warzone2100/lib/ivis_opengl/pieblitfunc.h

91 lines
3.1 KiB
C

/*
This file is part of Warzone 2100.
Copyright (C) 1999-2004 Eidos Interactive
Copyright (C) 2005-2011 Warzone 2100 Project
Warzone 2100 is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
Warzone 2100 is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Warzone 2100; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
/***************************************************************************/
/*
* pieBlitFunc.h
*
* patch for exisitng ivis rectangle draw functions.
*
*/
/***************************************************************************/
#ifndef _pieBlitFunc_h
#define _pieBlitFunc_h
/***************************************************************************/
#include "lib/framework/frame.h"
#include "lib/framework/string_ext.h"
#include "piedef.h"
/***************************************************************************/
/*
* Global Definitions
*/
/***************************************************************************/
#define NUM_BACKDROPS 7
#define BACKDROP_WIDTH 640
#define BACKDROP_HEIGHT 480
/* These are Qamly's hacks used for map previews. They need to be power of
* two sized until we clean up this mess properly. */
#define BACKDROP_HACK_WIDTH 512
#define BACKDROP_HACK_HEIGHT 512
/***************************************************************************/
/*
* Global Variables
*/
/***************************************************************************/
/***************************************************************************/
/*
* Global ProtoTypes
*/
/***************************************************************************/
extern void iV_Line(int x0, int y0, int x1, int y1, PIELIGHT colour);
extern void iV_Box(int x0,int y0, int x1, int y1, PIELIGHT colour);
extern void pie_BoxFill(int x0,int y0, int x1, int y1, PIELIGHT colour);
extern void iV_DrawImage(IMAGEFILE *ImageFile, UWORD ID, int x, int y);
void iV_DrawImageTc(IMAGEFILE *imageFile, unsigned id, unsigned idTc, int x, int y, PIELIGHT colour);
extern void iV_DrawImageRect(IMAGEFILE *ImageFile, UWORD ID, int x, int y, int Width, int Height);
extern void iV_TransBoxFill(float x0, float y0, float x1, float y1);
extern void pie_UniTransBoxFill(float x0, float y0, float x1, float y1, PIELIGHT colour);
extern bool pie_InitRadar(void);
extern bool pie_ShutdownRadar(void);
extern void pie_DownLoadRadar(UDWORD *buffer, int width, int height, bool filter);
extern void pie_RenderRadar(int x, int y, int width, int height);
extern void pie_UploadDisplayBuffer(void);
enum SCREENTYPE
{
SCREEN_RANDOMBDROP,
SCREEN_CREDITS,
SCREEN_MISSIONEND,
};
extern void pie_LoadBackDrop(SCREENTYPE screenType);
#endif //