warzone2100/lib
Per Inge Mathisen 8937d19e43 Free texture data from normal memory immediately after uploading to VRAM.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2223 4a71c877-e1ca-e34f-864e-861f7616d084
2007-07-27 16:57:41 +00:00
..
framework Revisit data loading (image/texture related) and remove unecessary fVertex pietype. 2007-07-25 22:37:48 +00:00
gamelib * Make audio_SetTrackVals return the track ID number rather than write it into a pointer given as parameter (failure is now indicated by a zero value instead; non-zero indicates success) 2007-07-13 23:39:40 +00:00
ivis_common Free texture data from normal memory immediately after uploading to VRAM. 2007-07-27 16:57:41 +00:00
ivis_opengl Free texture data from normal memory immediately after uploading to VRAM. 2007-07-27 16:57:41 +00:00
netplay Move a lot of code around for cleanup. 2007-07-25 15:31:27 +00:00
script Fix signedness warning 2007-07-15 15:59:54 +00:00
sequence * Remove some rather useless debugging printf statements 2007-07-21 14:12:49 +00:00
sound * Remove duplicated function sound_TrackAudibleRadius (was an unused duplicate of sound_GetTrackAudibleRadius) 2007-07-14 19:56:10 +00:00
widget Fix crash in design screen if we draw a weapon component that is really really big. 2007-07-25 22:17:04 +00:00
Makefile.am Remove ivis02 (software renderer) 2006-07-22 22:23:43 +00:00
Makefile.raw New Makefile.raw system, works with MinGW/Windows environment and Linux also. 2006-07-21 21:48:55 +00:00