302 lines
7.5 KiB
C
302 lines
7.5 KiB
C
/*
|
|
This file is part of Warzone 2100.
|
|
Copyright (C) 1999-2004 Eidos Interactive
|
|
Copyright (C) 2005-2007 Warzone Resurrection Project
|
|
|
|
Warzone 2100 is free software; you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation; either version 2 of the License, or
|
|
(at your option) any later version.
|
|
|
|
Warzone 2100 is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with Warzone 2100; if not, write to the Free Software
|
|
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
|
*/
|
|
/***************************************************************************/
|
|
/*
|
|
* Animobj.c
|
|
*
|
|
* Anim object functions
|
|
*
|
|
* Gareth Jones 14/11/97
|
|
*/
|
|
/***************************************************************************/
|
|
|
|
#include <string.h>
|
|
|
|
#include "lib/framework/frame.h"
|
|
#include "hashtabl.h"
|
|
#include "gtime.h"
|
|
#include "animobj.h"
|
|
|
|
/***************************************************************************/
|
|
|
|
/* allocation sizes for anim object table */
|
|
#define ANIM_OBJ_INIT 100
|
|
#define ANIM_OBJ_EXT 20
|
|
|
|
|
|
/* max number of slots in hash table - prime numbers are best because hash
|
|
* function used here is modulous of object pointer with table size -
|
|
* prime number nearest 500 is 499.
|
|
* Table of nearest primes in Binstock+Rex, "Practical Algorithms" p 91.
|
|
*/
|
|
#define ANIM_HASH_TABLE_SIZE 499
|
|
|
|
/* Allocation sizes for the anim heap */
|
|
#define ANIM_INIT 10
|
|
#define ANIM_EXT 5
|
|
|
|
/***************************************************************************/
|
|
/* global variables */
|
|
|
|
static HASHTABLE *g_pAnimObjTable = NULL;
|
|
static ANIMOBJDIEDTESTFUNC g_pDiedFunc = NULL;
|
|
|
|
/***************************************************************************/
|
|
/* local functions */
|
|
|
|
static UDWORD animObj_HashFunction(intptr_t iKey1, intptr_t iKey2);
|
|
static void animObj_HashFreeElementFunc( void * psElement );
|
|
|
|
/***************************************************************************/
|
|
/*
|
|
* Anim functions
|
|
*/
|
|
/***************************************************************************/
|
|
|
|
BOOL
|
|
animObj_Init( ANIMOBJDIEDTESTFUNC pDiedFunc )
|
|
{
|
|
SDWORD iSize = sizeof(ANIM_OBJECT);
|
|
|
|
/* allocate hashtable */
|
|
hashTable_Create( &g_pAnimObjTable, ANIM_HASH_TABLE_SIZE,
|
|
ANIM_OBJ_INIT, ANIM_OBJ_EXT, iSize );
|
|
|
|
/* set local hash table functions */
|
|
hashTable_SetHashFunction( g_pAnimObjTable, animObj_HashFunction );
|
|
hashTable_SetFreeElementFunction(g_pAnimObjTable, animObj_HashFreeElementFunc);
|
|
|
|
/* set global died test function */
|
|
g_pDiedFunc = pDiedFunc;
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
/***************************************************************************/
|
|
|
|
BOOL
|
|
animObj_Shutdown( void )
|
|
{
|
|
/* destroy hash table */
|
|
hashTable_Destroy( g_pAnimObjTable );
|
|
g_pAnimObjTable = NULL;
|
|
g_pDiedFunc = NULL;
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
/***************************************************************************/
|
|
|
|
void
|
|
animObj_SetDoneFunc( ANIM_OBJECT *psObj, ANIMOBJDONEFUNC pDoneFunc )
|
|
{
|
|
psObj->pDoneFunc = pDoneFunc;
|
|
}
|
|
|
|
/***************************************************************************/
|
|
/*
|
|
* animObj_HashFunction
|
|
*
|
|
* Takes object pointer and id and returns hashed index
|
|
*/
|
|
/***************************************************************************/
|
|
|
|
static UDWORD
|
|
animObj_HashFunction(intptr_t iKey1, intptr_t iKey2)
|
|
{
|
|
return (iKey1 + iKey2)%ANIM_HASH_TABLE_SIZE;
|
|
}
|
|
|
|
/***************************************************************************/
|
|
|
|
static void
|
|
animObj_HashFreeElementFunc( void * psElement )
|
|
{
|
|
#ifdef DEBUG
|
|
ANIM_OBJECT *psObj = (ANIM_OBJECT *) psElement;
|
|
|
|
ASSERT( psObj != NULL,
|
|
"animObj_HashFreeElementFunc: object pointer invalid\n" );
|
|
#endif
|
|
}
|
|
|
|
/***************************************************************************/
|
|
|
|
void
|
|
animObj_Update( void )
|
|
{
|
|
ANIM_OBJECT *psObj;
|
|
SDWORD dwTime;
|
|
BOOL bRemove;
|
|
|
|
psObj = (ANIM_OBJECT*)hashTable_GetFirst( g_pAnimObjTable );
|
|
|
|
while ( psObj != NULL )
|
|
{
|
|
bRemove = FALSE;
|
|
|
|
/* test whether parent object has died */
|
|
if ( g_pDiedFunc != NULL )
|
|
{
|
|
bRemove = (g_pDiedFunc) (psObj->psParent);
|
|
}
|
|
|
|
/* remove any expired (non-looping) animations */
|
|
if ( (bRemove == FALSE) && (psObj->uwCycles != 0) )
|
|
{
|
|
dwTime = gameTime - psObj->udwStartTime - psObj->udwStartDelay;
|
|
|
|
if ( dwTime > (psObj->psAnim->uwAnimTime*psObj->uwCycles) )
|
|
{
|
|
/* fire callback if set */
|
|
if ( psObj->pDoneFunc != NULL )
|
|
{
|
|
(psObj->pDoneFunc) (psObj);
|
|
}
|
|
|
|
bRemove = TRUE;
|
|
}
|
|
}
|
|
|
|
/* remove object if flagged */
|
|
if ( bRemove == TRUE )
|
|
{
|
|
if ( hashTable_RemoveElement( g_pAnimObjTable, psObj,
|
|
(intptr_t) psObj->psParent, psObj->psAnim->uwID ) == FALSE )
|
|
{
|
|
debug( LOG_ERROR, "animObj_Update: couldn't remove anim obj\n" );
|
|
abort();
|
|
}
|
|
}
|
|
|
|
psObj = (ANIM_OBJECT*)hashTable_GetNext( g_pAnimObjTable );
|
|
}
|
|
}
|
|
|
|
/***************************************************************************/
|
|
/*
|
|
* anim_Add
|
|
*
|
|
* uwCycles=0 for infinite looping
|
|
*/
|
|
/***************************************************************************/
|
|
|
|
ANIM_OBJECT *
|
|
animObj_Add( void *pParentObj, int iAnimID,
|
|
UDWORD udwStartDelay, UWORD uwCycles )
|
|
{
|
|
ANIM_OBJECT *psObj;
|
|
BASEANIM *psAnim = anim_GetAnim( (UWORD) iAnimID );
|
|
UWORD i, uwObj;
|
|
|
|
ASSERT( psAnim != NULL,
|
|
"anim_AddAnimObject: anim id %i not found\n", iAnimID );
|
|
|
|
/* get object from table */
|
|
psObj = (ANIM_OBJECT*)hashTable_GetElement( g_pAnimObjTable );
|
|
|
|
if (psObj==NULL)
|
|
{
|
|
debug(LOG_ERROR, "animObj_Add: No room in hash table");
|
|
return(NULL);
|
|
}
|
|
|
|
/* init object */
|
|
psObj->uwID = (UWORD) iAnimID;
|
|
psObj->psAnim = (ANIM3D *) psAnim;
|
|
psObj->udwStartTime = gameTime;
|
|
psObj->udwStartDelay = udwStartDelay;
|
|
psObj->uwCycles = uwCycles;
|
|
psObj->bVisible = TRUE;
|
|
psObj->psParent = pParentObj;
|
|
psObj->pDoneFunc = NULL;
|
|
|
|
/* allocate component objects */
|
|
if ( psAnim->animType == ANIM_3D_TRANS )
|
|
{
|
|
uwObj = psAnim->uwObj;
|
|
}
|
|
else
|
|
{
|
|
uwObj = psAnim->uwStates;
|
|
}
|
|
|
|
if ( uwObj > ANIM_MAX_COMPONENTS )
|
|
{
|
|
debug( LOG_ERROR, "animObj_Add: number of components too small\n" );
|
|
abort();
|
|
}
|
|
|
|
/* set parent pointer and shape pointer */
|
|
for ( i=0; i<uwObj; i++ )
|
|
{
|
|
psObj->apComponents[i].psParent = pParentObj;
|
|
psObj->apComponents[i].psShape = psObj->psAnim->apFrame[i];
|
|
}
|
|
|
|
/* insert object in table by parent */
|
|
hashTable_InsertElement(g_pAnimObjTable, psObj, (intptr_t) pParentObj, iAnimID);
|
|
|
|
return psObj;
|
|
}
|
|
|
|
|
|
/***************************************************************************/
|
|
|
|
ANIM_OBJECT *
|
|
animObj_GetFirst( void )
|
|
{
|
|
ANIM_OBJECT *psObj;
|
|
|
|
psObj = (ANIM_OBJECT *) hashTable_GetFirst( g_pAnimObjTable );
|
|
|
|
return psObj;
|
|
}
|
|
|
|
/***************************************************************************/
|
|
|
|
ANIM_OBJECT *
|
|
animObj_GetNext( void )
|
|
{
|
|
return (ANIM_OBJECT*)hashTable_GetNext( g_pAnimObjTable );
|
|
}
|
|
|
|
/***************************************************************************/
|
|
|
|
ANIM_OBJECT *
|
|
animObj_Find( void *pParentObj, int iAnimID )
|
|
{
|
|
return (ANIM_OBJECT*)hashTable_FindElement(g_pAnimObjTable, (intptr_t) pParentObj, iAnimID);
|
|
}
|
|
|
|
/***************************************************************************/
|
|
|
|
BOOL
|
|
animObj_Remove( ANIM_OBJECT **ppsObj, int iAnimID )
|
|
{
|
|
BOOL bRemOK = hashTable_RemoveElement(g_pAnimObjTable, *ppsObj, (intptr_t)(*ppsObj)->psParent, iAnimID);
|
|
//init the animation
|
|
*ppsObj = NULL;
|
|
|
|
return bRemOK;
|
|
}
|
|
|
|
/***************************************************************************/
|