warzone2100/lib/sound
Buginator 1f4e8a08ab Add openAL extensions, remove openAL attributes from Crash Dump info. Attributes were not useful.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8241 4a71c877-e1ca-e34f-864e-861f7616d084
2009-10-10 14:49:23 +02:00
..
Makefile.am Fix some issues with 'make dist'. 2009-03-15 23:30:57 +00:00
aud.h partial revert of r5763 2009-09-28 22:21:01 +02:00
audio.c partial revert of r5763 2009-09-28 22:21:01 +02:00
audio.h Bump copyright 2009-02-10 18:01:48 +00:00
audio_id.c revert r3270 2009-09-28 22:21:01 +02:00
audio_id.h revert r3270 2009-09-28 22:21:01 +02:00
cdaudio.c Bump copyright 2009-02-10 18:01:48 +00:00
cdaudio.h Bump copyright 2009-02-10 18:01:48 +00:00
makefile.win32 * Wrap all file lists in the automake and win32 makefiles across lines such that there's only one file on each line 2008-10-13 13:04:37 +00:00
mixer.h Bump copyright 2009-02-10 18:01:48 +00:00
oggvorbis.c excise the codebase from some C99 format specifiers. 2009-04-22 13:18:34 +02:00
oggvorbis.h Bump copyright 2009-02-10 18:01:48 +00:00
openal_error.c Bump copyright 2009-02-10 18:01:48 +00:00
openal_error.h Bump copyright 2009-02-10 18:01:48 +00:00
openal_track.c Add openAL extensions, remove openAL attributes from Crash Dump info. Attributes were not useful. 2009-10-10 14:49:23 +02:00
playlist.c Ease up on the volume of repeat testing done on the audio code. 2009-05-15 22:29:32 +02:00
playlist.h Bump copyright 2009-02-10 18:01:48 +00:00
sound.vcproj Reduce amount of junk in the MSVC compilation output by about 70%. 2008-03-23 22:15:28 +00:00
track.c When a "looped" sample has finished playing, we reset iAudioID, so the game adds the sample again into the queue. This is the way most other "looped" samples are currently handled by the game. (oil/power/factory steam, and so on) 2009-09-27 19:07:12 +02:00
track.h Commit the cleaned up version of Buginator's sound patch. Closes #770. 2009-09-27 19:07:09 +02:00
tracklib.h partial revert of r5763 2009-09-28 22:21:01 +02:00