378 lines
7.2 KiB
C
378 lines
7.2 KiB
C
/*
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This file is part of Warzone 2100.
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Copyright (C) 1999-2004 Eidos Interactive
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Copyright (C) 2005-2007 Warzone Resurrection Project
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Warzone 2100 is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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Warzone 2100 is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Warzone 2100; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#include "pieclip.h"
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#include "ivi.h"
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static UDWORD videoBufferDepth = 32, videoBufferWidth = 640, videoBufferHeight = 480;
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extern iSurface *psRendSurface;
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BOOL pie_SetVideoBufferDepth(UDWORD depth)
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{
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videoBufferDepth = depth;
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return(TRUE);
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}
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BOOL pie_SetVideoBufferWidth(UDWORD width)
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{
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videoBufferWidth = width;
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return(TRUE);
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}
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BOOL pie_SetVideoBufferHeight(UDWORD height)
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{
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videoBufferHeight = height;
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return(TRUE);
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}
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UDWORD pie_GetVideoBufferDepth(void)
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{
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return(videoBufferDepth);
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}
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UDWORD pie_GetVideoBufferWidth(void)
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{
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return(videoBufferWidth);
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}
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UDWORD pie_GetVideoBufferHeight(void)
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{
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return(videoBufferHeight);
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}
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void pie_Set2DClip(int x0, int y0, int x1, int y1)
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{
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psRendSurface->clip.left = x0;
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psRendSurface->clip.top = y0;
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psRendSurface->clip.right = x1;
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psRendSurface->clip.bottom = y1;
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}
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static void pie_ClipUV(CLIP_VERTEX *s1, CLIP_VERTEX *s2, CLIP_VERTEX *clip, Sint32 t)
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{
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clip->u = s1->u + ((t * (s2->u - s1->u)) >> iV_DIVSHIFT);
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clip->v = s1->v + ((t * (s2->v - s1->v)) >> iV_DIVSHIFT);
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clip->pos.z = s1->pos.z + ((t * (s2->pos.z - s1->pos.z)) >> iV_DIVSHIFT);
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clip->light.byte.r = s1->light.byte.r + ((t * (s2->light.byte.r - s1->light.byte.r)) >> iV_DIVSHIFT);
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clip->light.byte.g = s1->light.byte.g + ((t * (s2->light.byte.g - s1->light.byte.g)) >> iV_DIVSHIFT);
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clip->light.byte.b = s1->light.byte.b + ((t * (s2->light.byte.b - s1->light.byte.b)) >> iV_DIVSHIFT);
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clip->light.byte.a = s1->light.byte.a + ((t * (s2->light.byte.a - s1->light.byte.a)) >> iV_DIVSHIFT);
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}
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static int pie_ClipXT(CLIP_VERTEX *s1, CLIP_VERTEX *s2, CLIP_VERTEX *clip)
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{
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int n = 1, dx;
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Sint32 t;
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if (s2->pos.x >= s1->pos.x)
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{
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if (s1->pos.x < psRendSurface->clip.left)
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{
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if (s2->pos.x <= psRendSurface->clip.left)
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{
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return 0;
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}
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dx = s2->pos.x - s1->pos.x;
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if (dx != 0)
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{
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clip->pos.y = s1->pos.y + (s2->pos.y - s1->pos.y) * (psRendSurface->clip.left - s1->pos.x) / dx;
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}
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else
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{
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clip->pos.y = s1->pos.y;
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}
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clip->pos.x = psRendSurface->clip.left;
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// clip uv
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t = ((clip->pos.x - s1->pos.x) << iV_DIVSHIFT) / dx;
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pie_ClipUV(s1, s2, clip, t);
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}
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else
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{
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*clip = *s1;
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}
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if (s2->pos.x > psRendSurface->clip.right)
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{
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if (s1->pos.x > psRendSurface->clip.right)
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{
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return 0;
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}
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clip++;
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dx = s2->pos.x - s1->pos.x;
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if (dx != 0)
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{
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clip->pos.y = s2->pos.y - (s2->pos.y - s1->pos.y) * (s2->pos.x - psRendSurface->clip.right) / dx;
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}
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else
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{
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clip->pos.y = s2->pos.y;
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}
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clip->pos.x = psRendSurface->clip.right;
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// clip uv
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t = ((clip->pos.x - s1->pos.x) << iV_DIVSHIFT) / dx;
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pie_ClipUV(s1, s2, clip, t);
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n = 2;
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}
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return n;
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}
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else
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{
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if (s1->pos.x > psRendSurface->clip.right)
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{
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if (s2->pos.x >= psRendSurface->clip.right)
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{
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return 0;
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}
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dx = s1->pos.x - s2->pos.x;
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if (dx != 0)
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{
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clip->pos.y = s1->pos.y - (s1->pos.y - s2->pos.y) * (s1->pos.x - psRendSurface->clip.right) / dx;
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}
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else
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{
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clip->pos.y = s1->pos.y;
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}
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clip->pos.x = psRendSurface->clip.right;
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// clip uv
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t = ((clip->pos.x - s1->pos.x) << iV_DIVSHIFT) / dx;
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pie_ClipUV(s1, s2, clip, t);
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}
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else
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{
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*clip = *s1;
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}
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if (s2->pos.x < psRendSurface->clip.left)
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{
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if (s1->pos.x < psRendSurface->clip.left)
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{
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return 0;
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}
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clip++;
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dx = s1->pos.x - s2->pos.x;
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if (dx != 0)
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{
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clip->pos.y = s2->pos.y + (s1->pos.y - s2->pos.y) * (psRendSurface->clip.left - s2->pos.x) / dx;
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}
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else
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{
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clip->pos.y = s2->pos.y;
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}
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clip->pos.x = psRendSurface->clip.left;
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// clip uv
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t = ((clip->pos.x - s1->pos.x)<<iV_DIVSHIFT) / dx;
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pie_ClipUV(s1, s2, clip, t);
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n = 2;
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}
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return n;
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}
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}
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static int pie_ClipYT(CLIP_VERTEX *s1, CLIP_VERTEX *s2, CLIP_VERTEX *clip)
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{
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int n = 1, dy;
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Sint32 t;
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if (s2->pos.y >= s1->pos.y)
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{
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if (s1->pos.y < psRendSurface->clip.top)
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{
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if (s2->pos.y <= psRendSurface->clip.top)
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{
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return 0;
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}
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dy = s2->pos.y - s1->pos.y;
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if (dy != 0)
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{
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clip->pos.x = s1->pos.x + (s2->pos.x - s1->pos.x) * (psRendSurface->clip.top - s1->pos.y) / dy;
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}
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else
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{
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clip->pos.x = s1->pos.x;
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}
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clip->pos.y = psRendSurface->clip.top;
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// clip uv
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t = ((clip->pos.y - s1->pos.y) << iV_DIVSHIFT) / dy;
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pie_ClipUV(s1, s2, clip, t);
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}
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else
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{
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*clip = *s1;
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}
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if (s2->pos.y > psRendSurface->clip.bottom)
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{
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if (s1->pos.y > psRendSurface->clip.bottom)
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{
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return 0;
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}
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clip++;
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dy = s2->pos.y - s1->pos.y;
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if (dy != 0)
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{
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clip->pos.x = s2->pos.x - (s2->pos.x - s1->pos.x) * (s2->pos.y - psRendSurface->clip.bottom) / dy;
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}
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else
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{
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clip->pos.x = s2->pos.x;
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}
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clip->pos.y = psRendSurface->clip.bottom;
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t = ((clip->pos.y - s1->pos.y) << iV_DIVSHIFT) / dy;
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pie_ClipUV(s1, s2, clip, t);
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n = 2;
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}
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return n;
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}
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else
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{
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if (s1->pos.y > psRendSurface->clip.bottom)
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{
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if (s2->pos.y >= psRendSurface->clip.bottom)
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{
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return 0;
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}
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dy = s1->pos.y - s2->pos.y;
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if (dy != 0)
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{
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clip->pos.x = s1->pos.x - (s1->pos.x - s2->pos.x) * (s1->pos.y - psRendSurface->clip.bottom) / dy;
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}
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else
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{
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clip->pos.x = s1->pos.x;
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}
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clip->pos.y = psRendSurface->clip.bottom;
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// clip uv
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t = ((clip->pos.y - s1->pos.y) << iV_DIVSHIFT) / dy;
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pie_ClipUV(s1, s2, clip, t);
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}
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else
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{
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*clip = *s1;
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}
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if (s2->pos.y < psRendSurface->clip.top)
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{
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if (s1->pos.y < psRendSurface->clip.top)
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{
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return 0;
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}
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clip++;
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dy = s1->pos.y - s2->pos.y;
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if (dy != 0)
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{
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clip->pos.x = s2->pos.x + (s1->pos.x - s2->pos.x) * (psRendSurface->clip.top - s2->pos.y) / dy;
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}
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else
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{
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clip->pos.x = s2->pos.x;
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}
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clip->pos.y = psRendSurface->clip.top;
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t = ((clip->pos.y - s1->pos.y) << iV_DIVSHIFT) / dy;
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pie_ClipUV(s1, s2, clip, t);
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n = 2;
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}
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return n;
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}
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}
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int pie_ClipTextured(int npoints, CLIP_VERTEX *points, CLIP_VERTEX *clip)
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{
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static CLIP_VERTEX xclip[iV_POLY_MAX_POINTS+4];
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CLIP_VERTEX *p0, *p1;
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int n1, n, i;
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p0 = &points[0];
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p1 = &points[1];
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for (i = 0, n1 = 0; i < npoints; i++, p0++, p1++)
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{
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if (i == (npoints-1))
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{
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p1 = &points[0];
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}
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// FIXME MAGIC
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if ((p0->pos.x == 1<<15) || (p0->pos.y == -1<<15))//check for invalid points jps19aug97
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{
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return 0;
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}
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n1 += pie_ClipXT(p0, p1, &xclip[n1]);
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}
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p0 = &xclip[0];
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p1 = &xclip[1];
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for (i = 0, n = 0; i < n1; p0++, p1++, i++)
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{
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if (i == (n1-1))
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{
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p1 = &xclip[0];
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}
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n += pie_ClipYT(p0, p1, &clip[n]);
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}
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return n;
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}
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