warzone2100/data/mods/global
Dennis Schridde e7a0a57b0e Simplify buildsystem for base.wz/mp.wz and make sure to really regenerate the archives.
This would not always work before, since we just depend on the directory, not each file in it.
This oversight made make not recognize when a file was changed and the archive needs to be regenerated.
We now run zip on every invocation of the data target.


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5158 4a71c877-e1ca-e34f-864e-861f7616d084
2008-05-23 22:01:07 +00:00
..
aivolution Aivolution: prevent division by zero, this hopefully fixes bug #11725. 2008-05-23 19:04:42 +00:00
grim intfac5 for Grim 2008-04-24 11:00:35 +00:00
newst_tiles Optimise NEWST tiles, too 2008-04-26 13:42:08 +00:00
Makefile.am Simplify buildsystem for base.wz/mp.wz and make sure to really regenerate the archives. 2008-05-23 22:01:07 +00:00
Makefile.raw remove data/mods/global/aivolution/installation.txt from the raw makefiles and autotools buildsystem (to complement r4156) 2008-03-20 19:34:09 +00:00