warzone2100/lib/ivis_opengl/rendmode.cpp

50 lines
1.3 KiB
C++

/*
This file is part of Warzone 2100.
Copyright (C) 1999-2004 Eidos Interactive
Copyright (C) 2005-2010 Warzone 2100 Project
Warzone 2100 is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
Warzone 2100 is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Warzone 2100; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include "lib/framework/frame.h"
#include "lib/ivis_opengl/rendmode.h"
iSurface *iV_SurfaceCreate(int width, int height)
{
iSurface *s = (iSurface *)malloc(sizeof(iSurface));
if (!s)
{
debug(LOG_ERROR, "of memory");
return NULL;
}
s->xcentre = width / 2;
s->ycentre = height / 2;
s->width = width;
s->height = height;
s->clip.left = 0;
s->clip.right = width - 1;
s->clip.top = 0;
s->clip.bottom = height-1;
return s;
}
void iV_SurfaceDestroy(iSurface *s)
{
free(s);
}