180 lines
5.9 KiB
C
180 lines
5.9 KiB
C
/*
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This file is part of Warzone 2100.
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Copyright (C) 1999-2004 Eidos Interactive
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Copyright (C) 2005-2007 Warzone Resurrection Project
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Warzone 2100 is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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Warzone 2100 is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Warzone 2100; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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/***************************************************************************/
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/*
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* piedef.h
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*
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* type defines for all pumpkin image library functions.
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*
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*/
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/***************************************************************************/
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#ifndef _piedef_h
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#define _piedef_h
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/***************************************************************************/
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#include "lib/framework/frame.h"
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#include "ivisdef.h"
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#include "ivispatch.h"
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/***************************************************************************/
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/*
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* Global Definitions (CONSTANTS)
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*/
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/***************************************************************************/
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#define DEG_360 65536
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#define DEG_1 (DEG_360/360)
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#define DEG_2 (DEG_360/180)
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#define DEG_60 (DEG_360/6)
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#define DEG(X) (DEG_1 * (X))
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#define FP12_SHIFT 12
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#define FP12_MULTIPLIER (1<<12)
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#define STRETCHED_Z_SHIFT 10 //stretchs z range for (1000 to 4000) to (8000 to 32000)
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#define MAX_Z (32000.0f) //raised to 32000 from 6000 when stretched
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#define INV_MAX_Z (0.00003125f) //1/32000
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#define MIN_STRETCHED_Z 256
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#define LONG_WAY (1<<15)
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#define LONG_TEST (1<<14)
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#define INTERFACE_DEPTH (MAX_Z - 1.0f)
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#define INTERFACE_DEPTH_3DFX (65535)
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#define INV_INTERFACE_DEPTH_3DFX (1.0f/65535.0f)
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#define BUTTON_DEPTH (2000) //will be stretched to 16000
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#define TEXTURE_SIZE (256.0f)
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#define INV_TEX_SIZE (0.00390625f)
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#define MAX_FILE_PATH 256
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#define pie_MAX_POLY_SIZE 16
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//Effects
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#define pie_MAX_BRIGHT_LEVEL 255
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#define pie_BRIGHT_LEVEL_200 200
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#define pie_BRIGHT_LEVEL_180 180
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#define pie_DROID_BRIGHT_LEVEL 192
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//Render style flags for all pie draw functions
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#define pie_TRANSLUCENT 0x2
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#define pie_ADDITIVE 0x4
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#define pie_NO_BILINEAR 0x8
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#define pie_HEIGHT_SCALED 0x10
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#define pie_RAISE 0x20
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#define pie_BUTTON 0x40
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#define pie_SHADOW 0x80
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#define pie_STATIC_SHADOW 0x100
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#define pie_RAISE_SCALE 256
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#define pie_MAX_POINTS 512
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#define pie_MAX_POLYS 512
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#define pie_MAX_POLY_VERTS 10
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#define pie_FILLRED 16
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#define pie_FILLGREEN 16
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#define pie_FILLBLUE 128
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#define pie_FILLTRANS 128
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#define MAX_UB_LIGHT ((UBYTE)255)
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#define MIN_UB_LIGHT ((UBYTE)0)
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#define MAX_LIGHT 0xffffffff
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/***************************************************************************/
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/*
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* Global Definitions (MACROS)
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*/
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/***************************************************************************/
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#define pie_ADDLIGHT(l,x) \
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(((l)->byte.r > (MAX_UB_LIGHT - (x))) ? ((l)->byte.r = MAX_UB_LIGHT) : ((l)->byte.r +=(x))); \
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(((l)->byte.g > (MAX_UB_LIGHT - (x))) ? ((l)->byte.g = MAX_UB_LIGHT) : ((l)->byte.g +=(x))); \
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(((l)->byte.b > (MAX_UB_LIGHT - (x))) ? ((l)->byte.b = MAX_UB_LIGHT) : ((l)->byte.b +=(x)));
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#define pie_SUBTRACTLIGHT(l,x) \
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(((l->byte.r) < (x)) ? ((l->byte.r) = MIN_UB_LIGHT) : ((l->byte.r) -=(x))); \
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(((l->byte.g) < (x)) ? ((l->byte.g) = MIN_UB_LIGHT) : ((l->byte.g) -=(x))); \
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(((l->byte.b) < (x)) ? ((l->byte.b) = MIN_UB_LIGHT) : ((l->byte.b) -=(x)));
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/***************************************************************************/
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/*
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* Global Definitions (STRUCTURES)
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*/
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/***************************************************************************/
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#ifdef __BIG_ENDIAN__
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typedef struct {UBYTE a, r, g, b;} PIELIGHTBYTES; //for byte fields in a DWORD
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#else
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typedef struct {UBYTE b, g, r, a;} PIELIGHTBYTES; //for byte fields in a DWORD
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#endif
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typedef union {PIELIGHTBYTES byte; UDWORD argb;} PIELIGHT;
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typedef struct {UBYTE r, g, b, a;} PIEVERTLIGHT;
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typedef struct {SDWORD sx, sy, sz; UWORD tu, tv; PIELIGHT light, specular;} PIEVERTEX;
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typedef struct {SWORD x, y, w, h;} PIERECT; //screen rectangle
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typedef struct {SDWORD texPage; SWORD tu, tv, tw, th;} PIEIMAGE; //an area of texture
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typedef struct {UDWORD pieFlag; PIELIGHT colour, specular; UBYTE light, trans, scale, height;} PIESTYLE; //render style for pie draw functions
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typedef struct {long n; char msge[240];} iError;
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typedef Sint32 fixed;
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// This is the new resource loaded structure (TEXPAGE)
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typedef struct
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{
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iTexture *Texture;
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iPalette *Palette;
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} TEXTUREPAGE;
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typedef struct {
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UDWORD flags;
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SDWORD nVrts;
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PIEVERTEX *pVrts;
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iTexAnim *pTexAnim;
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} PIEPOLY;
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/***************************************************************************/
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/*
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* Global Variables
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*/
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/***************************************************************************/
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/***************************************************************************/
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/*
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* Global ProtoTypes
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*/
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/***************************************************************************/
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extern void pie_Draw3DShape(iIMDShape *shape, int frame, int team, UDWORD colour, UDWORD specular, int pieFlag, int pieData);
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extern void pie_DrawImage(PIEIMAGE *image, PIERECT *dest, PIESTYLE *style);
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extern void pie_DrawImage270( PIEIMAGE *image, PIERECT *dest );
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extern void pie_DrawTexTriangle(PIEVERTEX *aVrts, void* psEffects);
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extern void pie_GetResetCounts(SDWORD* pPieCount, SDWORD* pTileCount, SDWORD* pPolyCount, SDWORD* pStateCount);
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void pie_BeginLighting(float x, float y, float z);
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void pie_EndLighting(void);
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void pie_RemainingPasses(void);
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void pie_CleanUp( void );
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#endif // _piedef_h
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