self-Replicating Factory Production"
RES_ST_FU10_MSG3 "Increases factory output"
RES_ST_FU10_MSG4 "All vehicle factories upgraded automatically"
//R-Struc-PowerModuleMk1 Power Module
RES_POWMD1_MSG1 "Power Module Available"
RES_POWMD1_MSG2 "Improved Power Generator Performance"
RES_POWMD1_MSG3 "Burns oil more efficiently"
RES_POWMD1_MSG4 "Use a truck to add the module to a power generator"
//R-Struc-Power-Upgrade01 Gas Turbine Generator
RES_POWU1_MSG1 "Improved Power Generator Performance"
RES_POWU1_MSG2 "New Power Generation Technology"
RES_POWU1_MSG3 "Gas turbine boosts power output"
RES_POWU1_MSG4 "All power generators upgraded automatically"
//R-Struc-Power-Upgrade02 Vapor Turbine Generator
RES_POWU2_MSG1 "Improved Power Generator Performance"
RES_POWU2_MSG2 "New Power Generation Technology"
RES_POWU2_MSG3 "Vapor Turbine boosts power output"
RES_POWU2_MSG4 "All power generators upgraded automatically"
//R-Struc-Research-Module Research Module
RES_ST_RM1_MSG1 "Research Module Available"
RES_ST_RM1_MSG2 "Research module expands research facilities"
RES_ST_RM1_MSG3 "Increases research speed"
RES_ST_RM1_MSG4 "Use a truck to add the module to a research facility"
//R-Struc-Research-Upgrade01 Synaptic Link Data Analysis
RES_ST_RU1_MSG1 "Research Improved"
RES_ST_RU1_MSG2 "Synaptic link data analysis"
RES_ST_RU1_MSG3 "Increases research speed"
RES_ST_RU1_MSG4 "All research facilities upgraded automatically"
//R-Struc-Research-Upgrade04 Dedicated Synaptic Link Data Analysis
RES_ST_RU4_MSG1 "Research Improved"
RES_ST_RU4_MSG2 "Dedicated Synaptic Link Data Analysis"
RES_ST_RU4_MSG3 "Increases research speed"
RES_ST_RU4_MSG4 "All research facilities upgraded automatically"
//R-Struc-Research-Upgrade07 Neural Synapse Research Brain
RES_ST_RU7_MSG1 "Research Improved"
RES_ST_RU7_MSG2 "Neural Synapse Research Brain"
RES_ST_RU7_MSG3 "Increases research speed"
RES_ST_RU7_MSG4 "All research facilities upgraded automatically"
//R-Struc-Materials01 Reinforced Base Structure Materials
RES_ST_MAT1_MSG1 "Increases Damage Resistance"
RES_ST_MAT1_MSG2 "Reinforced Base Structure Materials"
RES_ST_MAT1_MSG3 "Increases Armor and Body Points"
RES_ST_MAT1_MSG4 "All base structures upgraded automatically"
//R-Struc-Materials04 Hardened Base Structure Materials
RES_ST_MAT4_MSG1 "Increases Damage Resistance"
RES_ST_MAT4_MSG2 "Hardened Base Structure Materials"
RES_ST_MAT4_MSG3 "Increases Armor and Body Points"
RES_ST_MAT4_MSG4 "All base structures upgraded automatically"
//R-Struc-Materials07 Advanced Base Structure Materials
RES_ST_MAT7_MSG1 "Increases Damage Resistance"
RES_ST_MAT7_MSG2 "Advanced Base Structure Materials"
RES_ST_MAT7_MSG3 "Increases Armor and Body Points"
RES_ST_MAT7_MSG4 "All base structures upgraded automatically"
//R-Struc-Materials10 High Density Base Structure Materials
RES_ST_MAT10_MSG1 "Increases Damage Resistance"
RES_ST_MAT10_MSG2 "High Density Base Structure Materials"
RES_ST_MAT10_MSG3 "Increases Armor and Body Points"
RES_ST_MAT10_MSG4 "All base structures upgraded automatically"
//R-Struc-VTOLFactory VTOL Factory
RES_ST_VF_MSG1 "New Base Structure Available"
RES_ST_VF_MSG2 "VTOL factory enables VTOL production"
RES_ST_VF_MSG3 "VTOL rearming pads required to keep VTOLs flying"
RES_ST_VF_MSG4 "May be upgraded using factory modules"
//R-Struc-VTOLFactory-U01 Robotic VTOL Production
RES_ST_VFU1_MSG1 "Production Improved"
RES_ST_VFU1_MSG2 "Robotic VTOL Production"
RES_ST_VFU1_MSG3 "Increases VTOL factory output"
RES_ST_VFU1_MSG4 "All VTOL factories upgraded automatically"
//R-Struc-VTOLFactory-U 04 Advanced VTOL Production
RES_ST_VFU4_MSG1 "Production Improved"
RES_ST_VFU4_MSG2 "Advanced VTOL Production"
RES_ST_VFU4_MSG3 "Increases VTOL factory output"
RES_ST_VFU4_MSG4 "All VTOL factories upgraded automatically"
//R-Struc-VTOLPad VTOL Rearming Pad
RES_ST_VP_MSG1 "New Base Structure Available"
RES_ST_VP_MSG2 "Refuels, rearms and repairs VTOLs"
RES_ST_VP_MSG3 "Assign a VTOL by selecting the rearming pad as its target"
RES_ST_VP_MSG4 "The VTOL returns to the selected pad for rearming"
//R-Struc-VTOLPad-U01 Automated VTOL Rearming
RES_ST_VP1_MSG1 "VTOL Rearming Times Reduced"
RES_ST_VP1_MSG2 "Automated VTOL Rearming"
RES_ST_VP1_MSG3 "Reduces rearming time"
RES_ST_VP1_MSG4 "All rearming pads upgraded automatically"
//R-Struc-VTOLPad-U04 Robotic VTOL Rearming
RES_ST_VP4_MSG1 "VTOL Rearming Times Reduced"
RES_ST_VP4_MSG2 "Robotic VTOL Rearming"
RES_ST_VP4_MSG3 "Reduces rearming time"
RES_ST_VP4_MSG4 "All rearming pads upgraded automatically"
/* SYSTEMS */
//R-Sys-Spade1Mk1 Construction Unit
//RES_SY_SP1MK1_MSG1 " "
//RES_SY_SP1MK1_MSG2 " "
//RES_SY_SP1MK1_MSG3 " "
//RES_SY_SP1MK1_MSG4 " "
//R-Sys-Engineering01 Engineering
RES_ENGIN1_MSG1 "Research Breakthrough Improves Construction Rates"
RES_ENGIN1_MSG2 "Improved Engineering Techniques"
RES_ENGIN1_MSG3 "Increases construction speed"
RES_ENGIN1_MSG4 "All trucks upgraded automatically"
//R-Sys-Engineering02 Improved Engineering
RES_ENGIN2_MSG1 "Research Breakthrough Improves Construction Rates"
RES_ENGIN2_MSG2 "Improved Engineering Techniques"
RES_ENGIN2_MSG3 "Increases construction speed"
RES_ENGIN2_MSG4 "All trucks upgraded automatically"
//R-Sys-Engineering03 Advanced Engineering
RES_ENGIN3_MSG1 "Research Breakthrough Improves Construction Rates"
RES_ENGIN3_MSG2 "Advanced Engineering Techniques"
RES_ENGIN3_MSG3 "Increases construction speed"
RES_ENGIN3_MSG4 "All trucks upgraded automatically"
//R-Sys-MobileRepairTurret01 Mobile Repair Turret
RES_REPTU1_MSG1 "New Systems Turret Available"
RES_REPTU1_MSG2 "Battlefield repair unit"
RES_REPTU1_MSG3 "Automatically Repairs Damaged Units"
RES_REPTU1_MSG4 "Or damaged units may be selected as target"
//R-Sys-MobileRepairTurret02 Heavy Mobile Repair Turret
RES_REPTU2_MSG1 "New Systems Turret Available"
RES_REPTU2_MSG2 "Heavy repair unit"
RES_REPTU2_MSG3 "Automatically Repairs Damaged Units"
RES_REPTU2_MSG4 "Or damaged units may be selected as target"
//R-Sys-MobileRepairTurret01-U01 Mobile Repair Upgrade
RES_REPTUP1_MSG1 "Research Breakthrough Improves Repair Speeds"
RES_REPTUP1_MSG2 "Mobile Repair Upgrade"
RES_REPTUP1_MSG3 "Increases repair speed"
RES_REPTUP1_MSG4 "All mobile repair units upgraded automatically"
//R-Sys-Sensor-Turret01 Sensor Turret
RES_SENSO1_MSG1 "New Systems Turret Available For Design"
RES_SENSO1_MSG2 "Improved sensor range"
RES_SENSO1_MSG3 "Makes excellent scout vehicle"
RES_SENSO1_MSG4 "May be assigned as spotter for indirect fire weapons"
//R-Sys-Sensor-Tower01 Sensor Tower
RES_SY_STW1_MSG1 "New Systems Tower Available"
RES_SY_STW1_MSG2 "Extended sensor range"
RES_SY_STW1_MSG3 "Keeps map areas under constant surveillance"
RES_SY_STW1_MSG4 "May be assigned as spotter for indirect fire weapons"
//R-Sys-Sensor-Tower02 Hardened Sensor Tower
RES_SY_STW2_MSG1 "Improved Sensor Tower Available"
RES_SY_STW2_MSG2 "New construction techniques improve tower"
RES_SY_STW2_MSG3 "Replaces existing sensor tower"
RES_SY_STW2_MSG4 "May be assigned as spotter for indirect fire weapons"
//R-Sys-Sensor-Upgrade01 Sensor Upgrade
RES_SY_SU1_MSG1 "Sensors Improved"
RES_SY_SU1_MSG2 "New Thermal Emissions detection"
RES_SY_SU1_MSG3 "Extends Sensor Range"
RES_SY_SU1_MSG4 "All sensors upgraded automatically"
//R-Sys-CBSensor-Turret01 CB Turret
RES_SY_CBSTU1_MSG1 "New Systems Turret Available for Design"
RES_SY_CBSTU1_MSG2 "Counter-battery turret detects enemy indirect fire batteries"
RES_SY_CBSTU1_MSG3 "Orders assigned indirect fire units to fire at the enemy batteries"
RES_SY_CBSTU1_MSG4 "Counter-battery fire continues until enemy battery is suppressed"
//R-Sys-CBSensor-Tower01 CB Tower
RES_SY_CBSTW1_MSG1 "New Systems Tower Available"
RES_SY_CBSTW1_MSG2 "Counter-battery tower detects enemy indirect fire batteries"
RES_SY_CBSTW1_MSG3 "Orders assigned indirect fire units to fire at the enemy batteries"
RES_SY_CBSTW1_MSG4 "Counter-battery fire continues until enemy battery is suppressed"
//R-Sys-CBSensor-Upgrade01 CB Sensor Upgrade
RES_SY_CBSU1_MSG1 "CB Sensor Improved"
RES_SY_CBSU1_MSG2 "New fire detection systems"
RES_SY_CBSU1_MSG3 "Extends CB Range"
RES_SY_CBSU1_MSG4 "All CB sensors upgraded automatically"
//R-Sys-CBSensor-Upgrade02 CB Sensor Upgrade 2
RES_SY_CBSU2_MSG1 "CB Sensor Improved"
RES_SY_CBSU2_MSG2 "Improved fire detection systems"
RES_SY_CBSU2_MSG3 "Extends CB Range"
RES_SY_CBSU2_MSG4 "All CB sensors upgraded automatically"
//R-Sys-CBSensor-Upgrade03 CB Sensor Upgrade 3
RES_SY_CBSU3_MSG1 "CB Sensor Improved"
RES_SY_CBSU3_MSG2 "Improved fire detection systems"
RES_SY_CBSU3_MSG3 "Extends CB Range"
RES_SY_CBSU3_MSG4 "All CB sensors upgraded automatically"
//R-Sys-VTOLCBS-Tower01 VTOL CB Tower
RES_SY_VCBSTW1_MSG1 "New Systems Tower Available"
RES_SY_VCBSTW1_MSG2 "VTOL CB Tower detects enemy indirect fire batteries"
RES_SY_VCBSTW1_MSG3 "Orders assigned VTOLs to attack the enemy batteries"
RES_SY_VCBSTW1_MSG4 "VTOLs attack until enemy battery is suppressed"
//R-Sys-VTOLCBS-Turret01 VTOL CB Turret
RES_SY_VCBSTU1_MSG1 "New Systems Turret Available"
RES_SY_VCBSTU1_MSG2 "VTOL CB turret detects enemy indirect fire batteries"
RES_SY_VCBSTU1_MSG3 "Orders assigned VTOLs to attack the enemy batteries"
RES_SY_VCBSTU1_MSG4 "VTOLs attack until enemy battery is suppressed"
//R-Sys-VTOLCBS-Upgrade01 VTOL CB Upgrade
RES_SY_VCBSU1_MSG1 "VTOL CB Improved"
RES_SY_VCBSU1_MSG2 "New fire detection systems"
RES_SY_VCBSU1_MSG3 "Extends VTOL CB Range"
RES_SY_VCBSU1_MSG4 "All VTOL CB sensors upgraded automatically"
//R-Sys-VTOLCBS-Upgrade02 VTOL CB Upgrade 2
RES_SY_VCBSU2_MSG1 "VTOL CB Improved"
RES_SY_VCBSU2_MSG2 "Improved fire detection systems"
RES_SY_VCBSU2_MSG3 "Extends VTOL CB Range"
RES_SY_VCBSU2_MSG4 "All VTOL CB sensors upgraded automatically"
//R-Sys-VTOLCBS-Upgrade03 VTOL CB Upgrade 3
RES_SY_VCBSU3_MSG1 "VTOL CB Improved"
RES_SY_VCBSU3_MSG2 "Advanced fire detection systems"
RES_SY_VCBSU3_MSG3 "Extends VTOL CB Range"
RES_SY_VCBSU3_MSG4 "All VTOL CB sensors upgraded automatically"
//R-Sys-VTOLStrike-Tower01 VTOL Strike Tower
RES_SY_VSTW1_MSG1 "New Systems Tower Available"
RES_SY_VSTW1_MSG2 "VTOL Strike Tower detects approaching enemies"
RES_SY_VSTW1_MSG3 "Assigned VTOLs attack the enemy units"
RES_SY_VSTW1_MSG4 "Strike mission continues until enemy destroyed or they retreat"
//R-Sys-VTOLStrike-Turret01 VTOL Strike Turret
RES_SY_VSTU1_MSG1 "New Systems Turret Available"
RES_SY_VSTU1_MSG2 "VTOL Strike turret used to spot targets"
RES_SY_VSTU1_MSG3 "Assigned VTOLs attack the designated targets"
RES_SY_VSTU1_MSG4 "Select new targets to continue the VTOL strikes"
//R-Sys-VTOLStrike-Upgrade01 VTOL Strike Upgrade
RES_SY_VS1_MSG1 "VTOL Strike Improved"
RES_SY_VS1_MSG2 "New target recognition systems"
RES_SY_VS1_MSG3 "Extends VTOL Strike Range"
RES_SY_VS1_MSG4 "All VTOL Strike sensors upgraded automatically"
//R-Sys-VTOLStrike-Upgrade02 VTOL Strike Upgrade Mk2
RES_SY_VS2_MSG1 "VTOL Strike Improved"
RES_SY_VS2_MSG2 "Improved target recognition systems"
RES_SY_VS2_MSG3 "Extends VTOL Strike Range"
RES_SY_VS2_MSG4 "All VTOL Strike sensors upgraded automatically"
//R-Sys-VTOLStrike-Upgrade03 VTOL Strike Upgrade Mk3
RES_SY_VS3_MSG1 "VTOL Strike Improved"
RES_SY_VS3_MSG2 "Advanced target recognition systems"
RES_SY_VS3_MSG3 "Extends VTOL Strike Range"
RES_SY_VS3_MSG4 "All VTOL Strike sensors upgraded automatically"
//R-Sys-SpyTurret Scrambler Turret
RES_SY_ST1_MSG1 "New Systems Turret Available"
RES_SY_ST1_MSG2 "Synaptic Link Scrambler technology"
RES_SY_ST1_MSG3 "Electronically attacks and disrupts enemy structures"
RES_SY_ST1_MSG4 "Steals technology from enemies"
//R-Sys-SpyTurret-Upgrade01 Improved Scrambler
RES_SY_STU1_MSG1 "Scrambler Improved"
RES_SY_STU1_MSG2 "Improvement in synaptic link technology"
RES_SY_STU1_MSG3 "Increases scrambler rate"
RES_SY_STU1_MSG4 "All scramblers upgraded automatically"
//R-Sys-Autorepair-Cyborg Cyborg Self-Repair
RES_SY_ACYB_MSG1 "New Repair Technology Discovered"
RES_SY_ACYB_MSG2 "Synaptic Link technology breakthrough"
RES_SY_ACYB_MSG3 "On-board diagnostic and repair systems"
RES_SY_ACYB_MSG4 "Enables self-repair in all Cyborgs"
//R-Sys-Autorepair-Struc Base Structure Self-Repair
RES_SY_ASTRUC_MSG1 "New Repair Technology Discovered"
RES_SY_ASTRUC_MSG2 "Synaptic Link technology breakthrough"
RES_SY_ASTRUC_MSG3 "Built-in diagnostic and repair systems"
RES_SY_ASTRUC_MSG4 "Enables self-repair in all base structures"
//R-Sys-Autorepair-Def Defenses Self-Repair
RES_SY_ADEF_MSG1 "New Repair Technology Discovered"
RES_SY_ADEF_MSG2 "Synaptic Link technology breakthrough"
RES_SY_ADEF_MSG3 "Built-in diagnostic and repair systems"
RES_SY_ADEF_MSG4 "Enables self-repair in all defenses"
//R-Sys-Autorepair-Vehicle Vehicle Self-Repair
RES_SY_AVEH_MSG1 "New Repair Technology Discovered"
RES_SY_AVEH_MSG2 "Synaptic Link technology breakthrough"
RES_SY_AVEH_MSG3 "On-board diagnostic and repair systems"
RES_SY_AVEH_MSG4 "Enables self-repair in all vehicles"
/* VEHICLES */
//R-Vehicle-Body01 Light Body - Viper
RES_V_B01_MSG1 "Project Light Body"
RES_V_B01_MSG2 "Light body vulnerable to heavy weapons"
RES_V_B01_MSG3 "Good scout vehicle"
RES_V_B01_MSG4 "Low power cost and low production times"
//R-Vehicle-Body02 Light Body - Leopard
RES_V_B02_MSG1 "Collective Light Body"
RES_V_B02_MSG2 "Superior armor and body points to Viper"
RES_V_B02_MSG3 "Slower than Viper"
RES_V_B02_MSG4 "High power costs and slower to produce than Viper"
//R-Vehicle-Body03 Light Body - Retaliation
RES_V_B03_MSG1 "NEXUS Light Body"
RES_V_B03_MSG2 "Superior armor and body points to Viper"
RES_V_B03_MSG3 "Faster than Viper"
RES_V_B03_MSG4 "Expensive to produce"
//R-Vehicle-Body04 Light Body - Bug
RES_V_B04_MSG1 "New Paradigm Light Body"
RES_V_B04_MSG2 "Inferior armor and body points to Viper"
RES_V_B04_MSG3 "Faster than Viper"
RES_V_B04_MSG4 "Power cost and production time similar to Viper"
//R-Vehicle-Body05 Medium Body - Cobra
RES_V_B05_MSG1 "Project Medium Body"
RES_V_B05_MSG2 "Medium body increases armor and body points"
RES_V_B05_MSG3 "Good medium tank and support vehicle"
RES_V_B05_MSG4 "Average power costs and production times"
//R-Vehicle-Body06 Medium Body - Panther
RES_V_B06_MSG1 "Collective Medium Body"
RES_V_B06_MSG2 "Superior armor and body points to Cobra"
RES_V_B06_MSG3 "Slower than Cobra"
RES_V_B06_MSG4 "High power costs and slower to produce than Cobra"
//R-Vehicle-Body07 Medium Body - Retribution
RES_V_B07_MSG1 "NEXUS Medium Body"
RES_V_B07_MSG2 "Superior armor and body points to Cobra"
RES_V_B07_MSG3 "Faster than Cobra"
RES_V_B07_MSG4 "Expensive and slow to produce"
//R-Vehicle-Body08 Medium Body - Scorpion
RES_V_B08_MSG1 "New Paradigm Medium body"
RES_V_B08_MSG2 "Inferior armor and body points to Cobra"
RES_V_B08_MSG3 "Faster than Cobra"
RES_V_B08_MSG4 "Power cost and production time similar to Cobra"
//R-Vehicle-Body09 Heavy Body - Tiger
RES_V_B09_MSG1 "Collective Heavy Body"
RES_V_B09_MSG2 "More armor and body points than Python"
RES_V_B09_MSG3 "Slower than Python"
RES_V_B09_MSG4 "High power costs and slow to produce"
//R-Vehicle-Body10 Heavy Body - Vengeance
RES_V_B10_MSG1 "NEXUS Heavy Body"
RES_V_B10_MSG2 "More armor and body points than Python"
RES_V_B10_MSG3 "Faster than Python"
RES_V_B10_MSG4 "Very expensive to produce"
//R-Vehicle-Body11 Heavy Body - Python
RES_V_B11_MSG1 "Project Heavy Body"
RES_V_B11_MSG2 "Heavy body increases armor and body points"
RES_V_B11_MSG3 "Good main battle tank and heavy artillery platform"
RES_V_B11_MSG4 "Very high power costs and very slow to produce"
//R-Vehicle-Body12 Heavy Body - Mantis
RES_V_B12_MSG1 "New Paradigm Heavy Body"
RES_V_B12_MSG2 "Less armor and body points than Python"
RES_V_B12_MSG3 "Faster than Python"
RES_V_B12_MSG4 "Power cost and production time the same as Python"
//R-Vehicle-Engine01 Fuel Injection Engine
RES_V_EN1_MSG1 "Vehicle Engine Upgrade"
RES_V_EN1_MSG2 "Fuel Injection Engine"
RES_V_EN1_MSG3 "Improves vehicle speed"
RES_V_EN1_MSG4 "All vehicles upgraded automatically"
//R-Vehicle-Engine04 Turbo-Charged Engine
RES_V_EN4_MSG1 "Vehicle Engine Upgrade"
RES_V_EN4_MSG2 "Turbo-Charged Engine"
RES_V_EN4_MSG3 "Improves vehicle speed"
RES_V_EN4_MSG4 "All vehicles upgraded automatically"
//R-Vehicle-Engine07 Gas Turbine Engine
RES_V_EN7_MSG1 "Vehicle Engine Upgrade"
RES_V_EN7_MSG2 "Gas Turbine Engine"
RES_V_EN7_MSG3 "Improves vehicle speed"
RES_V_EN7_MSG4 "All vehicles upgraded automatically"
//R-Vehicle-Engine10 Ionizing Turbine Engine
RES_V_EN10_MSG1 "Vehicle Engine Upgrade"
RES_V_EN10_MSG2 "Ionizing Turbine Engine"
RES_V_EN10_MSG3 "Improves vehicle speed"
RES_V_EN10_MSG4 "All vehicles upgraded automatically"
//R-Vehicle-Metals01 Composite Alloys
RES_V_MET1_MSG1 "Vehicle Bodies Improved"
RES_V_MET1_MSG2 "Layered composite alloys and energy-absorbing fibres"
RES_V_MET1_MSG3 "Increases kinetic armor and body points"
RES_V_MET1_MSG4 "All vehicles upgraded automatically"
//R-Vehicle-Metals04 Dense Composite Alloys
RES_V_MET4_MSG1 "Vehicle Bodies Improved"
RES_V_MET4_MSG2 "Layered dense composite alloys and energy-absorbing fibres"
RES_V_MET4_MSG3 "Increases kinetic armor and body points"
RES_V_MET4_MSG4 "All vehicles upgraded automatically"
//R-Vehicle-Metals07 Superdense Composite Alloys
RES_V_MET7_MSG1 "Vehicle Bodies Improved"
RES_V_MET7_MSG2 "Superdense composite alloys and energy-absorbing fibres"
RES_V_MET7_MSG3 "Increases kinetic armor and body points"
RES_V_MET7_MSG4 "All vehicles upgraded automatically"
//R-Vehicle-Metals10 Bonded Laminates
RES_V_MET10_MSG1 "Vehicle Bodies Improved"
RES_V_MET10_MSG2 "Laminated alloys bonded with energy-deflecting optic bundles"
RES_V_MET10_MSG3 "Increases kinetic armor and body points"
RES_V_MET10_MSG4 "All vehicles upgraded automatically"
//R-Vehicle-Armor-Heat01 Thermal Armor
RES_V_AH1_MSG1 "Vehicle Thermal Armor Improved"
RES_V_AH1_MSG2 "Heat-resistant armored layers"
RES_V_AH1_MSG3 "Increases Thermal Armor"
RES_V_AH1_MSG4 "All vehicles upgraded automatically"
//R-Vehicle-Armor-Heat04 High Intensity Thermal Armor
RES_V_AH4_MSG1 "Vehicle Thermal Armor Improved"
RES_V_AH4_MSG2 "Heat-resistant armored layers"
RES_V_AH4_MSG3 "Increases Thermal Armor"
RES_V_AH4_MSG4 "All vehicles upgraded automatically"
//R-Vehicle-Prop-Halftracks Half-tracked Propulsion
RES_HALFT1_MSG1 "New Propulsion Available"
RES_HALFT1_MSG2 "Armored Half-tracks"
RES_HALFT1_MSG3 "Speed: Medium"
RES_HALFT1_MSG4 "Body Points: Medium"
//R-Vehicle-Prop-Halftracks02 Half-tracked Propulsion II
RES_HALFT2_MSG1 "Vehicle Propulsion Improved"
RES_HALFT2_MSG2 "New armored construction"
RES_HALFT2_MSG3 "Increases Body Points"
RES_HALFT2_MSG4 "All half-tracks upgraded automatically"
//R-Vehicle-Prop-Halftracks03 Half-tracked Propulsion III
RES_HALFT3_MSG1 "Vehicle Propulsion Improved"
RES_HALFT3_MSG2 "New armored construction"
RES_HALFT3_MSG3 "Increases Body Points"
RES_HALFT3_MSG4 "All half-tracks upgraded automatically"
//R-Vehicle-Prop-Hover Hover Propulsion
RES_V_P_H1_MSG1 "New Propulsion Available"
RES_V_P_H1_MSG2 "Amphibious hover propulsion"
RES_V_P_H1_MSG3 "Speed: Fast"
RES_V_P_H1_MSG4 "Body Points: Low"
//R-Vehicle-Prop-Hover02 Hover Propulsion II
RES_V_P_H2_MSG1 "Vehicle Propulsion Improved"
RES_V_P_H2_MSG2 "New armored construction"
RES_V_P_H2_MSG3 "Increases Body Points"
RES_V_P_H2_MSG4 "All hovers upgraded automatically"
//R-Vehicle-Prop-Hover03 Hover Propulsion III
RES_V_P_H3_MSG1 "Vehicle Propulsion Improved"
RES_V_P_H3_MSG2 "New armored construction"
RES_V_P_H3_MSG3 "Increases Body Points"
RES_V_P_H3_MSG4 "All hovers upgraded automatically"
//R-Vehicle-Prop-Tracks Tracked Propulsion
RES_TRACK1_MSG1 "New Propulsion Available"
RES_TRACK1_MSG2 "Armored Tracks"
RES_TRACK1_MSG3 "Speed: Slow"
RES_TRACK1_MSG4 "Body Points: High"
//R-Vehicle-Prop-Tracks02 Tracked Propulsion II
RES_TRACK2_MSG1 "Vehicle Propulsion Improved"
RES_TRACK2_MSG2 "New armored construction"
RES_TRACK2_MSG3 "Increases Body Points"
RES_TRACK2_MSG4 "All tracks upgraded automatically"
//R-Vehicle-Prop-Tracks03 Tracked Propulsion III
RES_TRACK3_MSG1 "Vehicle Propulsion Improved"
RES_TRACK3_MSG2 "New armored construction"
RES_TRACK3_MSG3 "Increases Body Points"
RES_TRACK3_MSG4 "All tracks upgraded automatically"
//R-Vehicle-Prop-Wheels Wheeled Propulsion
RES_V_P_W1_MSG1 "New Propulsion Available"
RES_V_P_W1_MSG2 "Wheeled Propulsion"
RES_V_P_W1_MSG3 "Speed: Fast"
RES_V_P_W1_MSG4 "Body Points: Low"
//R-Vehicle-Prop-Wheels02 Wheeled Propulsion II
RES_V_P_W2_MSG1 "Vehicle Propulsion Improved"
RES_V_P_W2_MSG2 "New armored construction"
RES_V_P_W2_MSG3 "Increases Body Points"
RES_V_P_W2_MSG4 "All wheels upgraded automatically"
//R-Vehicle-Prop-Wheels03 Wheeled Propulsion III
RES_V_P_W3_MSG1 "Vehicle Propulsion Improved"
RES_V_P_W3_MSG2 "New armored construction"
RES_V_P_W3_MSG3 "Increases Body Points"
RES_V_P_W3_MSG4 "All wheels upgraded automatically"
//R-Vehicle-Prop-VTOL VTOL Propulsion
RES_V_P_V1_MSG1 "New Propulsion Available for Design"
RES_V_P_V1_MSG2 "Vertical Take Off and Landing Propulsion"
RES_V_P_V1_MSG3 "Speed: VTOL"
RES_V_P_V1_MSG4 "Body Points: Low"
//R-Vehicle-Prop-VTOL02 VTOL Propulsion II
RES_V_P_V2_MSG1 "Vehicle Propulsion Improved"
RES_V_P_V2_MSG2 "New power efficient propulsion"
RES_V_P_V2_MSG3 "Body Points and Speed Increased"
RES_V_P_V2_MSG4 "All VTOLs upgraded automatically"
//R-Vehicle-Prop-VTOL03 VTOL Propulsion III
RES_V_P_V3_MSG1 "Vehicle Propulsion Improved"
RES_V_P_V3_MSG2 "New power efficient propulsion"
RES_V_P_V3_MSG3 "Body Points and Speed Increased"
RES_V_P_V3_MSG4 "All VTOLs upgraded automatically"
/* WEAPONS */
//R-Wpn-AAGun01 Tornado Flak Turret
RES_AA1_MSG1 "New AA Turret Available"
RES_AA1_MSG2 "Twin 80mm flak weapon"
RES_AA1_MSG3 "Aerial targets only"
RES_AA1_MSG4 "Body Points: Medium"
//R-Wpn-AAGun02 Cyclone Flak Turret
RES_AA2_MSG1 "New AA Turret Available"
RES_AA2_MSG2 "Quad 80mm flak weapon"
RES_AA2_MSG3 "Aerial targets only"
RES_AA2_MSG4 "Body Points: Medium"
//R-Wpn-AAGun03 Hurricane AA Turret
RES_AA3_MSG1 "New AA Turret Available"
RES_AA3_MSG2 "30mm Anti-Aircraft machinegun"
RES_AA3_MSG3 "Aerial targets only"
RES_AA3_MSG4 "Body Points: Medium"
//R-Wpn-AAGun04 Whirlwind AATurret
RES_AA4_MSG1 "New AA Turret Available"
RES_AA4_MSG2 "Quad 30mm Anti-Aircraft machinegun"
RES_AA4_MSG3 "Aerial targets only"
RES_AA4_MSG4 "Body Points: Medium"
//R-Wpn-AAGun-Accuracy01 AA Thermal Imaging Sensor
RES_AAAC1_MSG1 "AA Upgrade"
RES_AAAC1_MSG2 "Detects and locks-on to VTOL engine emissions"
RES_AAAC1_MSG3 "Increases AA accuracy"
RES_AAAC1_MSG4 "All AA weapons upgraded automatically"
//R-Wpn-AAGun-Accuracy02 AA Target Acquisition Shells
RES_AAAC2_MSG1 "AA Upgrade"
RES_AAAC2_MSG2 "Self-guided rocket powered shells"
RES_AAAC2_MSG3 "Increases AA accuracy"
RES_AAAC2_MSG4 "All AA weapons upgraded automatically"
//R-Wpn-AAGun-Accuracy03 AA Target Prediction Shells
RES_AAAC3_MSG1 "AA Upgrade"
RES_AAAC3_MSG2 "Computer plots and guides shell to target's position"
RES_AAAC3_MSG3 "Increases AA accuracy"
RES_AAAC3_MSG4 "All AA weapons upgraded automatically"
//R-Wpn-AAGun-Damage01 AA HE Flak
RES_AAD1_MSG1 "AA Flak Upgrade"
RES_AAD1_MSG2 "High Explosive Flak shards"
RES_AAD1_MSG3 "Increases AA Flak damage"
RES_AAD1_MSG4 "All AA flak weapons upgraded automatically"
//R-Wpn-AAGun-Damage04 AA HEAP Flak
RES_AAD4_MSG1 "AA Flak Upgrade"
RES_AAD4_MSG2 "High Explosive Armor Piercing Flak"
RES_AAD4_MSG3 "Increases AA Flak damage"
RES_AAD4_MSG4 "All AA flak weapons upgraded automatically"
//R-Wpn-AAGun-ROF01 AA Ammunition Hopper
RES_AAROF1_MSG1 "AA Upgrade"
RES_AAROF1_MSG2 "Recoil loaded AA ammunition hopper"
RES_AAROF1_MSG3 "Increases AA ROF"
RES_AAROF1_MSG4 "All AA weapons upgraded automatically"
//R-Wpn-AAGun-ROF04 AA Chainfeed Loader
RES_AAROF4_MSG1 "AA Upgrade"
RES_AAROF4_MSG2 "Chainfeed loader eradicates jams and improves performance"
RES_AAROF4_MSG3 "Increases AA ROF"
RES_AAROF4_MSG4 "All AA weapons upgraded automatically"
//R-Wpn-PBomb Proximity Bomb Turret
RES_PBMB1_MSG1 "New Proximity Bomb Turret Available"
RES_PBMB1_MSG2 "Bomb turret explodes in proximity to enemy"
RES_PBMB1_MSG3 "Best Targets: Base Structures and Defenses"
RES_PBMB1_MSG4 "Body Points: Medium"
//R-Wpn-SPBomb Proximity Superbomb Turret
RES_PBMB2_MSG1 "New Proximity Bomb Turret Available"
RES_PBMB2_MSG2 "Superbomb turret explodes in proximity to enemy"
RES_PBMB2_MSG3 "Best Targets: Base Structures and Defenses"
RES_PBMB2_MSG4 "Body Points: Medium"
//R-Wpn-Bomb01 Cluster Bomb Bay
RES_BMB1_MSG1 "New Bomb Bay Available"
RES_BMB1_MSG2 "Drops High Explosive Cluster bombs"
RES_BMB1_MSG3 "Best Targets: Base Structures"
RES_BMB1_MSG4 "Body Points: Low"
//R-Wpn-Bomb02 HEAP Bomb Bay
RES_BMB2_MSG1 "New Bomb Bay Available"
RES_BMB2_MSG2 "Drops High Explosive Armor Piercing bombs"
RES_BMB2_MSG3 "Best Targets: Defenses"
RES_BMB2_MSG4 "Body Points: Low"
//R-Wpn-Bomb03 Phosphor Bomb Bay
RES_BMB3_MSG1 "New Bomb Bay Available"
RES_BMB3_MSG2 "Drops incendiary bombs"
RES_BMB3_MSG3 "Best Targets: Bunkers and Hardpoints"
RES_BMB3_MSG4 "Body Points: Low"
//R-Wpn-Bomb04 Thermite Bomb Bay
RES_BMB4_MSG1 "New Bomb Bay Available"
RES_BMB4_MSG2 "Drops high intensity thermite bombs"
RES_BMB4_MSG3 "Best Targets: Bunkers and hardpoints"
RES_BMB4_MSG4 "Body Points: Low"
//R-Wpn-Bomb-Accuracy01 Thermal Imaging Bombsight
RES_BAC1_MSG1 "Bombsight Upgrade"
RES_BAC1_MSG2 "Locks on to thermal emissions"
RES_BAC1_MSG3 "Increases Bombing accuracy"
RES_BAC1_MSG4 "All bomb bays upgraded automatically"
//R-Wpn-Bomb-Accuracy02 Laser Guided Bombsight
RES_BAC2_MSG1 "Bombsight Upgrade"
RES_BAC2_MSG2 "Laser designator paints and guides bombs to the target"
RES_BAC2_MSG3 "Increases Bombing accuracy"
RES_BAC2_MSG4 "All bomb bays upgraded automatically"
//R-Wpn-Bomb-Accuracy03 Target Acquisition Bombsight
RES_BAC3_MSG1 "Bombsight Upgrade"
RES_BAC3_MSG2 "Bombs lock on and guide themselves to the target"
RES_BAC3_MSG3 "Increases Bombing accuracy"
RES_BAC3_MSG4 "All bomb bays upgraded automatically"
//R-Wpn-Cannon1Mk1 Light Cannon
RES_CN1MK1_MSG1 "New Weapon Turret Available"
RES_CN1MK1_MSG2 "Light Cannon firing 40mm rounds"
RES_CN1MK1_MSG3 "Best Targets: Vehicles"
RES_CN1MK1_MSG4 "Body Points: Medium"
//R-Wpn-Cannon2Mk1 Medium Cannon
RES_CN2MK1_MSG1 "New Weapon Turret Available"
RES_CN2MK1_MSG2 "Medium Cannon firing 76mm rounds"
RES_CN2MK1_MSG3 "Best Targets: Vehicles"
RES_CN2MK1_MSG4 "Body Points: Medium"
//R-Wpn-Cannon3Mk1 Heavy Cannon
RES_CN3MK1_MSG1 "New Weapon Turret Available"
RES_CN3MK1_MSG2 "Heavy Cannon firing 120 mm rounds"
RES_CN3MK1_MSG3 "Best Targets: Vehicles"
RES_CN3MK1_MSG4 "Body Points: High"
//R-Wpn-Cannon4AMk1 Hyper-Velocity Cannon
RES_W_CN4_MSG1 "New Weapon Turret Available"
RES_W_CN4_MSG2 "Hyper-velocity automatic-cannon firing 88mm rounds"
RES_W_CN4_MSG3 "Best Targets: Vehicles"
RES_W_CN4_MSG4 "Replaces Medium Cannon"
// R-Wpn-Cannon5 Assault Cannon
RES_W_CN5_MSG1 "New Weapon Turret Available"
RES_W_CN5_MSG2 "76mm hyper-velocity quad-barrel automatic-cannon"
RES_W_CN5_MSG3 "Best Targets: Vehicles"
RES_W_CN5_MSG4 "Body Points: High"
//R-Wpn-Cannon-Accuracy01 Cannon Laser Rangefinder
RES_W_CNAC1_MSG1 "Cannon Upgrade"
RES_W_CNAC1_MSG2 "Determines range to target"
RES_W_CNAC1_MSG3 "Increases Cannon accuracy"
RES_W_CNAC1_MSG4 "All cannons upgraded automatically"
//R-Wpn-Cannon-Accuracy02 Cannon Laser Designator
RES_W_CNAC2_MSG1 "Cannon Upgrade"
RES_W_CNAC2_MSG2 "Laser designator paints and guides rounds to the target"
RES_W_CNAC2_MSG3 "Increases Cannon accuracy"
RES_W_CNAC2_MSG4 "All cannons upgraded automatically"
//R-Wpn-Cannon-Damage01 HEAT Cannon Shells
RES_W_CN_D1_MSG1 "Cannon Upgrade"
RES_W_CN_D1_MSG2 "High Explosive Anti-Tank Cannon Shells"
RES_W_CN_D1_MSG3 "Increases Cannon damage"
RES_W_CN_D1_MSG4 "All cannons upgraded automatically"
//R-Wpn-Cannon-Damage04 APFSDS Cannon Rounds
RES_W_CN_D4_MSG1 "Cannon Upgrade"
RES_W_CN_D4_MSG2 "Armor-Piercing Fin-Stabilized Discarding Sabot"
RES_W_CN_D4_MSG3 "Increases Cannon damage"
RES_W_CN_D4_MSG4 "All cannons upgraded automatically"
//R-Wpn-Cannon-Damage07 HVAPFSDS Cannon Rounds
RES_W_CN_D7_MSG1 "Cannon Upgrade"
RES_W_CN_D7_MSG2 "High-Velocity Armor-Piercing Fin-Stabilised Discarding Sabot"
RES_W_CN_D7_MSG3 "Increases Cannon damage"
RES_W_CN_D7_MSG4 "All cannons upgraded automatically"
//R-Wpn-Cannon-ROF01 Cannon Auto-Loader
RES_W_CN_ROF1_MSG1 "Cannon Upgrade"
RES_W_CN_ROF1_MSG2 "Automatic loading mechanism replaces manual loader"
RES_W_CN_ROF1_MSG3 "Increases Cannon ROF"
RES_W_CN_ROF1_MSG4 "All cannons upgraded automatically"
//R-Wpn-Cannon-ROF04 Cannon Rapid Loader
RES_W_CN_ROF4_MSG1 "Cannon Upgrade"
RES_W_CN_ROF4_MSG2 "Robotic loading system feeds rounds into breech"
RES_W_CN_ROF4_MSG3 "Increases Cannon ROF"
RES_W_CN_ROF4_MSG4 "All cannons upgraded automatically"
//R-Wpn-Flamer01Mk1 Flamer
RES_FLAME1_MSG1 "New Weapon Turret Available"
RES_FLAME1_MSG2 "Flame-thrower firing Propylene Oxide gel"
RES_FLAME1_MSG3 "Best Targets: Bunkers, wheeled and hover vehicles"
RES_FLAME1_MSG4 "Body Points: Very low"
//R-Wpn-Flame2 Heavy Flamer - Inferno Flamer
RES_FLAME2_MSG1 "New Weapon Turret Available"
RES_FLAME2_MSG2 "Heavy Flame-thrower firing Propylene Oxide gel"
RES_FLAME2_MSG3 "Best Targets: Bunkers, wheeled and hover vehicles"
RES_FLAME2_MSG4 "Body Points: Low"
//R-Wpn-Flamer-Damage01 High Temperature Flamer Gel
RES_W_FL_D1_MSG1 "Flamer Upgrade"
RES_W_FL_D1_MSG2 "Propylene Oxide gel treated to burn at higher temperatures"
RES_W_FL_D1_MSG3 "Increases Flamer damage"
RES_W_FL_D1_MSG4 "All flamers upgraded automatically"
//R-Wpn-Flamer-Damage04 Superhot Flamer Gel
RES_W_FL_D4_MSG1 "Flamer Upgrade"
RES_W_FL_D4_MSG2 "Propylene Oxide treated to burn at superhot temperatures"
RES_W_FL_D4_MSG3 "Increases Flamer damage"
RES_W_FL_D4_MSG4 "All flamers upgraded automatically"
//R-Wpn-Flamer-ROF01 Flamer Autoloader
RES_W_FL_ROF1_MSG1 "Flamer Upgrade"
RES_W_FL_ROF1_MSG2 "Automatic loading mechanism replaces manual loader"
RES_W_FL_ROF1_MSG3 "Increases Flamer ROF"
RES_W_FL_ROF1_MSG4 "All flamers upgraded automatically"
//R-Wpn-HowitzerMk1 Howitzer
RES_W_HMK1_MSG1 "New Indirect Fire Weapon Available"
RES_W_HMK1_MSG2 "105mm Howitzer may be assigned to a sensor"
RES_W_HMK1_MSG3 "Best Targets: Base Structures, infantry, wheeled vehicles"
RES_W_HMK1_MSG4 "Body Points: Low"
//R-Wpn-HvyHowitzer Heavy Howitzer - Ground Shaker
RES_W_HH1_MSG1 "New Indirect Fire Weapon Available"
RES_W_HH1_MSG2 "155mm Howitzer may be assigned to a sensor"
RES_W_HH1_MSG3 "Best Targets: Base Structures, infantry, wheeled vehicles"
RES_W_HH1_MSG4 "Body Points: Low"
//R-Wpn-Howitzer03-Rot Rotary Howitzer - Hellstorm
RES_W_RHOW_MSG1 "New Indirect Fire Weapon Available"
RES_W_RHOW_MSG2 "105mm multi-barrel Howitzer may be assigned to a sensor"
RES_W_RHOW_MSG3 "Best Targets: Base Structures, infantry, wheeled vehicles"
RES_W_RHOW_MSG4 "Body Points: Low"
//R-Wpn-Howitzer04-Inc Incendiary Howitzer - Hellfire
RES_W_IHOW_MSG1 "New Indirect Fire Weapon Available"
RES_W_IHOW_MSG2 "105m Howitzer firing incendiaries, may be assigned to a sensor"
RES_W_IHOW_MSG3 "Best Targets: Base Structures, bunkers"
RES_W_IHOW_MSG4 "Body Points: Low"
//R-Wpn-Howitzer-Accuracy01 Target Acquisition Artillery Shells
RES_HOWAC1_MSG1 "Howitzer Upgrade"
RES_HOWAC1_MSG2 "Self-guided rocket powered shells"
RES_HOWAC1_MSG3 "Increases Howitzer accuracy"
RES_HOWAC1_MSG4 "All howitzers upgraded automatically"
//R-Wpn-Howitzer-Accuracy03 Target Prediction Artillery Shells
RES_HOWAC3_MSG1 "Howitzer Upgrade"
RES_HOWAC3_MSG2 "Computer guided shells"
RES_HOWAC3_MSG3 "Increases Howitzer accuracy"
RES_HOWAC3_MSG4 "All howitzers upgraded automatically"
//R-Wpn-Howitzer-Damage01 HE Howitzer Shells
RES_HOWD1_MSG1 "Howitzer Upgrade"
RES_HOWD1_MSG2 "High Explosive shells"
RES_HOWD1_MSG3 "Increases Howitzer damage"
RES_HOWD1_MSG4 "All howitzers upgraded automatically"
//R-Wpn-Howitzer-Damage04 HEAP Howitzer Shells
RES_HOWD4_MSG1 "Howitzer Upgrade"
RES_HOWD4_MSG2 "High Explosive Armor Piercing Shells"
RES_HOWD4_MSG3 "Increases Howitzer damage"
RES_HOWD4_MSG4 "All howitzers upgraded automatically"
//R-Wpn-Howitzer-ROF01 Howitzer Autoloader
RES_HOWRF1_MSG1 "Howitzer Upgrade"
RES_HOWRF1_MSG2 "Automatic loading mechanism replaces manual loader"
RES_HOWRF1_MSG3 "Increases Howitzer ROF"
RES_HOWRF1_MSG4 "All howitzers upgraded automatically"
//R-Wpn-Howitzer-ROF01 Howitzer Fast Loader
RES_HOWRF4_MSG1 "Howitzer Upgrade"
RES_HOWRF4_MSG2 "Robotic loading system feeds rounds into breech"
RES_HOWRF4_MSG3 "Increases Howitzer ROF"
RES_HOWRF4_MSG4 "All howitzers upgraded automatically"
//R-Wpn-Laser01 Laser - Flashlight
RES_LAS1_MSG1 "New Laser Weapon Available"
RES_LAS1_MSG2 "Generates and concentrates bursts of laser energy"
RES_LAS1_MSG3 "Best Targets: Cyborgs"
RES_LAS1_MSG4 "Body Points: Medium"
//R-Wpn-Laser02 Pulse Laser
RES_LAS2_MSG1 "New Laser Weapon Available"
RES_LAS2_MSG2 "Fires pulses of laser light"
RES_LAS2_MSG3 "Best Targets: Cyborgs"
RES_LAS2_MSG4 "Body Points: Medium"
//R-Wpn-Energy-Accuracy01 Improved Laser Focusing
RES_LASAC1_MSG1 "Laser Upgrade"
RES_LASAC1_MSG2 "Improvement in laser optics reduces light dispersal"
RES_LASAC1_MSG3 "Increases Laser accuracy"
RES_LASAC1_MSG4 "All lasers upgraded automatically"
//R-Won-Energy-Damage01 Hi-Energy Laser Emitter
RES_LASD1_MSG1 "Laser Upgrade"
RES_LASD1_MSG2 "Improvement in laser emission density "
RES_LASD1_MSG3 "Increases Laser damage"
RES_LASD1_MSG4 "All lasers upgraded automatically"
//R-Wpn-Energy-ROF01 Thermopole Energizer
RES_LASROF1_MSG1 "Laser Upgrade"
RES_LASROF1_MSG2 "Improved Energizer reduces laser recharge time"
RES_LASROF1_MSG3 "Increases Laser ROF"
RES_LASROF1_MSG4 "All lasers upgraded automatically"
//R-Wpn-MG1Mk1 Machinegun
RES_MG1MK1_MSG1 "New Weapon Turret Available"
RES_MG1MK1_MSG2 "7.62mm machinegun"
RES_MG1MK1_MSG3 "Best Targets: Infantry, base structures, wheeled vehicles"
RES_MG1MK1_MSG4 "Body Points: Low"
//R-Wpn-MG2Mk1 Twin Machinegun
RES_MG2MK1_MSG1 "New Weapon Turret Available"
RES_MG2MK1_MSG2 "Twin 7.62mm machineguns"
RES_MG2MK1_MSG3 "Best Targets: Infantry, base structures, wheeled vehicles"
RES_MG2MK1_MSG4 "Body Points: Low"
//R-Wpn-MG3Mk1 Heavy Machinegun
RES_MG3MK1_MSG1 "New Weapon Turret Available"
RES_MG3MK1_MSG2 ".50-calibre heavy machinegun"
RES_MG3MK1_MSG3 "Best Targets: Infantry, base structures, wheeled vehicles"
RES_MG3MK1_MSG4 "Body Points: Medium"
//R-Wpn-MG4 Assault Gun
RES_MG4_MSG1 "New Weapon Turret Available"
RES_MG4_MSG2 "Multi-barrel, rapid-fire machinegun"
RES_MG4_MSG3 "Best Targets: Infantry, base structures, wheeled vehicles"
RES_MG4_MSG4 "Replaces all machineguns"
//WHAT IS THIS? ???
//RES_ROFUP1_MSG1 "Research Breakthrough Improves ROF"
//RES_ROFUP1_MSG2 "New Autoloader Increases Rate-of-Fire"
//RES_ROFUP1_MSG3 "Increases machinegun and cannon Rates-Of-Fire"
//RES_ROFUP1_MSG4 "All machineguns and cannons upgraded automatically"
//R-Wpn-MG-Damage01 Hardened MG Bullets
RES_W_MG_D1_MSG1 "Machinegun Upgrade"
RES_W_MG_D1_MSG2 "Hardened case machinegun bullets"
RES_W_MG_D1_MSG3 "Increases Machinegun damage"
RES_W_MG_D1_MSG4 "All machineguns upgraded automatically"
//R-Wpn-MG-Damage02 APDSB MG Bullets
RES_W_MG_D2_MSG1 "Machinegun Upgrade"
RES_W_MG_D2_MSG2 "Armor-Piercing Discard Sabot Bullets"
RES_W_MG_D2_MSG3 "Increases Machinegun damage"
RES_W_MG_D2_MSG4 "All machineguns upgraded automatically"
//R-Wpn-MG-Damage05 Tungsten-Tipped MG Bullets
RES_W_MG_D5_MSG1 "Machinegun Upgrade"
RES_W_MG_D5_MSG2 "Tungsten-tipped armor-piercing bullets"
RES_W_MG_D5_MSG3 "Increases Machinegun damage"
RES_W_MG_D5_MSG4 "All machineguns upgraded automatically"
//R-Wpn-MG-Damage08 Depleted Uranium MG Bullets
RES_W_MG_D8_MSG1 "Machinegun Upgrade"
RES_W_MG_D8_MSG2 "Depleted uranium kinetic energy bullets"
RES_W_MG_D8_MSG3 "Increases Machinegun damage"
RES_W_MG_D8_MSG4 "All machineguns upgraded automatically"
//R-Wpn-MG-Damage10 C-60 Machinegun Bullets
RES_W_MG_D10_MSG1 "Machinegun Upgrade"
RES_W_MG_D10_MSG2 "Collapsing Plutonium kinetic energy bullets"
RES_W_MG_D10_MSG3 "Increases Machinegun damage"
RES_W_MG_D10_MSG4 "All machineguns upgraded automatically"
//R-Wpn-MG-ROF01 Chaingun Upgrade
RES_W_MG_ROF1_MSG1 "Machinegun Upgrade"
RES_W_MG_ROF1_MSG2 "Chaingun mechanism replaces belt-feed"
RES_W_MG_ROF1_MSG3 "Increases Machinegun ROF"
RES_W_MG_ROF1_MSG4 "All machineguns upgraded automatically"
//R-Wpn-MG-ROF02 Rapid Fire Chaingun
RES_W_MG_ROF2_MSG1 "Machinegun Upgrade"
RES_W_MG_ROF2_MSG2 "Improved chaingun mechanism"
RES_W_MG_ROF2_MSG3 "Increases Machinegun ROF"
RES_W_MG_ROF2_MSG4 "All machineguns upgraded automatically"
//R-Wpn-MG-ROF03 Hyper Fire Chaingun Upgrade
RES_W_MG_ROF3_MSG1 "Machinegun Upgrade"
RES_W_MG_ROF3_MSG2 "Robotic advances make new chaingun upgrade available"
RES_W_MG_ROF3_MSG3 "Increases Machinegun ROF"
RES_W_MG_ROF3_MSG4 "All machineguns upgraded automatically"
//R-Wpn-Missile-ASM-AT Scourge Missile
RES_ASM_AT_MSG1 "New Missile Turret Available"
RES_ASM_AT_MSG2 "Anti-tank missile"
RES_ASM_AT_MSG3 "Best Targets: Vehicles"
RES_ASM_AT_MSG4 "Body Points: Very Low"
//R-Wpn-Misisile-ASM-BB Devastator Missile
RES_ASM_BB_MSG1 "New Missile Turret Available"
RES_ASM_BB_MSG2 "Bunker buster missile"
RES_ASM_BB_MSG3 "Best Targets: Bunkers and hardpoints"
RES_ASM_BB_MSG4 "Body Points: Very Low"
//R-Wpn-Missile-LtSAM Avenger SAM
RES_MS_SAM_MSG1 "New SAM Turret Available"
RES_MS_SAM_MSG2 "Surface-to-air missile"
RES_MS_SAM_MSG3 "Best Targets: Aerial targets only"
RES_MS_SAM_MSG4 "Body Points: Very Low"
//R-Wpn-Missile-HvSAM Vindicator SAM
RES_MS_SAM2_MSG1 "New SAM Turret Available"
RES_MS_SAM2_MSG2 "Heavy surface-to-air missile"
RES_MS_SAM2_MSG3 "Best Targets: Aerial targets only"
RES_MS_SAM2_MSG4 "Body Points: Very Low"
//R-Wpn-MdArtMissile Angel Missile
RES_MS_MART_MSG1 "New Artillery Missile Turret Available"
RES_MS_MART_MSG2 "High explosive artillery missile"
RES_MS_MART_MSG3 "Best Targets: Base structures and cyborgs"
RES_MS_MART_MSG4 "Body Points: Very Low"
//R-Wpn-HvArtMissile Archangel Missile
RES_MS_HART_MSG1 "New Artillery Missile Turret Available"
RES_MS_HART_MSG2 "High explosive heavy artillery missile"
RES_MS_HART_MSG3 "Best Targets: Base structures and cyborgs"
RES_MS_HART_MSG4 "Body Points: Very Low"
//R-Wpn-Missile-Accuracy01 Target Prediction Missiles
RES_MS_AC1_MSG1 "Missile Upgrade"
RES_MS_AC1_MSG2 "On-board computer predicts target movement"
RES_MS_AC1_MSG3 "Increases Missile accuracy"
RES_MS_AC1_MSG4 "All missiles upgraded automatically"
//R-Wpn-Missile-Accuracy02 Search & Destroy Missiles
RES_MS_AC2_MSG1 "Missile Upgrade"
RES_MS_AC2_MSG2 "Missile actively seeks and homes on targets"
RES_MS_AC2_MSG3 "Increases Missile accuracy"
RES_MS_AC2_MSG4 "All missiles upgraded automatically"
//R-Wpn-Missile-Damage01 Advanced Missile Warhead
RES_MS_D1_MSG1 "Missile Upgrade"
RES_MS_D1_MSG2 "Low yield thermonuclear warhead"
RES_MS_D1_MSG3 "Increases Missile damage"
RES_MS_D1_MSG4 "All missiles upgraded automatically"
//R-Wpn-Missile-ROF01 Advanced Missile Allocation System
RES_MS_ROF1_MSG1 "Missile Upgrade"
RES_MS_ROF1_MSG2 "Missiles detect and lock-on to targets while loading"
RES_MS_ROF1_MSG3 "Increases Missile ROF"
RES_MS_ROF1_MSG4 "All missiles upgraded automatically"
//R-Wpn-MissileSlow-ROF01 Improved Missile Loading System
RES_SMS_ROF1_MSG1 "Missile Upgrade"
RES_SMS_ROF1_MSG2 "Racked missile dispensers allow for fast reloading"
RES_SMS_ROF1_MSG3 "Increases Missile ROF"
RES_SMS_ROF1_MSG4 "All missiles upgraded automatically"
//R-Wpn-Mortar01Lt Light Mortar
RES_MORTA1_MSG1 "New Indirect Fire Weapon Available"
RES_MORTA1_MSG2 "May be targeted directly or assigned to a sensor turret or tower"
RES_MORTA1_MSG3 "Best Targets: Base structures, infantry, wheeled vehicles"
RES_MORTA1_MSG4 "Body Points: Very Low"
//R-Wpn-Mortar02Hvy Heavy Mortar - Bombard
RES_W_M2_MSG1 "New Indirect Fire Weapon Available"
RES_W_M2_MSG2 "May be assigned to a sensor"
RES_W_M2_MSG3 "Best Targets: Base structures, infantry, wheeled vehicles"
RES_W_M2_MSG4 "Body Points: Very Low"
//R-Wpn-Mortar3 Rotary Mortar - Pepperpot
RES_W_M3_MSG1 "New Indirect Fire Weapon Available"
RES_W_M3_MSG2 "May be assigned to a sensor"
RES_W_M3_MSG3 "Best Targets: Base structures, infantry, wheeled vehicles"
RES_W_M3_MSG4 "Body Points: Very Low"
//R-Wpn-Mortar-Acc01 Mortar Targeting Computer
RES_W_M_AC1_MSG1 "Mortar Upgrade"
RES_W_M_AC1_MSG2 "Targeting systems compensate for distance and weather conditions"
RES_W_M_AC1_MSG3 "Increases Mortar accuracy"
RES_W_M_AC1_MSG4 "All mortars upgraded automatically"
//R-Wpn-Mortar-Acc02 Thermal Imaging Mortar Shells
RES_W_M_AC2_MSG1 "Mortar Upgrade"
RES_W_M_AC2_MSG2 "Shells detect and home to thermal heat signatures"
RES_W_M_AC2_MSG3 "Increases Mortar accuracy"
RES_W_M_AC2_MSG4 "All mortars upgraded automatically"
//R-Wpn-Mortar-Acc03 Target Acquisition Mortar Shells
RES_W_M_AC3_MSG1 "Mortar Upgrade"
RES_W_M_AC3_MSG2 "Self-guided rocket-powered shells"
RES_W_M_AC3_MSG3 "Increases Mortar accuracy"
RES_W_M_AC3_MSG4 "All mortars upgraded automatically"
//R-Wpn-Mortar-Damage01 HE Mortar Shells
RES_W_M_D1_MSG1 "Mortar Upgrade"
RES_W_M_D1_MSG2 "Improved high explosive shells"
RES_W_M_D1_MSG3 "Increases Mortar damage"
RES_W_M_D1_MSG4 "All mortars upgraded automatically"
//R-Wpn-Mortar-Damage04 HEAP Mortar Shells
RES_W_M_D4_MSG1 "Mortar Upgrade"
RES_W_M_D4_MSG2 "High Explosive Armor-Piercing Shells"
RES_W_M_D4_MSG3 "Increases Mortar damage"
RES_W_M_D4_MSG4 "All mortars upgraded automatically"
//R-Wpn-Mortar-ROF01 Mortar Autoloader
RES_W_M_ROF1_MSG1 "Mortar Upgrade"
RES_W_M_ROF1_MSG2 "Automatic loader replaces manual feed"
RES_W_M_ROF1_MSG3 "Increases Mortar ROF"
RES_W_M_ROF1_MSG4 "All mortars upgraded automatically"
//R-Wpn-Mortar-ROF04 Mortar Fast Loader
RES_W_M_ROF4_MSG1 "Mortar Upgrade"
RES_W_M_ROF4_MSG2 "Robotic loading system feeds rounds into breech"
RES_W_M_ROF4_MSG3 "Increases Mortar ROF"
RES_W_M_ROF4_MSG4 "All mortars upgraded automatically"
//R-Wpn-RailGun01 Needle Gun
RES_RAIL1_MSG1 "New Rail Gun Available"
RES_RAIL1_MSG2 "Rapid fire rail gun firing needle darts"
RES_RAIL1_MSG3 "Best Targets: Vehicles"
RES_RAIL1_MSG4 "Body Points: Medium"
//R-Wpn-RailGun02 Rail Gun
RES_RAIL2_MSG1 "New Rail Gun Available"
RES_RAIL2_MSG2 "Rail gun firing armor-piercing darts"
RES_RAIL2_MSG3 "Best Targets: Vehicles"
RES_RAIL2_MSG4 "Body Points: Medium"
//R-Wpn-RailGun03 Gauss Cannon
RES_RAIL3_MSG1 "New Rail Gun Available"
RES_RAIL3_MSG2 "Heavy rail gun firing large kinetic energy darts"
RES_RAIL3_MSG3 "Best Targets: Vehicles"
RES_RAIL3_MSG4 "Body Points: High"
//R-Wpn-Rail-Accuracy01 Target Prediction Computer
RES_RAIL_AC1_MSG1 "Rail Gun Upgrade"
RES_RAIL_AC1_MSG2 "Computer predicts and compensates for target's movement"
RES_RAIL_AC1_MSG3 "Increases Rail Gun accuracy"
RES_RAIL_AC1_MSG4 "All rail guns upgraded automatically"
//R-Wpn-Rail-Damage01 Hardened Rail Dart
RES_RAIL_D1_MSG1 "Rail Gun Upgrade"
RES_RAIL_D1_MSG2 "Improved armor-piercing dart"
RES_RAIL_D1_MSG3 "Increases Rail Gun damage"
RES_RAIL_D1_MSG4 "All rail guns upgraded automatically"
//R-Wpn-Rail-ROF01 Rail Gun ROF
RES_RAIL_ROF1_MSG1 "Rail Gun Upgrade"
RES_RAIL_ROF1_MSG2 "Increased gauss output speeds up reload time"
RES_RAIL_ROF1_MSG3 "Increases Rail Gun ROF"
RES_RAIL_ROF1_MSG4 "All rail guns upgraded automatically"
//R-Wpn-Rocket01-LtAT Lancer AT Rocket
RES_W_RK_LTAT1_MSG1 "New Rocket Available"
RES_W_RK_LTAT1_MSG2 "Anti-tank rocket"
RES_W_RK_LTAT1_MSG3 "Best Targets: Vehicles"
RES_W_RK_LTAT1_MSG4 "Body Points: Very Low"
//R-Wpn-Rocket02-MRL Mini-Rocket Artillery
RES_W_RK_MRL1_MSG1 "New Rocket Available"
RES_W_RK_MRL1_MSG2 "Fires salvoes of mini-rockets"
RES_W_RK_MRL1_MSG3 "Best Targets: Base structures"
RES_W_RK_MRL1_MSG4 "Body Points: Very Low"
//R-Wpn-Rocket03-HvAT Bunker Buster Rocket
RES_W_RK_HVAT1_MSG1 "New Rocket Available"
RES_W_RK_HVAT1_MSG2 "High explosive shaped charge missile"
RES_W_RK_HVAT1_MSG3 "Best Targets: Bunkers and hardpoints"
RES_W_RK_HVAT1_MSG4 "Body Points: Very Low"
//R-Wpn-Rocket05-MiniPod Mini-Pod Rockets
RES_W_RK_MP1_MSG1 "New Rocket Available"
RES_W_RK_MP1_MSG2 "Fast firing light anti-vehicle rockets"
RES_W_RK_MP1_MSG3 "Best Targets: Wheeled and hover vehicles"
RES_W_RK_MP1_MSG4 "Body Points: Very Low"
//R-Wpn-Rocket06-IDF Ripple Rockets
RES_W_RK_IDF_MSG1 "New Rocket Available"
RES_W_RK_IDF_MSG2 "Rocket artillery; can be assigned to a sensor"
RES_W_RK_IDF_MSG3 "Best Targets: Vehicles and Emplacements"
RES_W_RK_IDF_MSG4 "Body Points: Very Low"
//R-Wpn-Rocket07-Tank-Killer Tank Killer Rocket
RES_W_RK_HvAT_MSG1 "New Rocket Available"
RES_W_RK_HvAT_MSG2 "Heavy anti-tank rocket"
RES_W_RK_HvAT_MSG3 "Best Targets: Vehicles"
RES_W_RK_HvAT_MSG4 "Body Points: Very Low"
//R-Wpn-Rocket-Accuracy01 Stabilized Mini-Rockets
RES_W_RK_AC1_MSG1 "Mini-Rocket Upgrade"
RES_W_RK_AC1_MSG2 "Fin-stabilization improves flight trajectory"
RES_W_RK_AC1_MSG3 "Increases Mini-Rocket accuracy"
RES_W_RK_AC1_MSG4 "All mini-rockets upgraded automatically"
//R-Wpn-Rocket-Damage01 HE Mini-Rockets
RES_W_RK_D1_MSG1 "Mini-Rocket Upgrade"
RES_W_RK_D1_MSG2 "Improved shaped charge warhead"
RES_W_RK_D1_MSG3 "Increases Mini-Rocket damage"
RES_W_RK_D1_MSG4 "All mini-rockets upgraded automatically"
//R-Wpn-Rocket-Damage04 HEAP Mini-Rockets
RES_W_RK_D4_MSG1 "Mini-Rocket Upgrade"
RES_W_RK_D4_MSG2 "High Explosive Armor-Piercing warheads"
RES_W_RK_D4_MSG3 "Increases Mini-Rocket damage"
RES_W_RK_D4_MSG4 "All mini-rockets upgraded automatically"
//R-Wpn-Rocket-ROF1 Fast Fire Mini-Rockets
RES_W_RK_ROF1_MSG1 "Mini-Rocket Upgrade"
RES_W_RK_ROF1_MSG2 "Automated reload system"
RES_W_RK_ROF1_MSG3 "Increases Mini-Rockets ROF"
RES_W_RK_ROF1_MSG4 "All mini-rockets upgraded automatically"
//R-Wpn-Rocket-ROF04 Rapid Fire Mini-Rockets
RES_W_RK_ROF4_MSG1 "Mini-Rocket Upgrade"
RES_W_RK_ROF4_MSG2 "Robotic reload system"
RES_W_RK_ROF4_MSG3 "Increases Mini-Rocket ROF"
RES_W_RK_ROF4_MSG4 "All mini-rockets upgraded automatically"
//R-Wpn-RocketSlow-Accuracy01 Improved Rocket Wire Guidance
RES_W_SRK_AC1_MSG1 "Rocket Upgrade"
RES_W_SRK_AC1_MSG2 "Tracks and directs in-flight rocket to target"
RES_W_SRK_AC1_MSG3 "Increases Rocket accuracy"
RES_W_SRK_AC1_MSG4 "All rockets upgraded automatically"
//R-Wpn-RocketSlow-Accuracy02 Rocket Laser Designator
RES_W_SRK_AC2_MSG1 "Rocket Upgrade"
RES_W_SRK_AC2_MSG2 "Rocket tracks the laser designator to the target"
RES_W_SRK_AC2_MSG3 "Increases Rocket accuracy"
RES_W_SRK_AC2_MSG4 "All rockets upgraded automatically"
//R-Wpn-RocketSlow-Accuracy03 Thermal Imaging Rockets
RES_W_SRK_AC3_MSG1 "Rocket Upgrade"
RES_W_SRK_AC3_MSG2 "Rocket detects and locks on to engine emissions"
RES_W_SRK_AC3_MSG3 "Increases Rocket accuracy"
RES_W_SRK_AC3_MSG4 "All rockets upgraded automatically"
//R-Wpn-RocketSlow-Damage01 HEAT Rocket Warhead
RES_W_SRK_D1_MSG1 "Rocket Upgrade"
RES_W_SRK_D1_MSG2 "High Explosive Anti-Tank warhead"
RES_W_SRK_D1_MSG3 "Increases Rocket damage"
RES_W_SRK_D1_MSG4 "All rockets upgraded automatically"
//R-Wpn-RocketSlow-Damage04 HESH Rocket Warhead
RES_W_SRK_D4_MSG1 "Rocket Upgrade"
RES_W_SRK_D4_MSG2 "High Explosive Squash Head warhead"
RES_W_SRK_D4_MSG3 "Increases Rocket damage"
RES_W_SRK_D4_MSG4 "All rockets upgraded automatically"
//R-Wpn-RocketSlow-ROF01 Rocket Autoloader
RES_W_SRK_ROF1_MSG1 "Rocket Upgrade"
RES_W_SRK_ROF1_MSG2 "Autoloader increases reload rate"
RES_W_SRK_ROF1_MSG3 "Increases Rocket ROF"
RES_W_SRK_ROF1_MSG4 "All rockets upgraded automatically"
//R-Wpn-TUTMG Machine Gun Artifact