warzone2100/lib/netplay
Buginator b095418a42 Fixes ticket: 369
Don't always assume that the (lobby) server will not be available, and give up on all future attempts.
We now reset the flag on NETclose().



git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7159 4a71c877-e1ca-e34f-864e-861f7616d084
2009-04-24 14:16:08 +02:00
..
Makefile.am * Wrap all file lists in the automake and win32 makefiles across lines such that there's only one file on each line 2008-10-13 13:04:37 +00:00
makefile.win32 * Wrap all file lists in the automake and win32 makefiles across lines such that there's only one file on each line 2008-10-13 13:04:37 +00:00
netjoin_stub.c Bump copyright 2009-02-10 18:01:48 +00:00
netlog.c Version checking code. 2009-04-12 14:12:06 +02:00
netlog.h Bump copyright 2009-02-10 18:01:48 +00:00
netplay.c Fixes ticket: 369 2009-04-24 14:16:08 +02:00
netplay.h * Add functions for retrieving the masterserver's hostname and port and game hosting port 2009-04-20 15:31:23 +02:00
netplay.vcproj Get rid of unnecessary warnings when compiling release build using MSVC. 2008-04-01 15:56:39 +00:00
nettypes.c Get the size of a variable using "sizeof", not using the array size that was used for that variable (as the connection between the two is only obvious in the variable's declaration) 2009-04-18 22:39:51 +02:00
nettypes.h Bump copyright 2009-02-10 18:01:48 +00:00