94 lines
4.7 KiB
Plaintext
94 lines
4.7 KiB
Plaintext
MISCBEGIN
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// Terrain tile texture page.
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TILETEXTURES "TexPages\TertilesC1.pcx"
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// ObjectNames
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OBJECTNAMES "Stats\Names.txt"
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// Default edge brush definitions, 512 entries.
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BRUSHBEGIN
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0 128 0 -1 0 29 0 29 16 28 16 29 48 28 0 -1 0 30 0 29 32 -1 0 28 32 30 16 28 48 30 48 30 32 54 0
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0 128 0 -1 0 30 32 30 48 28 48 30 16 28 32 -1 0 29 32 30 0 -1 0 28 0 29 48 28 16 29 16 29 0 10 0
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0 128 0 -1 0 42 0 42 16 44 16 42 48 44 0 -1 0 43 0 42 32 -1 0 44 32 43 16 44 48 43 48 43 32 13 128
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0 128 0 -1 0 43 32 43 48 44 48 43 16 44 32 -1 0 42 32 43 0 -1 0 44 0 42 48 44 16 42 16 42 0 77 0
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0 128 0 -1 0 76 32 46 32 72 8 46 0 47 16 -1 0 76 0 76 0 -1 0 47 48 46 0 72 0 46 32 76 32 75 0
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0 128 0 -1 0 5 32 5 48 3 16 5 16 3 0 -1 0 4 32 5 0 -1 0 3 32 4 48 3 48 4 16 4 0 7 0
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0 128 0 -1 0 4 0 4 16 3 48 4 48 3 32 -1 0 5 0 4 32 -1 0 3 0 5 16 3 16 5 48 5 32 13 0
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0 128 0 -1 0 26 0 26 16 25 16 26 48 25 0 -1 0 27 0 26 32 -1 0 25 32 27 16 25 48 27 48 27 32 7 0
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0 128 0 -1 0 27 32 27 48 25 48 27 16 25 32 -1 0 26 32 27 0 -1 0 25 0 26 48 25 16 26 16 26 0 24 0
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0 128 0 -1 0 21 32 21 48 22 48 21 16 22 32 -1 0 20 32 21 0 -1 0 22 0 20 48 22 16 20 16 20 0 23 0
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0 128 0 -1 0 20 0 20 16 22 16 20 48 22 0 -1 0 21 0 20 32 -1 0 22 32 21 16 22 48 21 48 21 32 45 0
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0 128 0 -1 0 16 16 16 32 15 32 16 0 15 16 -1 0 17 16 16 48 -1 0 15 48 17 32 15 0 17 0 17 48 18 0
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0 128 0 -1 0 17 48 17 0 15 0 17 32 15 48 -1 0 16 48 17 16 -1 0 15 16 16 0 15 32 16 32 16 16 13 0
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0 128 0 -1 0 33 0 33 16 32 0 33 48 32 48 -1 0 34 0 33 32 -1 0 32 16 34 16 32 32 34 48 34 32 18 0
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0 128 0 -1 0 34 32 34 48 32 32 34 16 32 16 -1 0 33 32 34 0 -1 0 32 48 33 48 32 0 33 16 33 0 24 0
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0 128 0 -1 0 78 0 78 0 78 0 78 0 78 0 -1 0 78 0 78 0 -1 0 78 0 78 0 78 0 78 0 78 0 78 0
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BRUSHEND
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// Default tile types, 128 entries.
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TYPEBEGIN
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2 1 0 2 2 0 2 2 2 2 1 1 1 0 7 7
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7 7 7 8 6 4 4 6 3 3 3 2 4 1 4 7
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7 7 7 4 4 2 2 2 2 1 4 0 4 4 8 8
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2 4 4 4 4 4 4 4 9 9 6 9 6 4 4 9
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9 9 9 9 9 9 9 9 8 4 4 4 8 5 6 2
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2 2 2 2 2 2 2 2 2 2 0 0 0 0 0 0
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0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
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0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
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TYPEEND
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MISCEND
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// The features section. Used for Warzone scenarios to specify the feature stats file.
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//
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FEATURESBEGIN
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STATSDIR "Stats\" // Specifies the directory relative to the current working directory
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// where the stats file can be found.
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IMDDIR "Features\" // Specifies the directory relative to the current working directory.
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// where the IMD's can be found.
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TEXTDIR "TexPages\" // Specifies the directory relative to the current working directory
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// where the textures for all IMD's can be found.
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features.txt // Specifies the stats file which defines the features, this is the same
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// file ( or a copy of it ) that gets loaded into the game.
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FEATURESEND
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// The structure section. Used for Warzone scenarios to specify the structure stats file.
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//
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STRUCTURESBEGIN
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STATSDIR "Stats\" // Specifies the directory relative to the current working directory
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// where the stats file can be found.
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IMDDIR "Structs\" // Specifies the directory relative to the current working directory
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// where the IMD's can be found.
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TEXTDIR "TexPages\" // Specifies the directory relative to the current working directory
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// where the textures for all IMD's can be found.
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structures.txt // Specifies the stats file which defines the structures, this is the same
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// file ( or a copy of it ) that gets loaded into the game.
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STRUCTURESEND
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// The droid section. Used for Warzone scenarios to specify the droid stats file.
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//
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DROIDSBEGIN
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STATSDIR "Stats\" // Specifies the directory relative to the current working directory
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// where the stats file can be found.
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IMDDIR "Droids\" // Specifies the directory relative to the current working directory
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// where the IMD's can be found.
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TEXTDIR "Texpages\" // Specifies the directory relative to the current working directory
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// where the textures for all IMD's can be found.
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templates.txt // Specifies the stats file which defines droid templates, this is the same
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// file ( or a copy of it ) that gets loaded into the game.
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DROIDSEND
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// The objects section. All the objects for a Necromancy scenario go in here.
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//
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OBJECTSBEGIN
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STATSDIR "" // Specifies the directory relative to the current working directory
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// where the stats file can be found ( Currently not used in this section ).
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IMDDIR "Objects\" // Specifies the directory relative to the current working directory
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// where the IMD's and textures for the IMD's can be found.
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TEXTDIR "" // Specifies the directory relative to the current working directory
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// where the textures for all IMD's can be found.
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OBJECTSEND
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