warzone2100/lib/ivis_common/bitimage.h

31 lines
943 B
C

#ifndef __INCLUDED_BITIMAGE__
#define __INCLUDED_BITIMAGE__
typedef struct {
UWORD NumCluts;
UWORD *ClutIDs;
} CLUTLIST;
typedef void (*CLUTCALLBACK)(UWORD *clut);
UWORD iV_GetImageWidth(IMAGEFILE *ImageFile,UWORD ID);
UWORD iV_GetImageHeight(IMAGEFILE *ImageFile,UWORD ID);
UWORD iV_GetImageWidthNoCC(IMAGEFILE *ImageFile,UWORD ID);
UWORD iV_GetImageHeightNoCC(IMAGEFILE *ImageFile,UWORD ID);
SWORD iV_GetImageXOffset(IMAGEFILE *ImageFile,UWORD ID);
SWORD iV_GetImageYOffset(IMAGEFILE *ImageFile,UWORD ID);
UWORD iV_GetImageCenterX(IMAGEFILE *ImageFile,UWORD ID);
UWORD iV_GetImageCenterY(IMAGEFILE *ImageFile,UWORD ID);
IMAGEFILE *iV_LoadImageFile(char *FileData, UDWORD FileSize);
void iV_FreeImageFile(IMAGEFILE *ImageFile);
// Load a clut file into VRAM.
BOOL iV_LoadClut_PSX(UBYTE *Data,CLUTLIST **ClutList,BOOL HalfBright);
// Free up a clut list alloceted by iV_LoadClut_PSX.
void iV_FreeClut_PSX(CLUTLIST *ClutList);
#endif