warzone2100/lib/ivis_opengl/imd.h

56 lines
1.7 KiB
C

/*
This file is part of Warzone 2100.
Copyright (C) 1999-2004 Eidos Interactive
Copyright (C) 2005-2010 Warzone 2100 Project
Warzone 2100 is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
Warzone 2100 is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Warzone 2100; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#ifndef _imd_
#define _imd_
#include "ivisdef.h"
#define PIE_NAME "PIE" // Pumpkin image export data file
#define PIE_VER 2
#define PIE_FLOAT_VER 3
//*************************************************************************
// PIE model flags
#define iV_IMD_NOSTRETCH 0x00001000
#define iV_IMD_TCMASK 0x00010000
// polygon flags b0..b7: col, b24..b31: anim index
#define iV_IMD_TEX 0x00000200 // this is both a polygon and pie flag
#define iV_IMD_TEXANIM 0x00004000 // iV_IMD_TEX must be set also
//*************************************************************************
extern iIMDShape *iV_ProcessIMD(const char **ppFileData, const char *FileDataEnd );
extern BOOL iV_IMDSave(char *filename, iIMDShape *s, BOOL PieIMD);
extern void iV_IMDRelease(iIMDShape *s);
// How high up do we want to stop looking
#define DROID_VIS_UPPER 100
// How low do we stop looking?
#define DROID_VIS_LOWER 10
#endif