1638 lines
37 KiB
C
1638 lines
37 KiB
C
/*
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This file is part of Warzone 2100.
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Copyright (C) 1999-2004 Eidos Interactive
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Copyright (C) 2005-2007 Warzone Resurrection Project
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Warzone 2100 is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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Warzone 2100 is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Warzone 2100; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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/*
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* Netplay.c
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*
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*/
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// ////////////////////////////////////////////////////////////////////////
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// includes
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#include "lib/framework/frame.h"
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#include <time.h> // for stats
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#include <SDL/SDL_thread.h>
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#ifdef WZ_OS_MAC
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#include <SDL_net/SDL_net.h>
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#else
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#include <SDL/SDL_net.h>
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#endif
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#include <physfs.h>
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#include <string.h>
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#include "netplay.h"
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#include "netlog.h"
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// WARNING !!! This is initialised via configuration.c !!!
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char masterserver_name[255] = {'\0'};
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unsigned int masterserver_port = 0, gameserver_port = 0;
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#define MAX_CONNECTED_PLAYERS 8
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#define MAX_TMP_SOCKETS 16
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#define NET_READ_TIMEOUT 0
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#define NET_BUFFER_SIZE 1024
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#define MSG_JOIN 90
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#define MSG_ACCEPTED 91
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#define MSG_PLAYER_INFO 92
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#define MSG_PLAYER_DATA 93
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#define MSG_PLAYER_JOINED 94
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#define MSG_PLAYER_LEFT 95
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#define MSG_GAME_FLAGS 96
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// ////////////////////////////////////////////////////////////////////////
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// Function prototypes
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static void NETallowJoining(void);
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extern BOOL MultiPlayerJoin(UDWORD dpid); /* from src/multijoin.c ! */
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extern BOOL MultiPlayerLeave(UDWORD dpid); /* from src/multijoin.c ! */
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/*
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* Network globals, these are part of the new network API
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*/
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NETMSG NetMsg;
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static PACKETDIR NetDir;
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// ////////////////////////////////////////////////////////////////////////
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// Types
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typedef struct // data regarding the last one second or so.
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{
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UDWORD bytesRecvd;
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UDWORD bytesSent; // number of bytes sent in about 1 sec.
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UDWORD packetsSent;
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UDWORD packetsRecvd;
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} NETSTATS;
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typedef struct
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{
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unsigned int size;
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void* data;
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unsigned int buffer_size;
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} NET_PLAYER_DATA;
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typedef struct
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{
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BOOL allocated;
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unsigned int id;
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char name[StringSize];
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unsigned int flags;
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} NET_PLAYER;
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typedef struct
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{
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TCPsocket socket;
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char* buffer;
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unsigned int buffer_start;
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unsigned int bytes;
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} NETBUFSOCKET;
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#define PLAYER_HOST 1
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#define PLAYER_SPECTATOR 2
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// ////////////////////////////////////////////////////////////////////////
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// Variables
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NETPLAY NetPlay;
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static BOOL allow_joining = FALSE;
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static GAMESTRUCT game;
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static NET_PLAYER_DATA local_player_data[MAX_CONNECTED_PLAYERS] = { { 0, NULL, 0 } };
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static NET_PLAYER_DATA global_player_data[MAX_CONNECTED_PLAYERS] = { { 0, NULL, 0 } };
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static TCPsocket tcp_socket = NULL;
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static NETBUFSOCKET* bsocket = NULL;
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static NETBUFSOCKET* connected_bsocket[MAX_CONNECTED_PLAYERS] = { NULL };
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static SDLNet_SocketSet socket_set = NULL;
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static BOOL is_server = FALSE;
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static TCPsocket tmp_socket[MAX_TMP_SOCKETS] = { 0 };
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static SDLNet_SocketSet tmp_socket_set = NULL;
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static NETMSG message;
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static char* hostname;
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static NETSTATS nStats = { 0, 0, 0, 0 };
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static NET_PLAYER players[MAX_CONNECTED_PLAYERS];
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static SDWORD NetGameFlags[4];
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// *********** Socket with buffer that read NETMSGs ******************
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static NETBUFSOCKET* NET_createBufferedSocket(void)
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{
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NETBUFSOCKET* bs = (NETBUFSOCKET*)malloc(sizeof(NETBUFSOCKET));
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bs->socket = NULL;
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bs->buffer = NULL;
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bs->buffer_start = 0;
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bs->bytes = 0;
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return bs;
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}
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static void NET_destroyBufferedSocket(NETBUFSOCKET* bs)
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{
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free(bs->buffer);
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free(bs);
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}
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static void NET_initBufferedSocket(NETBUFSOCKET* bs, TCPsocket s)
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{
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bs->socket = s;
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if (bs->buffer == NULL) {
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bs->buffer = (char*)malloc(NET_BUFFER_SIZE);
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}
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bs->buffer_start = 0;
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bs->bytes = 0;
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}
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static BOOL NET_fillBuffer(NETBUFSOCKET* bs, SDLNet_SocketSet socket_set)
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{
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int size;
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char* bufstart = bs->buffer + bs->buffer_start + bs->bytes;
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const int bufsize = NET_BUFFER_SIZE - bs->buffer_start - bs->bytes;
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if (bs->buffer_start != 0)
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{
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return FALSE;
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}
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if (SDLNet_SocketReady(bs->socket) <= 0)
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{
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return FALSE;
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}
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size = SDLNet_TCP_Recv(bs->socket, bufstart, bufsize);
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if (size > 0)
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{
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bs->bytes += size;
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return TRUE;
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} else {
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if (socket_set != NULL)
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{
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SDLNet_TCP_DelSocket(socket_set, bs->socket);
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}
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SDLNet_TCP_Close(bs->socket);
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bs->socket = NULL;
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}
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return FALSE;
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}
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// Check if we have a full message waiting for us. If not, return FALSE and wait for more data.
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// If there is a data remnant somewhere in the buffer except at its beginning, move it to the
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// beginning.
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static BOOL NET_recvMessage(NETBUFSOCKET* bs, NETMSG* pMsg)
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{
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unsigned int size;
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const NETMSG* message = (NETMSG*)(bs->buffer + bs->buffer_start);
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const unsigned int headersize = sizeof(message->size)
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+ sizeof(message->type)
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+ sizeof(message->destination);
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if (headersize > bs->bytes)
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{
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goto error;
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}
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size = message->size + headersize;
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if (size > bs->bytes)
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{
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goto error;
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}
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debug(LOG_NET, "NETrecvMessage: received message of type %i and size %i.", message->type, message->size);
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memcpy(pMsg, message, size);
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bs->buffer_start += size;
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bs->bytes -= size;
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return TRUE;
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error:
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if (bs->buffer_start != 0)
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{
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static char* tmp_buffer = NULL;
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char* buffer_start = bs->buffer + bs->buffer_start;
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char* tmp;
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// Create tmp buffer if necessary
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if (tmp_buffer == NULL)
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{
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tmp_buffer = (char*)malloc(NET_BUFFER_SIZE);
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}
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// Move remaining contents into tmp buffer
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memcpy(tmp_buffer, buffer_start, bs->bytes);
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// swap tmp buffer with buffer
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tmp = bs->buffer;
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bs->buffer = tmp_buffer;
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tmp_buffer = tmp;
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// Now data is in the beginning of the buffer
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bs->buffer_start = 0;
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}
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return FALSE;
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}
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static void NET_InitPlayers(void)
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{
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unsigned int i;
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for (i = 0; i < MAX_CONNECTED_PLAYERS; ++i)
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{
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players[i].allocated = FALSE;
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players[i].id = i;
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}
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}
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static void NETBroadcastPlayerInfo(int dpid)
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{
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message.type = MSG_PLAYER_INFO;
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message.size = sizeof(NET_PLAYER);
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memcpy(message.body, &players[dpid], sizeof(NET_PLAYER));
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NETbcast(&message, TRUE);
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}
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static unsigned int NET_CreatePlayer(const char* name, unsigned int flags)
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{
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unsigned int i;
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for (i = 1; i < MAX_CONNECTED_PLAYERS; ++i)
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{
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if (players[i].allocated == FALSE)
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{
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players[i].allocated = TRUE;
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strcpy(players[i].name, name);
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players[i].flags = flags;
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NETBroadcastPlayerInfo(i);
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return i;
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}
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}
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return 0;
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}
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static void NET_DestroyPlayer(unsigned int id)
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{
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players[id].allocated = FALSE;
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}
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// ////////////////////////////////////////////////////////////////////////
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// count players. call with null to enumerate the game already joined.
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UDWORD NETplayerInfo(void)
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{
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unsigned int i;
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NetPlay.playercount = 0; // reset player counter
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if(!NetPlay.bComms)
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{
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NetPlay.playercount = 1;
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NetPlay.players[0].bHost = TRUE;
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NetPlay.players[0].bSpectator = FALSE;
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NetPlay.players[0].dpid = 1;
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return 1;
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}
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memset(NetPlay.players, 0, (sizeof(PLAYER)*MaxNumberOfPlayers)); // reset player info
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for (i = 0; i < MAX_CONNECTED_PLAYERS; ++i)
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{
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if (players[i].allocated == TRUE)
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{
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NetPlay.players[NetPlay.playercount].dpid = i;
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strcpy(NetPlay.players[NetPlay.playercount].name, players[i].name);
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if (players[i].flags & PLAYER_HOST)
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{
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NetPlay.players[NetPlay.playercount].bHost = TRUE;
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}
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else
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{
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NetPlay.players[NetPlay.playercount].bHost = FALSE;
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}
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if (players[i].flags & PLAYER_SPECTATOR)
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{
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NetPlay.players[NetPlay.playercount].bSpectator = TRUE;
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}
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else
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{
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NetPlay.players[NetPlay.playercount].bSpectator = FALSE;
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}
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NetPlay.playercount++;
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}
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}
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return NetPlay.playercount;
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}
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// ////////////////////////////////////////////////////////////////////////
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// rename the local player
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// dont call this a lot, since it uses a guaranteed msg.
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BOOL NETchangePlayerName(UDWORD dpid, char *newName)
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{
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if(!NetPlay.bComms)
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{
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strcpy(NetPlay.players[0].name, newName);
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return TRUE;
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}
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strcpy(players[dpid].name, newName);
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NETBroadcastPlayerInfo(dpid);
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return TRUE;
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}
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static void resize_local_player_data(unsigned int i, unsigned int size)
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{
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if (local_player_data[i].buffer_size < size)
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{
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if (local_player_data[i].data != NULL)
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{
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free(local_player_data[i].data);
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}
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local_player_data[i].data = malloc(size);
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local_player_data[i].buffer_size = size;
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}
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}
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static void resize_global_player_data(unsigned int i, unsigned int size)
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{
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if (global_player_data[i].buffer_size < size)
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{
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if (global_player_data[i].data != NULL)
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{
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free(global_player_data[i].data);
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}
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global_player_data[i].data = malloc(size);
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global_player_data[i].buffer_size = size;
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}
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}
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// ////////////////////////////////////////////////////////////////////////
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BOOL NETgetLocalPlayerData(UDWORD dpid, void *pData, SDWORD *pSize)
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{
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memcpy(pData, local_player_data[dpid].data, local_player_data[dpid].size);
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return TRUE;
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}
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// ////////////////////////////////////////////////////////////////////////
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BOOL NETgetGlobalPlayerData(UDWORD dpid, void *pData, SDWORD *pSize)
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{
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if(!NetPlay.bComms)
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{
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memcpy(pData, local_player_data[dpid].data, local_player_data[dpid].size);
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return TRUE;
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}
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memcpy(pData, global_player_data[dpid].data, global_player_data[dpid].size);
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return TRUE;
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}
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// ////////////////////////////////////////////////////////////////////////
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BOOL NETsetLocalPlayerData(UDWORD dpid,void *pData, SDWORD size)
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{
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debug(LOG_NET, "NETsetLocalPlayerData(%u, %p, %d)", dpid, pData, size);
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local_player_data[dpid].size = size;
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resize_local_player_data(dpid, size);
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memcpy(local_player_data[dpid].data, pData, size);
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return TRUE;
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}
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// ////////////////////////////////////////////////////////////////////////
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BOOL NETsetGlobalPlayerData(UDWORD dpid, void *pData, SDWORD size)
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{
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debug(LOG_NET, "NETsetGlobalPlayerData(%u, %p, %d)", dpid, pData, size);
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if(!NetPlay.bComms)
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{
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local_player_data[dpid].size = size;
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resize_local_player_data(dpid, size);
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memcpy(local_player_data[dpid].data, pData, size);
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return TRUE;
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}
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global_player_data[dpid].size = size;
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resize_global_player_data(dpid, size);
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memcpy(global_player_data[dpid].data, pData, size);
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{ // broadcast player data
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unsigned int* p_dpid = (unsigned int*)(message.body);
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message.type = MSG_PLAYER_DATA;
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message.size = sizeof(unsigned int) + size;
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*p_dpid = dpid;
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memcpy(message.body+sizeof(unsigned int), pData, size);
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}
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NETBroadcastPlayerInfo(dpid);
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return TRUE;
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}
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// ////////////////////////////////////////////////////////////////////////
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// return one of the four user flags in the current sessiondescription.
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SDWORD NETgetGameFlags(UDWORD flag)
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{
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if (flag < 1 || flag > 4)
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{
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return 0;
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}
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else
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{
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return NetGameFlags[flag-1];
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}
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}
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// ////////////////////////////////////////////////////////////////////////
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// Set a game flag
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BOOL NETsetGameFlags(UDWORD flag, SDWORD value)
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{
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if(!NetPlay.bComms)
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{
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return TRUE;
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}
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if (flag < 1 || flag > 4)
|
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{
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return NetGameFlags[flag-1] = value;
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}
|
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|
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message.type = MSG_GAME_FLAGS;
|
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message.size = sizeof(NetGameFlags);
|
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memcpy(message.body, NetGameFlags, sizeof(NetGameFlags));
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NETbcast(&message, TRUE);
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|
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return TRUE;
|
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}
|
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|
|
|
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// ////////////////////////////////////////////////////////////////////////
|
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// setup stuff
|
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BOOL NETinit(BOOL bFirstCall)
|
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{
|
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UDWORD i;
|
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debug( LOG_NET, "NETinit" );
|
|
|
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if(bFirstCall)
|
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{
|
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debug(LOG_NET, "NETPLAY: Init called, MORNIN'");
|
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|
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NetPlay.bLobbyLaunched = FALSE; // clean up
|
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NetPlay.dpidPlayer = 0;
|
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NetPlay.bHost = 0;
|
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NetPlay.bComms = TRUE;
|
|
|
|
NetPlay.bAllowCaptureRecord = FALSE;
|
|
NetPlay.bAllowCapturePlay = FALSE;
|
|
NetPlay.bCaptureInUse = FALSE;
|
|
|
|
for(i=0;i<MaxNumberOfPlayers;i++)
|
|
{
|
|
memset(&NetPlay.players[i], 0, sizeof(PLAYER));
|
|
memset(&NetPlay.games[i], 0, sizeof(GAMESTRUCT));
|
|
}
|
|
//GAME_GUID = g;
|
|
|
|
NetPlay.bComms = TRUE;
|
|
NETstartLogging();
|
|
}
|
|
|
|
if (SDLNet_Init() == -1)
|
|
{
|
|
debug(LOG_ERROR, "SDLNet_Init: %s", SDLNet_GetError());
|
|
return FALSE;
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
|
|
// ////////////////////////////////////////////////////////////////////////
|
|
// SHUTDOWN THE CONNECTION.
|
|
BOOL NETshutdown(void)
|
|
{
|
|
unsigned int i;
|
|
debug( LOG_NET, "NETshutdown" );
|
|
|
|
for( i = 0; i < MAX_CONNECTED_PLAYERS; i++ )
|
|
{
|
|
if( local_player_data[i].data != NULL )
|
|
{
|
|
free( local_player_data[i].data );
|
|
}
|
|
}
|
|
|
|
NETstopLogging();
|
|
SDLNet_Quit();
|
|
return 0;
|
|
}
|
|
|
|
// ////////////////////////////////////////////////////////////////////////
|
|
//close the open game..
|
|
BOOL NETclose(void)
|
|
{
|
|
unsigned int i;
|
|
|
|
debug(LOG_NET, "NETclose");
|
|
|
|
NEThaltJoining();
|
|
is_server=FALSE;
|
|
|
|
if(bsocket)
|
|
{
|
|
NET_destroyBufferedSocket(bsocket);
|
|
bsocket=NULL;
|
|
}
|
|
|
|
for(i=0;i<MAX_CONNECTED_PLAYERS;i++) {
|
|
if(connected_bsocket[i]) {
|
|
NET_destroyBufferedSocket(connected_bsocket[i]);
|
|
connected_bsocket[i]=NULL;
|
|
}
|
|
NET_DestroyPlayer(i);
|
|
}
|
|
|
|
if(tmp_socket_set)
|
|
{
|
|
SDLNet_FreeSocketSet(tmp_socket_set);
|
|
tmp_socket_set=NULL;
|
|
}
|
|
|
|
for (i = 0; i < MAX_TMP_SOCKETS; i++)
|
|
{
|
|
if (tmp_socket[i])
|
|
{
|
|
SDLNet_TCP_Close(tmp_socket[i]);
|
|
tmp_socket[i]=NULL;
|
|
}
|
|
}
|
|
|
|
if (socket_set)
|
|
{
|
|
SDLNet_FreeSocketSet(socket_set);
|
|
socket_set=NULL;
|
|
}
|
|
|
|
if (tcp_socket)
|
|
{
|
|
SDLNet_TCP_Close(tcp_socket);
|
|
tcp_socket=NULL;
|
|
}
|
|
return FALSE;
|
|
}
|
|
|
|
|
|
// ////////////////////////////////////////////////////////////////////////
|
|
// ////////////////////////////////////////////////////////////////////////
|
|
// Send and Recv functions
|
|
|
|
// ////////////////////////////////////////////////////////////////////////
|
|
// return bytes of data sent recently.
|
|
UDWORD NETgetBytesSent(void)
|
|
{
|
|
static UDWORD lastsec=0;
|
|
static UDWORD timy=0;
|
|
|
|
if( (UDWORD)clock() > (timy+CLOCKS_PER_SEC) )
|
|
{
|
|
timy = clock();
|
|
lastsec = nStats.bytesSent;
|
|
nStats.bytesSent = 0;
|
|
}
|
|
|
|
return lastsec;
|
|
}
|
|
|
|
UDWORD NETgetRecentBytesSent(void)
|
|
{
|
|
return nStats.bytesSent;
|
|
}
|
|
|
|
|
|
UDWORD NETgetBytesRecvd(void)
|
|
{
|
|
static UDWORD lastsec=0;
|
|
static UDWORD timy=0;
|
|
if( (UDWORD)clock() > (timy+CLOCKS_PER_SEC) )
|
|
{
|
|
timy = clock();
|
|
lastsec = nStats.bytesRecvd;
|
|
nStats.bytesRecvd = 0;
|
|
}
|
|
return lastsec;
|
|
}
|
|
|
|
UDWORD NETgetRecentBytesRecvd(void)
|
|
{
|
|
return nStats.bytesRecvd;
|
|
}
|
|
|
|
|
|
//return number of packets sent last sec.
|
|
UDWORD NETgetPacketsSent(void)
|
|
{
|
|
static UDWORD lastsec=0;
|
|
static UDWORD timy=0;
|
|
|
|
if( (UDWORD)clock() > (timy+CLOCKS_PER_SEC) )
|
|
{
|
|
timy = clock();
|
|
lastsec = nStats.packetsSent;
|
|
nStats.packetsSent = 0;
|
|
}
|
|
|
|
return lastsec;
|
|
}
|
|
|
|
|
|
UDWORD NETgetRecentPacketsSent(void)
|
|
{
|
|
return nStats.packetsSent;
|
|
}
|
|
|
|
|
|
UDWORD NETgetPacketsRecvd(void)
|
|
{
|
|
static UDWORD lastsec=0;
|
|
static UDWORD timy=0;
|
|
if( (UDWORD)clock() > (timy+CLOCKS_PER_SEC) )
|
|
{
|
|
timy = clock();
|
|
lastsec = nStats.packetsRecvd;
|
|
nStats.packetsRecvd = 0;
|
|
}
|
|
return lastsec;
|
|
}
|
|
|
|
|
|
// ////////////////////////////////////////////////////////////////////////
|
|
// Send a message to a player, option to guarantee message
|
|
BOOL NETsend(NETMSG *msg, UDWORD player, BOOL guarantee)
|
|
{
|
|
int size;
|
|
|
|
if(!NetPlay.bComms)
|
|
{
|
|
return TRUE;
|
|
}
|
|
|
|
if (player >= MAX_CONNECTED_PLAYERS) return FALSE;
|
|
msg->destination = player;
|
|
|
|
size = msg->size + sizeof(msg->size) + sizeof(msg->type) + sizeof(msg->destination);
|
|
|
|
NETlogPacket(msg, FALSE);
|
|
|
|
if (is_server)
|
|
{
|
|
if ( player < MAX_CONNECTED_PLAYERS
|
|
&& connected_bsocket[player] != NULL
|
|
&& connected_bsocket[player]->socket != NULL
|
|
&& SDLNet_TCP_Send(connected_bsocket[player]->socket,
|
|
msg, size) == size)
|
|
{
|
|
nStats.bytesSent += size;
|
|
nStats.packetsSent += 1;
|
|
return TRUE;
|
|
}
|
|
} else {
|
|
if ( tcp_socket
|
|
&& SDLNet_TCP_Send(tcp_socket, msg, size) == size)
|
|
{
|
|
return TRUE;
|
|
}
|
|
}
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
// ////////////////////////////////////////////////////////////////////////
|
|
// broadcast a message to all players.
|
|
BOOL NETbcast(NETMSG *msg, BOOL guarantee)
|
|
{
|
|
int size;
|
|
|
|
if(!NetPlay.bComms)
|
|
{
|
|
return TRUE;
|
|
}
|
|
|
|
debug(LOG_NET, "NETbcast");
|
|
|
|
msg->destination = NET_ALL_PLAYERS;
|
|
|
|
size = msg->size + sizeof(msg->size) + sizeof(msg->type) + sizeof(msg->destination);
|
|
|
|
NETlogPacket(msg, FALSE);
|
|
|
|
if (is_server)
|
|
{
|
|
unsigned int i;
|
|
|
|
for (i = 0; i < MAX_CONNECTED_PLAYERS; ++i)
|
|
{
|
|
if ( connected_bsocket[i] != NULL
|
|
&& connected_bsocket[i]->socket != NULL)
|
|
{
|
|
SDLNet_TCP_Send(connected_bsocket[i]->socket, msg, size);
|
|
}
|
|
}
|
|
|
|
} else {
|
|
if ( tcp_socket == NULL
|
|
|| SDLNet_TCP_Send(tcp_socket, msg, size) < size)
|
|
{
|
|
return FALSE;
|
|
}
|
|
}
|
|
|
|
nStats.bytesSent += size;
|
|
nStats.packetsSent += 1;
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
///////////////////////////////////////////////////////////////////////////
|
|
// Check if a message is a system message
|
|
BOOL NETprocessSystemMessage(NETMSG * pMsg)
|
|
{
|
|
debug(LOG_NET, "NETprocessSystemMessage with packet of type %hhu", pMsg->type);
|
|
|
|
switch (pMsg->type)
|
|
{
|
|
case MSG_PLAYER_INFO: {
|
|
NET_PLAYER* pi = (NET_PLAYER*)(pMsg->body);
|
|
int dpid = pi->id;
|
|
|
|
debug(LOG_NET, "NETprocessSystemMessage: Receiving MSG_PLAYER_INFO for player %d", dpid);
|
|
|
|
memcpy(&players[dpid], pi, sizeof(NET_PLAYER));
|
|
NETplayerInfo();
|
|
|
|
if (is_server)
|
|
{
|
|
NETBroadcastPlayerInfo(dpid);
|
|
}
|
|
} break;
|
|
|
|
case MSG_PLAYER_DATA: {
|
|
unsigned int* pdpid = (unsigned int*)(pMsg->body);
|
|
int dpid = *pdpid;
|
|
unsigned int size = pMsg->size - sizeof(unsigned int);
|
|
|
|
debug(LOG_NET, "NETprocessSystemMessage: Receiving MSG_PLAYER_DATA for player %d", dpid);
|
|
|
|
global_player_data[dpid].size = size;
|
|
resize_global_player_data(dpid, size);
|
|
memcpy(global_player_data[dpid].data, pMsg->body+sizeof(unsigned int), size);
|
|
|
|
if (is_server)
|
|
{
|
|
NETbcast(pMsg, TRUE);
|
|
}
|
|
} break;
|
|
|
|
case MSG_PLAYER_JOINED: {
|
|
int dpid = pMsg->body[0];
|
|
|
|
debug(LOG_NET, "NETprocessSystemMessage: Receiving MSG_PLAYER_JOINED for player %d", dpid);
|
|
|
|
MultiPlayerJoin(dpid);
|
|
} break;
|
|
|
|
case MSG_PLAYER_LEFT: {
|
|
unsigned int* pdpid = (unsigned int*)(pMsg->body);
|
|
int dpid = *pdpid;
|
|
|
|
debug(LOG_NET, "NETprocessSystemMessage: Receiving MSG_PLAYER_LEFT for player %d", dpid);
|
|
|
|
NET_DestroyPlayer(dpid);
|
|
MultiPlayerLeave(dpid);
|
|
} break;
|
|
|
|
case MSG_GAME_FLAGS: {
|
|
debug(LOG_NET, "NETprocessSystemMessage: Receiving game flags");
|
|
|
|
memcpy(NetGameFlags, pMsg->body, sizeof(NetGameFlags));
|
|
|
|
if (is_server)
|
|
{
|
|
NETbcast(pMsg, TRUE);
|
|
}
|
|
} break;
|
|
default:
|
|
return FALSE;
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
// ////////////////////////////////////////////////////////////////////////
|
|
// Receive a message over the current connection. We return TRUE if there
|
|
// is a message for the higher level code to process, and FALSE otherwise.
|
|
// We should not block here.
|
|
BOOL NETrecv(NETMSG * pMsg)
|
|
{
|
|
static unsigned int current = 0;
|
|
BOOL received;
|
|
int size;
|
|
|
|
if (!NetPlay.bComms)
|
|
{
|
|
return FALSE;
|
|
}
|
|
|
|
if (is_server)
|
|
{
|
|
NETallowJoining();
|
|
}
|
|
|
|
do {
|
|
receive_message:
|
|
received = FALSE;
|
|
|
|
if (is_server)
|
|
{
|
|
if (connected_bsocket[current] == NULL)
|
|
{
|
|
return FALSE;
|
|
}
|
|
|
|
received = NET_recvMessage(connected_bsocket[current], pMsg);
|
|
|
|
if (received == FALSE)
|
|
{
|
|
unsigned int i = current + 1;
|
|
|
|
if (socket_set == NULL
|
|
|| SDLNet_CheckSockets(socket_set, NET_READ_TIMEOUT) <= 0)
|
|
{
|
|
return FALSE;
|
|
}
|
|
for (;;)
|
|
{
|
|
if (connected_bsocket[i]->socket == NULL)
|
|
{
|
|
// do nothing
|
|
}
|
|
else if (NET_fillBuffer(connected_bsocket[i], socket_set))
|
|
{
|
|
// we received some data, add to buffer
|
|
received = NET_recvMessage(connected_bsocket[i], pMsg);
|
|
current = i;
|
|
break;
|
|
}
|
|
else if (connected_bsocket[i]->socket == NULL)
|
|
{
|
|
// check if we droped any players in the check above
|
|
unsigned int* message_dpid = (unsigned int*)(message.body);
|
|
|
|
game.desc.dwCurrentPlayers--;
|
|
|
|
message.type = MSG_PLAYER_LEFT;
|
|
message.size = 4;
|
|
*message_dpid = i;
|
|
debug(LOG_NET, "NETrecv: dpid to send set to %d", i);
|
|
NETbcast(&message, TRUE);
|
|
|
|
NET_DestroyPlayer(i);
|
|
MultiPlayerLeave(i);
|
|
}
|
|
|
|
if (++i == MAX_CONNECTED_PLAYERS)
|
|
{
|
|
i = 0;
|
|
}
|
|
|
|
if (i == current+1)
|
|
{
|
|
return FALSE;
|
|
}
|
|
}
|
|
}
|
|
} else {
|
|
// we are a client
|
|
if (bsocket == NULL)
|
|
{
|
|
return FALSE;
|
|
} else {
|
|
received = NET_recvMessage(bsocket, pMsg);
|
|
|
|
if (received == FALSE)
|
|
{
|
|
if ( socket_set != NULL
|
|
&& SDLNet_CheckSockets(socket_set, NET_READ_TIMEOUT) > 0
|
|
&& NET_fillBuffer(bsocket, socket_set))
|
|
{
|
|
received = NET_recvMessage(bsocket, pMsg);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (received == FALSE)
|
|
{
|
|
return FALSE;
|
|
}
|
|
else
|
|
{
|
|
size = pMsg->size + sizeof(pMsg->size) + sizeof(pMsg->type)
|
|
+ sizeof(pMsg->destination);
|
|
if (is_server == FALSE)
|
|
{
|
|
// do nothing
|
|
}
|
|
else if (pMsg->destination == NET_ALL_PLAYERS)
|
|
{
|
|
unsigned int j;
|
|
|
|
// we are the host, and have received a broadcast packet; distribute it
|
|
for (j = 0; j < MAX_CONNECTED_PLAYERS; ++j)
|
|
{
|
|
if ( j != current
|
|
&& connected_bsocket[j] != NULL
|
|
&& connected_bsocket[j]->socket != NULL)
|
|
{
|
|
SDLNet_TCP_Send(connected_bsocket[j]->socket,
|
|
pMsg, size);
|
|
}
|
|
}
|
|
}
|
|
else if (pMsg->destination != NetPlay.dpidPlayer)
|
|
{
|
|
// message was not meant for us; send it further
|
|
if ( pMsg->destination < MAX_CONNECTED_PLAYERS
|
|
&& connected_bsocket[pMsg->destination] != NULL
|
|
&& connected_bsocket[pMsg->destination]->socket != NULL)
|
|
{
|
|
debug(LOG_NET, "Reflecting message type %hhu to UDWORD %hhu", pMsg->type, pMsg->destination);
|
|
SDLNet_TCP_Send(connected_bsocket[pMsg->destination]->socket,
|
|
pMsg, size);
|
|
} else {
|
|
debug(LOG_NET, "Cannot reflect message type %hhu to %hhu", pMsg->type, pMsg->destination);
|
|
}
|
|
|
|
goto receive_message;
|
|
}
|
|
|
|
nStats.bytesRecvd += size;
|
|
nStats.packetsRecvd += 1;
|
|
}
|
|
|
|
} while (NETprocessSystemMessage(pMsg) == TRUE);
|
|
|
|
NETlogPacket(pMsg, TRUE);
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
// ////////////////////////////////////////////////////////////////////////
|
|
// ////////////////////////////////////////////////////////////////////////
|
|
// Protocol functions
|
|
|
|
BOOL NETsetupTCPIP(void ** addr, char * machine)
|
|
{
|
|
debug(LOG_NET, "NETsetupTCPIP(,%s)", machine ? machine : "NULL");
|
|
|
|
if ( hostname != NULL
|
|
&& hostname != masterserver_name)
|
|
{
|
|
free(hostname);
|
|
}
|
|
if ( machine != NULL
|
|
&& machine[0] != '\0')
|
|
{
|
|
hostname = strdup(machine);
|
|
} else {
|
|
hostname = masterserver_name;
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
// ////////////////////////////////////////////////////////////////////////
|
|
// File Transfer programs.
|
|
// uses guaranteed messages to send files between clients.
|
|
// send file. it returns % of file sent. when 100 it's complete. call until it returns 100.
|
|
UBYTE NETsendFile(BOOL newFile, const char *fileName, UDWORD player)
|
|
{
|
|
static PHYSFS_sint64 fileSize,currPos;
|
|
static PHYSFS_file *pFileHandle;
|
|
PHYSFS_sint64 bytesRead;
|
|
UBYTE inBuff[2048];
|
|
NETMSG msg;
|
|
|
|
if(newFile) //force it true for now -Q
|
|
{
|
|
// open the file.
|
|
pFileHandle = PHYSFS_openRead(fileName); // check file exists
|
|
if (pFileHandle == NULL)
|
|
{
|
|
debug(LOG_ERROR, "NETsendFile: Failed");
|
|
return 0; // failed
|
|
}
|
|
// get the file's size.
|
|
fileSize = 0;
|
|
currPos =0;
|
|
do
|
|
{
|
|
bytesRead = PHYSFS_read( pFileHandle, &inBuff, 1, sizeof(inBuff) );
|
|
fileSize += bytesRead;
|
|
} while(bytesRead != 0);
|
|
|
|
PHYSFS_seek(pFileHandle, 0 );
|
|
}
|
|
// read some bytes.
|
|
bytesRead = PHYSFS_read(pFileHandle, &inBuff, sizeof(inBuff), 1 );
|
|
|
|
// form a message
|
|
NetAdd(msg,0,fileSize); // total bytes in this file.
|
|
NetAdd(msg,4,bytesRead); // bytes in this packet
|
|
NetAdd(msg,8,currPos); // start byte
|
|
msg.body[12]=strlen(fileName);
|
|
msg.size = 13;
|
|
NetAddSt(msg,msg.size,fileName);
|
|
msg.size += strlen(fileName);
|
|
memcpy(&(msg.body[msg.size]),&inBuff,bytesRead);
|
|
msg.size += bytesRead;
|
|
msg.type = FILEMSG;
|
|
if(player==0)
|
|
{
|
|
NETbcast(&msg,TRUE); // send it.
|
|
}
|
|
else
|
|
{
|
|
NETsend(&msg,player,TRUE);
|
|
}
|
|
|
|
currPos += bytesRead; // update position!
|
|
if(currPos == fileSize)
|
|
{
|
|
PHYSFS_close(pFileHandle);
|
|
}
|
|
|
|
return (currPos*100)/fileSize;
|
|
}
|
|
|
|
|
|
// recv file. it returns % of the file so far recvd.
|
|
UBYTE NETrecvFile(NETMSG *pMsg)
|
|
{
|
|
UDWORD pos, fileSize, currPos, bytesRead;
|
|
char fileName[256];
|
|
unsigned int len;
|
|
static PHYSFS_file *pFileHandle;
|
|
|
|
//read incoming bytes.
|
|
NetGet(pMsg,0,fileSize);
|
|
NetGet(pMsg,4,bytesRead);
|
|
NetGet(pMsg,8,currPos);
|
|
|
|
// read filename
|
|
len = (unsigned int)(pMsg->body[12]);
|
|
memcpy(fileName,&(pMsg->body[13]),len);
|
|
fileName[len] = '\0'; // terminate string.
|
|
pos = 13+len;
|
|
debug(LOG_NET, "NETrecvFile: Creating new file %s", fileName);
|
|
|
|
if(currPos == 0) // first packet!
|
|
{
|
|
pFileHandle = PHYSFS_openWrite(fileName); // create a new file.
|
|
}
|
|
|
|
//write packet to the file.
|
|
PHYSFS_write( pFileHandle, &(pMsg->body[pos]), bytesRead, 1 );
|
|
|
|
if(currPos+bytesRead == fileSize) // last packet
|
|
{
|
|
PHYSFS_close(pFileHandle);
|
|
}
|
|
|
|
//return the percent count.
|
|
return ((currPos+bytesRead)*100) / fileSize;
|
|
}
|
|
|
|
void NETregisterServer(int state)
|
|
{
|
|
static TCPsocket rs_socket = NULL;
|
|
static int registered = 0;
|
|
static int server_not_there = 0;
|
|
IPaddress ip;
|
|
|
|
if (server_not_there)
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (state != registered)
|
|
{
|
|
switch(state)
|
|
{
|
|
case 1: {
|
|
if(SDLNet_ResolveHost(&ip, masterserver_name, masterserver_port) == -1)
|
|
{
|
|
debug(LOG_ERROR, "NETregisterServer: Cannot resolve masterserver \"%s\": %s", masterserver_name, SDLNet_GetError());
|
|
server_not_there = 1;
|
|
return;
|
|
}
|
|
|
|
if(!rs_socket) rs_socket = SDLNet_TCP_Open(&ip);
|
|
if(rs_socket == NULL)
|
|
{
|
|
debug(LOG_ERROR, "NETregisterServer: Cannot connect to masterserver \"%s:%d\": %s", masterserver_name, masterserver_port, SDLNet_GetError());
|
|
server_not_there = 1;
|
|
return;
|
|
}
|
|
|
|
SDLNet_TCP_Send(rs_socket, "addg", 5);
|
|
SDLNet_TCP_Send(rs_socket, &game, sizeof(GAMESTRUCT));
|
|
}
|
|
break;
|
|
|
|
case 0:
|
|
SDLNet_TCP_Close(rs_socket);
|
|
rs_socket=NULL;
|
|
break;
|
|
}
|
|
registered=state;
|
|
}
|
|
}
|
|
|
|
|
|
// ////////////////////////////////////////////////////////////////////////
|
|
// Host a game with a given name and player name. & 4 user game flags
|
|
|
|
static void NETallowJoining(void)
|
|
{
|
|
unsigned int i;
|
|
UDWORD numgames = SDL_SwapBE32(1); // always 1 on normal server
|
|
char buffer[5];
|
|
|
|
if (allow_joining == FALSE) return;
|
|
|
|
NETregisterServer(1);
|
|
|
|
if (tmp_socket_set == NULL)
|
|
{
|
|
// initialize server socket set
|
|
// FIXME: why is this not done in NETinit()?? - Per
|
|
tmp_socket_set = SDLNet_AllocSocketSet(MAX_TMP_SOCKETS+1);
|
|
if (tmp_socket_set == NULL)
|
|
{
|
|
debug(LOG_ERROR, "NETallowJoining: Cannot create socket set: %s", SDLNet_GetError());
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|
return;
|
|
}
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|
SDLNet_TCP_AddSocket(tmp_socket_set, tcp_socket);
|
|
}
|
|
|
|
if (SDLNet_CheckSockets(tmp_socket_set, NET_READ_TIMEOUT) > 0)
|
|
{
|
|
if (SDLNet_SocketReady(tcp_socket))
|
|
{
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|
for (i = 0; i < MAX_TMP_SOCKETS; ++i)
|
|
{
|
|
if (tmp_socket[i] == NULL)
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
tmp_socket[i] = SDLNet_TCP_Accept(tcp_socket);
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|
SDLNet_TCP_AddSocket(tmp_socket_set, tmp_socket[i]);
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if (SDLNet_CheckSockets(tmp_socket_set, 1000) > 0
|
|
&& SDLNet_SocketReady(tmp_socket)
|
|
&& SDLNet_TCP_Recv(tmp_socket[i], buffer, 5))
|
|
{
|
|
if(strcmp(buffer, "list")==0)
|
|
{
|
|
SDLNet_TCP_Send(tmp_socket[i], &numgames, sizeof(UDWORD));
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|
SDLNet_TCP_Send(tmp_socket[i], &game, sizeof(GAMESTRUCT));
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|
}
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|
else if (strcmp(buffer, "join") == 0)
|
|
{
|
|
SDLNet_TCP_Send(tmp_socket[i], &game, sizeof(GAMESTRUCT));
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|
}
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|
|
|
} else {
|
|
return;
|
|
}
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|
}
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|
for(i = 0; i < MAX_TMP_SOCKETS; ++i)
|
|
{
|
|
if ( tmp_socket[i] != NULL
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|
&& SDLNet_SocketReady(tmp_socket[i]) > 0)
|
|
{
|
|
int size = SDLNet_TCP_Recv(tmp_socket[i], &message, sizeof(NETMSG));
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|
|
|
if (size <= 0)
|
|
{
|
|
// socket probably disconnected.
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|
SDLNet_TCP_DelSocket(tmp_socket_set, tmp_socket[i]);
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SDLNet_TCP_Close(tmp_socket[i]);
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|
tmp_socket[i] = NULL;
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}
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|
else if (message.type == MSG_JOIN)
|
|
{
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|
int j;
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char* name = message.body;
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unsigned int dpid = NET_CreatePlayer(name, 0);
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|
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debug(LOG_NET, "NETallowJoining, MSG_JOIN: dpid set to %d", dpid);
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SDLNet_TCP_DelSocket(tmp_socket_set, tmp_socket[i]);
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NET_initBufferedSocket(connected_bsocket[dpid], tmp_socket[i]);
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SDLNet_TCP_AddSocket(socket_set, connected_bsocket[dpid]->socket);
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tmp_socket[i] = NULL;
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|
|
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game.desc.dwCurrentPlayers++;
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|
|
|
message.type = MSG_ACCEPTED;
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|
message.size = 1;
|
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message.body[0] = dpid;
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|
NETsend(&message, dpid, TRUE);
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|
|
|
MultiPlayerJoin(dpid);
|
|
message.type = MSG_PLAYER_JOINED;
|
|
message.size = 1;
|
|
|
|
// Send info about players to newcomer.
|
|
for (j = 0; j < MAX_CONNECTED_PLAYERS; ++j)
|
|
{
|
|
if ( players[j].allocated
|
|
&& dpid != players[j].id)
|
|
{
|
|
message.body[0] = players[j].id;
|
|
NETsend(&message, dpid, TRUE);
|
|
}
|
|
}
|
|
|
|
// Send info about newcomer to all players.
|
|
message.body[0] = dpid;
|
|
NETbcast(&message, TRUE);
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|
|
|
for (j = 0; j < MAX_CONNECTED_PLAYERS; ++j)
|
|
{
|
|
NETBroadcastPlayerInfo(j);
|
|
}
|
|
|
|
// Make sure the master server gets updated by disconnecting from it
|
|
// NETallowJoining will reconnect
|
|
NETregisterServer(0);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
BOOL NEThostGame(const char* SessionName, const char* PlayerName,
|
|
SDWORD one, SDWORD two, SDWORD three, SDWORD four,
|
|
UDWORD plyrs) // # of players.
|
|
{
|
|
IPaddress ip;
|
|
unsigned int i;
|
|
|
|
debug(LOG_NET, "NEThostGame(%s, %s, %d, %d, %d, %d, %u)", SessionName, PlayerName,
|
|
one, two, three, four, plyrs);
|
|
|
|
if(!NetPlay.bComms)
|
|
{
|
|
NetPlay.dpidPlayer = 1;
|
|
NetPlay.bHost = TRUE;
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
if(SDLNet_ResolveHost(&ip, NULL, gameserver_port) == -1)
|
|
{
|
|
debug(LOG_ERROR, "NEThostGame: Cannot resolve master self: %s", SDLNet_GetError());
|
|
return FALSE;
|
|
}
|
|
|
|
if(!tcp_socket) tcp_socket = SDLNet_TCP_Open(&ip);
|
|
if(tcp_socket == NULL)
|
|
{
|
|
printf("NEThostGame: Cannot connect to master self: %s", SDLNet_GetError());
|
|
return FALSE;
|
|
}
|
|
|
|
if(!socket_set) socket_set = SDLNet_AllocSocketSet(MAX_CONNECTED_PLAYERS);
|
|
if (socket_set == NULL)
|
|
{
|
|
debug(LOG_ERROR, "NEThostGame: Cannot create socket set: %s", SDLNet_GetError());
|
|
return FALSE;
|
|
}
|
|
for (i = 0; i < MAX_CONNECTED_PLAYERS; ++i)
|
|
{
|
|
connected_bsocket[i] = NET_createBufferedSocket();
|
|
}
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|
|
|
is_server = TRUE;
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|
|
|
strcpy(game.name, SessionName);
|
|
memset(&game.desc, 0, sizeof(SESSIONDESC));
|
|
game.desc.dwSize = sizeof(SESSIONDESC);
|
|
//game.desc.guidApplication = GAME_GUID;
|
|
strcpy(game.desc.host, "");
|
|
game.desc.dwCurrentPlayers = 1;
|
|
game.desc.dwMaxPlayers = plyrs;
|
|
game.desc.dwFlags = 0;
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|
game.desc.dwUser1 = one;
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|
game.desc.dwUser2 = two;
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|
game.desc.dwUser3 = three;
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|
game.desc.dwUser4 = four;
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|
|
NET_InitPlayers();
|
|
NetPlay.dpidPlayer = NET_CreatePlayer(PlayerName, PLAYER_HOST);
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|
NetPlay.bHost = TRUE;
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|
NetPlay.bSpectator = FALSE;
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|
|
|
MultiPlayerJoin(NetPlay.dpidPlayer);
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|
|
|
allow_joining = TRUE;
|
|
|
|
NETregisterServer(0);
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|
|
|
return TRUE;
|
|
}
|
|
|
|
// ////////////////////////////////////////////////////////////////////////
|
|
// Stop the dplay interface from accepting more players.
|
|
BOOL NEThaltJoining(void)
|
|
{
|
|
debug(LOG_NET, "NEThaltJoining");
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|
|
allow_joining = FALSE;
|
|
// disconnect from the master server
|
|
NETregisterServer(0);
|
|
return TRUE;
|
|
}
|
|
|
|
// ////////////////////////////////////////////////////////////////////////
|
|
// find games on open connection
|
|
BOOL NETfindGame(void)
|
|
{
|
|
static UDWORD gamecount = 0, gamesavailable;
|
|
IPaddress ip;
|
|
char buffer[sizeof(GAMESTRUCT)*2];
|
|
GAMESTRUCT* tmpgame = (GAMESTRUCT*)buffer;
|
|
unsigned int port = (hostname == masterserver_name) ? masterserver_port : gameserver_port;
|
|
|
|
debug(LOG_NET, "NETfindGame");
|
|
|
|
gamecount = 0;
|
|
NetPlay.games[0].desc.dwSize = 0;
|
|
NetPlay.games[0].desc.dwCurrentPlayers = 0;
|
|
NetPlay.games[0].desc.dwMaxPlayers = 0;
|
|
|
|
if(!NetPlay.bComms)
|
|
{
|
|
NetPlay.dpidPlayer = 1;
|
|
NetPlay.bHost = TRUE;
|
|
return TRUE;
|
|
}
|
|
|
|
if (SDLNet_ResolveHost(&ip, hostname, port) == -1)
|
|
{
|
|
debug(LOG_ERROR, "NETfindGame: Cannot resolve hostname \"%s\": %s", hostname, SDLNet_GetError());
|
|
return FALSE;
|
|
}
|
|
|
|
if (tcp_socket != NULL)
|
|
{
|
|
SDLNet_TCP_Close(tcp_socket);
|
|
}
|
|
|
|
tcp_socket = SDLNet_TCP_Open(&ip);
|
|
if (tcp_socket == NULL)
|
|
{
|
|
debug(LOG_ERROR, "NETfindGame: Cannot connect to \"%s:%d\": %s", hostname, port, SDLNet_GetError());
|
|
return FALSE;
|
|
}
|
|
|
|
socket_set = SDLNet_AllocSocketSet(1);
|
|
if (socket_set == NULL)
|
|
{
|
|
debug(LOG_ERROR, "NETfindGame: Cannot create socket set: %s", SDLNet_GetError());
|
|
return FALSE;
|
|
}
|
|
SDLNet_TCP_AddSocket(socket_set, tcp_socket);
|
|
|
|
SDLNet_TCP_Send(tcp_socket, "list", 5);
|
|
|
|
if ( SDLNet_CheckSockets(socket_set, 1000) > 0
|
|
&& SDLNet_SocketReady(tcp_socket)
|
|
&& SDLNet_TCP_Recv(tcp_socket, &gamesavailable, sizeof(gamesavailable)))
|
|
{
|
|
gamesavailable = SDL_SwapBE32(gamesavailable);
|
|
}
|
|
|
|
debug(LOG_NET, "receiving info of %u game(s)", gamesavailable);
|
|
|
|
do {
|
|
if ( SDLNet_CheckSockets(socket_set, 1000) > 0
|
|
&& SDLNet_SocketReady(tcp_socket)
|
|
&& SDLNet_TCP_Recv(tcp_socket, buffer, sizeof(GAMESTRUCT)) == sizeof(GAMESTRUCT)
|
|
&& tmpgame->desc.dwSize == sizeof(SESSIONDESC))
|
|
{
|
|
strcpy(NetPlay.games[gamecount].name, tmpgame->name);
|
|
NetPlay.games[gamecount].desc.dwSize = tmpgame->desc.dwSize;
|
|
NetPlay.games[gamecount].desc.dwCurrentPlayers = tmpgame->desc.dwCurrentPlayers;
|
|
NetPlay.games[gamecount].desc.dwMaxPlayers = tmpgame->desc.dwMaxPlayers;
|
|
if (tmpgame->desc.host[0] == '\0')
|
|
{
|
|
unsigned char* address = (unsigned char*)(&(ip.host));
|
|
|
|
sprintf(NetPlay.games[gamecount].desc.host,
|
|
"%i.%i.%i.%i",
|
|
(int)(address[0]),
|
|
(int)(address[1]),
|
|
(int)(address[2]),
|
|
(int)(address[3]));
|
|
} else {
|
|
strcpy(NetPlay.games[gamecount].desc.host, tmpgame->desc.host);
|
|
}
|
|
gamecount++;
|
|
}
|
|
} while (gamecount<gamesavailable);
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
// ////////////////////////////////////////////////////////////////////////
|
|
// ////////////////////////////////////////////////////////////////////////
|
|
// Functions used to setup and join games.
|
|
BOOL NETjoinGame(UDWORD gameNumber, const char* playername)
|
|
{
|
|
char* name;
|
|
IPaddress ip;
|
|
char buffer[sizeof(GAMESTRUCT)*2];
|
|
GAMESTRUCT* tmpgame = (GAMESTRUCT*)buffer;
|
|
|
|
debug(LOG_NET, "NETjoinGame gameNumber=%d", gameNumber);
|
|
|
|
NETclose(); // just to be sure :)
|
|
|
|
if (hostname != masterserver_name)
|
|
{
|
|
free(hostname);
|
|
}
|
|
hostname = strdup(NetPlay.games[gameNumber].desc.host);
|
|
|
|
if(SDLNet_ResolveHost(&ip, hostname, gameserver_port) == -1)
|
|
{
|
|
debug(LOG_ERROR, "NETjoinGame: Cannot resolve hostname \"%s\": %s", hostname, SDLNet_GetError());
|
|
return FALSE;
|
|
}
|
|
|
|
if (tcp_socket != NULL)
|
|
{
|
|
SDLNet_TCP_Close(tcp_socket);
|
|
}
|
|
|
|
tcp_socket = SDLNet_TCP_Open(&ip);
|
|
if (tcp_socket == NULL)
|
|
{
|
|
debug(LOG_ERROR, "NETjoinGame: Cannot connect to \"%s:%d\": %s", hostname, gameserver_port, SDLNet_GetError());
|
|
return FALSE;
|
|
}
|
|
|
|
socket_set = SDLNet_AllocSocketSet(1);
|
|
if (socket_set == NULL)
|
|
{
|
|
debug(LOG_ERROR, "NETjoinGame: Cannot create socket set: %s", SDLNet_GetError());
|
|
return FALSE;
|
|
}
|
|
SDLNet_TCP_AddSocket(socket_set, tcp_socket);
|
|
|
|
SDLNet_TCP_Send(tcp_socket, "join", 5);
|
|
|
|
if ( SDLNet_CheckSockets(socket_set, 1000) > 0
|
|
&& SDLNet_SocketReady(tcp_socket)
|
|
&& SDLNet_TCP_Recv(tcp_socket, buffer, sizeof(GAMESTRUCT)*2) == sizeof(GAMESTRUCT)
|
|
&& tmpgame->desc.dwSize == sizeof(SESSIONDESC))
|
|
{
|
|
strcpy(NetPlay.games[gameNumber].name, tmpgame->name);
|
|
NetPlay.games[gameNumber].desc.dwSize = tmpgame->desc.dwSize;
|
|
NetPlay.games[gameNumber].desc.dwCurrentPlayers = tmpgame->desc.dwCurrentPlayers;
|
|
NetPlay.games[gameNumber].desc.dwMaxPlayers = tmpgame->desc.dwMaxPlayers;
|
|
strcpy(NetPlay.games[gameNumber].desc.host, tmpgame->desc.host);
|
|
if (tmpgame->desc.host[0] == '\0')
|
|
{
|
|
unsigned char* address = (unsigned char*)(&(ip.host));
|
|
|
|
sprintf(NetPlay.games[gameNumber].desc.host,
|
|
"%i.%i.%i.%i",
|
|
(int)(address[0]),
|
|
(int)(address[1]),
|
|
(int)(address[2]),
|
|
(int)(address[3]));
|
|
} else {
|
|
strcpy(NetPlay.games[gameNumber].desc.host, tmpgame->desc.host);
|
|
}
|
|
}
|
|
|
|
bsocket = NET_createBufferedSocket();
|
|
NET_initBufferedSocket(bsocket, tcp_socket);
|
|
|
|
message.type = MSG_JOIN;
|
|
message.size = 64;
|
|
name = message.body;
|
|
strcpy(name, playername);
|
|
NETsend(&message, 1, TRUE);
|
|
|
|
for (;;)
|
|
{
|
|
NETrecv(&message);
|
|
|
|
if (message.type == MSG_ACCEPTED)
|
|
{
|
|
NetPlay.dpidPlayer = message.body[0];
|
|
debug(LOG_NET, "NETjoinGame: I'm player %u", NetPlay.dpidPlayer);
|
|
NetPlay.bHost = FALSE;
|
|
NetPlay.bSpectator = FALSE;
|
|
|
|
if (NetPlay.dpidPlayer >= MAX_CONNECTED_PLAYERS)
|
|
{
|
|
debug(LOG_ERROR, "Bad player number (%u) received from host!",
|
|
NetPlay.dpidPlayer);
|
|
return FALSE;
|
|
}
|
|
players[NetPlay.dpidPlayer].allocated = TRUE;
|
|
players[NetPlay.dpidPlayer].id = NetPlay.dpidPlayer;
|
|
strcpy(players[NetPlay.dpidPlayer].name, playername);
|
|
players[NetPlay.dpidPlayer].flags = 0;
|
|
|
|
return TRUE;
|
|
}
|
|
}
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
void NETsetPacketDir(PACKETDIR dir)
|
|
{
|
|
NetDir = dir;
|
|
}
|
|
|
|
PACKETDIR NETgetPacketDir()
|
|
{
|
|
return NetDir;
|
|
}
|
|
|
|
/*!
|
|
* Set the masterserver name
|
|
* \param hostname The hostname of the masterserver to connect to
|
|
*/
|
|
void NETsetMasterserverName(const char* hostname)
|
|
{
|
|
size_t name_size = strlen(hostname);
|
|
|
|
if ( name_size > 255 )
|
|
{
|
|
name_size = 255;
|
|
}
|
|
strncpy(masterserver_name, hostname, name_size);
|
|
}
|
|
|
|
|
|
/*!
|
|
* Set the masterserver port
|
|
* \param port The port of the masterserver to connect to
|
|
*/
|
|
void NETsetMasterserverPort(unsigned int port)
|
|
{
|
|
masterserver_port = port;
|
|
}
|
|
|
|
|
|
/*!
|
|
* Set the port we shall host games on
|
|
* \param port The port to listen to
|
|
*/
|
|
void NETsetGameserverPort(unsigned int port)
|
|
{
|
|
gameserver_port = port;
|
|
}
|