200 lines
4.5 KiB
C
200 lines
4.5 KiB
C
/*
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This file is part of Warzone 2100.
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Copyright (C) 2008 Freddie Witherden
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Copyright (C) 2008 Giel van Schijndel
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Copyright (C) 2008-2009 Warzone Resurrection Project
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Warzone 2100 is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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Warzone 2100 is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Warzone 2100; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#include <stdio.h>
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#include <stdlib.h>
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#include <math.h>
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#include <SDL.h>
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#include <SDL_main.h>
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#include "../src/widget.h"
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#include "../src/hBox.h"
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#include "../src/spacer.h"
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#include "../src/textEntry.h"
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#include "../src/window.h"
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#include "../src/platform/sdl/event.h"
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#include "../src/platform/sdl/init.h"
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#include "../src/lua-wrap.h"
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#include <lualib.h>
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#include <lauxlib.h>
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#include <GL/glu.h>
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static lua_State* lua_open_betawidget(void)
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{
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lua_State* L = lua_open();
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luaopen_base(L);
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luaopen_string(L);
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luaopen_betawidget(L);
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return L;
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}
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#if 1
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static void createGUI(lua_State* const L)
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{
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const int top = lua_gettop(L); /* save stack */
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#if (defined(LUA_VERSION_NUM) && (LUA_VERSION_NUM>=501))
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if (luaL_dofile(L, "sdl-testapp.lua") != 0) /* looks like this is lua 5.1.X or later, good */
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#else
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if (lua_dofile(L, "sdl-testapp.lua") != 0) /* might be lua 5.0.x, using lua_dostring */
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#endif
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fputs(lua_tostring(L, -1), stderr);
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lua_settop(L, top); /* restore the stack */
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}
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#else
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static void paintWithGL(widget *self)
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{
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cairo_set_source_rgb(self->cr, 0.0f, 0.0f, 1.0f);
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cairo_paint(self->cr);
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widgetBeginGL(self);
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glClear(GL_DEPTH_BUFFER_BIT);
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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glOrtho(0.0, self->size.x, self->size.y, 0.0, 1.0, -1.0);
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glColor4f(1.0f, 1.0f, 0.0f, 0.5f);
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glRectf(0.0f, 0.0f, self->size.x-100, self->size.y-100);
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widgetEndGL(self, false);
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}
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static bool timer(widget *self, const event *evt, int handlerId, void *userData)
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{
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widgetResize(self, self->size.x + 100, self->size.y + 100);
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}
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static void createGUI(lua_State *L)
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{
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window *w = malloc(sizeof(window));
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windowInit(w, "main", 300, 400);
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widgetReposition(WIDGET(w), 50, 50);
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widgetShow(WIDGET(w));
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// GL stuff
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widgetEnableGL(WIDGET(w));
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WIDGET(w)->vtbl->doDraw = paintWithGL;
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widgetAddTimerEventHandler(WIDGET(w), EVT_TIMER_SINGLE_SHOT, 3000,
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timer, NULL, NULL);
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}
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#endif
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int main(int argc, char *argv[])
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{
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SDL_Surface *screen;
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SDL_Event sdlEvent;
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bool quit = false;
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lua_State* L;
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// Make sure everything is cleaned up on quit
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atexit(SDL_Quit);
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// Init SDL
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if (SDL_Init(SDL_INIT_VIDEO) < -1)
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{
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fprintf(stderr, "SDL_init: %s\n", SDL_GetError());
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exit(1);
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}
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// Enable UNICODE support (for key events)
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SDL_EnableUNICODE(true);
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// Enable double-buffering
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SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
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// Enable sync-to-vblank
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SDL_GL_SetAttribute(SDL_GL_SWAP_CONTROL, 1);
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// 800x600 true colour
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screen = SDL_SetVideoMode(800, 600, 32, SDL_OPENGL);
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if (screen == NULL)
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{
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fprintf(stderr, "SDL_SetVideoMode: %s\n", SDL_GetError());
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exit(1);
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}
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SDL_WM_SetCaption("Warzone UI Simulator", NULL);
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// Init OpenGL
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glClearColor(0.3f, 0.3f, 0.3f, 0.0f);
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glCullFace(GL_BACK);
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glEnable(GL_BLEND);
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glBlendFunc(GL_CONSTANT_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glBlendColor(1.0f, 1.0f, 1.0f, 1.0f);
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glEnable(GL_TEXTURE_RECTANGLE_ARB);
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glViewport(0, 0, 800, 600);
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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glOrtho(0.0, 800, 600, 0.0, -1.0, 1.0);
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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/*
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* Create the GUI
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*/
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widgetSDLInit();
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L = lua_open_betawidget();
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createGUI(L);
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// Main event loop
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while (!quit)
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{
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int i;
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while (SDL_PollEvent(&sdlEvent))
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{
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if (sdlEvent.type == SDL_QUIT)
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{
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quit = true;
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}
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else
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{
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widgetHandleSDLEvent(&sdlEvent);
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}
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}
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// Fire timer events
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widgetFireTimers();
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glClear(GL_COLOR_BUFFER_BIT);
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for (i = 0; i < vectorSize(windowGetWindowVector()); i++)
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{
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window *wnd = vectorAt(windowGetWindowVector(), i);
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widgetDraw(WIDGET(wnd));
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widgetComposite(WIDGET(wnd));
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}
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SDL_GL_SwapBuffers();
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}
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lua_close(L);
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widgetSDLQuit();
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return EXIT_SUCCESS;
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}
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