05156439fd
* Mark some global pointers/vars for static linkage (the less global, and more local they are, the better!) * Add include guards to some files * Some code cleanup: braces on their own line * loadFile2 now doesn't free memory it didn't allocate itself anymore * Use decent assertion expressions for some asserts (e.g. !"string", so that debuggers actually display something more interesting than 'FALSE') * Don't assert(pointed_to_data != 0xdddddddd) since that method of detecting usage of dangling pointers only works with MSVC, while MSVC's free() probably (i.e. if it is sane) implementation does this check itself already git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1855 4a71c877-e1ca-e34f-864e-861f7616d084 |
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.. | ||
framework | ||
gamelib | ||
ivis_common | ||
ivis_opengl | ||
netplay | ||
script | ||
sequence | ||
sound | ||
widget | ||
Makefile.am | ||
Makefile.raw |