536 lines
16 KiB
C++
536 lines
16 KiB
C++
/*
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Copyright (C) 2008 by Warzone Resurrection Team
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as
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published by the Free Software Foundation, either version 3 of the
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License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU Lessser General Public
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License along with this program. If not, see
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<http://www.gnu.org/licenses/>.
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*/
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#include "qwzm.h"
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QConnectorViewer::QConnectorViewer(QWidget *parent)
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: QDialog(parent), Ui_ConnectorView()
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{
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setupUi(this);
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connect(pushButtonClose, SIGNAL(pressed()), this, SLOT(hide()));
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// connect(pushButtonPrepend, SIGNAL(pressed()), parent, SLOT(prependConnector()));
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// connect(pushButtonAppend, SIGNAL(pressed()), parent, SLOT(appendConnector()));
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// connect(pushButtonRemove, SIGNAL(pressed()), parent, SLOT(removeConnector()));
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}
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void QConnectorViewer::setModel(QStandardItemModel *model)
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{
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tableView->setModel(model);
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tableView->setSelectionMode(QAbstractItemView::SingleSelection);
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tableView->setSelectionBehavior(QAbstractItemView::SelectRows);
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}
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QModelIndex QConnectorViewer::selectedIndex()
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{
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return tableView->currentIndex();
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}
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void QConnectorViewer::setSelectedIndex(int idx)
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{
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tableView->setCurrentIndex(tableView->model()->index(idx, 0));
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}
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void QConnectorViewer::updateModel()
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{
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tableView->resizeColumnsToContents();
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}
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QConnectorViewer::~QConnectorViewer()
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{
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}
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QAnimViewer::QAnimViewer(QWidget *parent)
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: QDialog(parent), Ui_AnimationView()
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{
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setupUi(this);
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connect(pushButtonClose, SIGNAL(pressed()), this, SLOT(hide()));
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connect(pushButtonPrepend, SIGNAL(pressed()), parent, SLOT(prependFrame()));
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connect(pushButtonAppend, SIGNAL(pressed()), parent, SLOT(appendFrame()));
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connect(pushButtonRemove, SIGNAL(pressed()), parent, SLOT(removeFrame()));
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}
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void QAnimViewer::setModel(QStandardItemModel *model)
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{
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tableViewAnimation->setModel(model);
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tableViewAnimation->setSelectionMode(QAbstractItemView::SingleSelection);
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tableViewAnimation->setSelectionBehavior(QAbstractItemView::SelectRows);
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}
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QModelIndex QAnimViewer::selectedIndex()
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{
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return tableViewAnimation->currentIndex();
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}
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void QAnimViewer::setSelectedIndex(int idx)
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{
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tableViewAnimation->setCurrentIndex(tableViewAnimation->model()->index(idx, 0));
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}
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void QAnimViewer::updateModel()
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{
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tableViewAnimation->resizeColumnsToContents();
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}
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QAnimViewer::~QAnimViewer()
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{
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}
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QWzmViewer::QWzmViewer(QWidget *parent)
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: QMainWindow(parent), Ui::QWZM()
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{
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psModel = NULL;
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QTimer *timer = new QTimer(this);
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setupUi(this);
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connect(timer, SIGNAL(timeout()), this, SLOT(tick()));
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connect(actionQuit, SIGNAL(triggered()), qApp, SLOT(quit()));
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connect(actionSave, SIGNAL(triggered()), this, SLOT(save()));
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connect(actionSaveAs, SIGNAL(triggered()), this, SLOT(saveAs()));
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connect(actionImport_3DS, SIGNAL(triggered()), this, SLOT(open3DS()));
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connect(actionOpenWZM, SIGNAL(triggered()), this, SLOT(openWZM()));
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connect(actionImport_PIE, SIGNAL(triggered()), this, SLOT(openPIE()));
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connect(actionWireframe, SIGNAL(triggered()), this, SLOT(toggleWireframe()));
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connect(actionHelp, SIGNAL(triggered()), glView, SLOT(help()));
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connect(actionAxis, SIGNAL(triggered()), glView, SLOT(toggleAxisIsDrawn()));
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connect(actionCulling, SIGNAL(triggered()), this, SLOT(toggleCulling()));
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connect(actionAnimation, SIGNAL(triggered()), this, SLOT(toggleAnimation()));
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connect(actionScaleModel, SIGNAL(triggered()), this, SLOT(toggleScale()));
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connect(comboBoxTeam, SIGNAL(currentIndexChanged(int)), this, SLOT(setTeam(int)));
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connect(comboBoxSelectedMesh, SIGNAL(currentIndexChanged(int)), this, SLOT(setMesh(int)));
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connect(actionSwapYZ, SIGNAL(triggered()), this, SLOT(toggleSwapYZ()));
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connect(actionReverseWinding, SIGNAL(triggered()), this, SLOT(toggleReverseWinding()));
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connect(actionFlipVerticalTexCoords, SIGNAL(triggered()), this, SLOT(toggleFlipVerticalTexCoords()));
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connect(actionEditFrames, SIGNAL(triggered()), this, SLOT(toggleEditAnimation()));
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connect(actionEditConnectors, SIGNAL(triggered()), this, SLOT(toggleEditConnectors()));
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// Set defaults
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toggleAnimation();
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actionSave->setEnabled(false);
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actionSaveAs->setEnabled(false);
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connectorView = new QConnectorViewer(this);
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connectors.setColumnCount(4);
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connectors.setHeaderData(0, Qt::Horizontal, QString("X"));
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connectors.setHeaderData(1, Qt::Horizontal, QString("Y"));
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connectors.setHeaderData(2, Qt::Horizontal, QString("Z"));
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connectors.setHeaderData(3, Qt::Horizontal, QString("Type"));
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connectorView->setModel(&connectors);
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animView = new QAnimViewer(this);
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anim.setColumnCount(8);
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anim.setHeaderData(0, Qt::Horizontal, QString("Time"));
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anim.setHeaderData(1, Qt::Horizontal, QString("Tex"));
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anim.setHeaderData(2, Qt::Horizontal, QString("Trs X"));
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anim.setHeaderData(3, Qt::Horizontal, QString("Trs Y"));
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anim.setHeaderData(4, Qt::Horizontal, QString("Trs Z"));
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anim.setHeaderData(5, Qt::Horizontal, QString("Rot X"));
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anim.setHeaderData(6, Qt::Horizontal, QString("Rot Y"));
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anim.setHeaderData(7, Qt::Horizontal, QString("Rot Z"));
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animView->setModel(&anim);
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timer->start(25);
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}
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QWzmViewer::~QWzmViewer()
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{
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}
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void QWzmViewer::toggleEditAnimation()
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{
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animView->show();
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}
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void QWzmViewer::toggleEditConnectors()
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{
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connectorView->show();
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}
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void QWzmViewer::setTeam(int index)
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{
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glView->setTeam(index);
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}
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void QWzmViewer::toggleScale()
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{
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double result = QInputDialog::getDouble(this, tr("Choose scale factor"), tr("Factor:") );
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qWarning("TODO: %f", result);
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}
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void QWzmViewer::toggleSwapYZ()
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{
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qWarning("TODO");
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}
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void QWzmViewer::toggleReverseWinding()
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{
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qWarning("TODO");
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}
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void QWzmViewer::toggleFlipVerticalTexCoords()
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{
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qWarning("TODO");
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}
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void QWzmViewer::tick()
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{
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int currentMesh = comboBoxSelectedMesh->currentIndex();
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if (psModel)
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{
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MESH *psMesh = &psModel->mesh[currentMesh];
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psMesh->currentFrame = animView->selectedIndex().row();
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}
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glView->updateGL();
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if (psModel && actionAnimation->isChecked())
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{
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MESH *psMesh = &psModel->mesh[currentMesh];
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animView->setSelectedIndex(psMesh->currentFrame);
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}
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}
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void QWzmViewer::toggleCulling()
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{
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if (actionCulling->isChecked())
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{
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glEnable(GL_CULL_FACE);
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}
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else
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{
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glDisable(GL_CULL_FACE);
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}
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}
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void QWzmViewer::toggleAnimation()
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{
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// Reset animation on start because it might be out of sync
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if (psModel && actionAnimation->isChecked())
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{
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animView->setSelectedIndex(0);
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for (int i = 0; i < psModel->meshes; i++)
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{
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MESH *psMesh = &psModel->mesh[i];
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psMesh->currentFrame = 0;
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psMesh->lastChange = 0;
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}
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}
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glView->setAnimation(actionAnimation->isChecked());
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}
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void QWzmViewer::toggleWireframe()
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{
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if (actionWireframe->isChecked())
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{
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glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
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}
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else
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{
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glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
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}
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}
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void QWzmViewer::saveAs()
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{
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if (psModel)
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{
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filename = QFileDialog::getSaveFileName(this, tr("Choose output file"), QString::null, QString::null);
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actionSave->setEnabled(true);
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save();
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}
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}
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void QWzmViewer::save()
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{
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if (filename != "" && psModel)
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{
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if (saveModel(filename.toAscii().constData(), psModel) != 0)
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{
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QMessageBox::critical(this, tr("Oops..."), "Could not save model", QMessageBox::Ok, QMessageBox::NoButton, QMessageBox::NoButton);
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}
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}
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}
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void QWzmViewer::rowsChanged(const QModelIndex &parent, int start, int end)
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{
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reloadFrames();
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}
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void QWzmViewer::dataChanged(const QModelIndex &first, const QModelIndex &last)
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{
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reloadFrames();
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}
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// Load animation frames from UI model into WZM drawing model
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void QWzmViewer::reloadFrames()
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{
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MESH *psMesh = &psModel->mesh[comboBoxSelectedMesh->currentIndex()];
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// Reallocate frames
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psMesh->frames = anim.rowCount();
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free(psMesh->frameArray);
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psMesh->frameArray = (FRAME *)malloc(sizeof(FRAME) * psMesh->frames);
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for (int i = 0; i < psMesh->frames; i++)
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{
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FRAME *psFrame = &psMesh->frameArray[i];
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psFrame->timeSlice = anim.data(anim.index(i, 0, QModelIndex())).toDouble();
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psFrame->textureArray = anim.data(anim.index(i, 1, QModelIndex())).toInt();
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psFrame->translation.x = anim.data(anim.index(i, 2, QModelIndex())).toDouble();
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psFrame->translation.y = anim.data(anim.index(i, 3, QModelIndex())).toDouble();
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psFrame->translation.z = anim.data(anim.index(i, 4, QModelIndex())).toDouble();
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psFrame->rotation.x = anim.data(anim.index(i, 5, QModelIndex())).toDouble();
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psFrame->rotation.y = anim.data(anim.index(i, 6, QModelIndex())).toDouble();
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psFrame->rotation.z = anim.data(anim.index(i, 7, QModelIndex())).toDouble();
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}
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}
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void QWzmViewer::prependFrame()
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{
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QModelIndex index = animView->selectedIndex();
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animLock();
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anim.insertRow(index.row());
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anim.setData(anim.index(index.row(), 0, QModelIndex()), QString::number(0.1));
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anim.setData(anim.index(index.row(), 1, QModelIndex()), QString::number(0));
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anim.setData(anim.index(index.row(), 2, QModelIndex()), QString::number(0.0));
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anim.setData(anim.index(index.row(), 3, QModelIndex()), QString::number(0.0));
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anim.setData(anim.index(index.row(), 4, QModelIndex()), QString::number(0.0));
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anim.setData(anim.index(index.row(), 5, QModelIndex()), QString::number(0.0));
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anim.setData(anim.index(index.row(), 6, QModelIndex()), QString::number(0.0));
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animUnlock(); // act on last change only
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anim.setData(anim.index(index.row(), 7, QModelIndex()), QString::number(0.0));
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}
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void QWzmViewer::appendFrame()
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{
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QModelIndex index = animView->selectedIndex();
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int idx = index.row() + 1;
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animLock();
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anim.insertRow(idx);
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anim.setData(anim.index(idx, 0, QModelIndex()), QString::number(0.1));
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anim.setData(anim.index(idx, 1, QModelIndex()), QString::number(0));
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anim.setData(anim.index(idx, 2, QModelIndex()), QString::number(0.0));
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anim.setData(anim.index(idx, 3, QModelIndex()), QString::number(0.0));
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anim.setData(anim.index(idx, 4, QModelIndex()), QString::number(0.0));
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anim.setData(anim.index(idx, 5, QModelIndex()), QString::number(0.0));
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anim.setData(anim.index(idx, 6, QModelIndex()), QString::number(0.0));
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animUnlock(); // act on last change only
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anim.setData(anim.index(idx, 7, QModelIndex()), QString::number(0.0));
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}
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void QWzmViewer::removeFrame()
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{
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QModelIndex index = animView->selectedIndex();
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anim.removeRow(index.row());
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}
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void QWzmViewer::animLock()
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{
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// Prevent backscatter
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disconnect(&anim, SIGNAL(dataChanged(const QModelIndex &, const QModelIndex &)), this, SLOT(dataChanged(const QModelIndex &, const QModelIndex &)));
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disconnect(&anim, SIGNAL(rowsRemoved(const QModelIndex &, int, int)), this, SLOT(rowsChanged(const QModelIndex &, int, int)));
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disconnect(&anim, SIGNAL(rowsInserted(const QModelIndex &, int, int)), this, SLOT(rowsChanged(const QModelIndex &, int, int)));
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}
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void QWzmViewer::animUnlock()
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{
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connect(&anim, SIGNAL(dataChanged(const QModelIndex &, const QModelIndex &)), this, SLOT(dataChanged(const QModelIndex &, const QModelIndex &)));
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connect(&anim, SIGNAL(rowsRemoved(const QModelIndex &, int, int)), this, SLOT(rowsChanged(const QModelIndex &, int, int)));
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connect(&anim, SIGNAL(rowsInserted(const QModelIndex &, int, int)), this, SLOT(rowsChanged(const QModelIndex &, int, int)));
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}
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void QWzmViewer::setMesh(int index)
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{
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if (index < 0)
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{
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return;
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}
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MESH *psMesh = &psModel->mesh[index];
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// Refresh frame view
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animLock();
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anim.setRowCount(psMesh->frames);
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for (int i = 0; i < psMesh->frames; i++)
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{
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FRAME *psFrame = &psMesh->frameArray[i];
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anim.setData(anim.index(i, 0, QModelIndex()), QString::number(psFrame->timeSlice));
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anim.setData(anim.index(i, 1, QModelIndex()), QString::number(psFrame->textureArray));
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anim.setData(anim.index(i, 2, QModelIndex()), QString::number(psFrame->translation.x));
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anim.setData(anim.index(i, 3, QModelIndex()), QString::number(psFrame->translation.y));
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anim.setData(anim.index(i, 4, QModelIndex()), QString::number(psFrame->translation.z));
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anim.setData(anim.index(i, 5, QModelIndex()), QString::number(psFrame->rotation.x));
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anim.setData(anim.index(i, 6, QModelIndex()), QString::number(psFrame->rotation.y));
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anim.setData(anim.index(i, 7, QModelIndex()), QString::number(psFrame->rotation.z));
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}
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animView->updateModel();
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animView->setSelectedIndex(psMesh->currentFrame);
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animUnlock();
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// Refresh connector view
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connectors.setRowCount(psMesh->connectors);
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for (int i = 0; i < psMesh->connectors; i++)
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{
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connectors.setData(connectors.index(i, 0, QModelIndex()), QString::number(psMesh->connectorArray[i].pos.x));
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connectors.setData(connectors.index(i, 1, QModelIndex()), QString::number(psMesh->connectorArray[i].pos.y));
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connectors.setData(connectors.index(i, 2, QModelIndex()), QString::number(psMesh->connectorArray[i].pos.z));
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connectors.setData(connectors.index(i, 4, QModelIndex()), QString::number(psMesh->connectorArray[i].type)); // TODO, dropdown box
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}
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}
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void QWzmViewer::setModel(QFileInfo &texPath)
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{
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psModel->pixmap = readPixmap(texPath.absoluteFilePath().toAscii().constData());
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if (!psModel->pixmap)
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{
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QMessageBox::critical(this, tr("Oops..."), "Could not read texture", QMessageBox::Ok, QMessageBox::NoButton, QMessageBox::NoButton);
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psModel = NULL;
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return;
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}
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glView->setModel(psModel);
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comboBoxTeam->setCurrentIndex(0);
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actionSave->setEnabled(false);
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actionSaveAs->setEnabled(true);
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comboBoxSelectedMesh->setMaxCount(0); // delete previous
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comboBoxSelectedMesh->setMaxCount(psModel->meshes);
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for (int i = 0; i < psModel->meshes; i++)
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{
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comboBoxSelectedMesh->insertItem(i, QString::number(i));
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}
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comboBoxSelectedMesh->setCurrentIndex(0);
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setMesh(0);
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}
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void QWzmViewer::open3DS()
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{
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QString model = QFileDialog::getOpenFileName(this, tr("Choose 3DS file"), QString::null, tr("3DS models (*.3ds)"));
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if (model != "")
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{
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load3DS(model);
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if (psModel)
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{
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QFileInfo texPath(psModel->texPath);
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if (!texPath.exists())
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{
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texPath.setFile(QString("../../data/base/texpages/"), psModel->texPath);
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if (!texPath.exists())
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{
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texPath.setFile(QFileDialog::getOpenFileName(this, tr("Find texture"), QString::null, tr("PNG texture (*.png)")));
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strcpy(psModel->texPath, texPath.fileName().toAscii().constData());
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if (!texPath.exists())
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{
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QMessageBox::critical(this, tr("Oops..."), "Could not open texture", QMessageBox::Ok, QMessageBox::NoButton, QMessageBox::NoButton);
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psModel = NULL;
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return;
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}
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}
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}
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setModel(texPath);
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}
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else
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{
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qWarning("Failed to create model");
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}
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}
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}
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void QWzmViewer::openPIE()
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{
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QString model = QFileDialog::getOpenFileName(this, tr("Choose PIE file"), QString::null, tr("PIE models (*.pie)"));
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if (model != "")
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{
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loadPIE(model);
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if (psModel)
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{
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QFileInfo texPath(psModel->texPath);
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if (!texPath.exists())
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{
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texPath.setFile(QString("../../data/base/texpages/"), psModel->texPath);
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if (!texPath.exists())
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{
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texPath.setFile(QFileDialog::getOpenFileName(this, tr("Find texture"), QString::null, tr("PNG texture (*.png)")));
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strcpy(psModel->texPath, texPath.fileName().toAscii().constData());
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if (!texPath.exists())
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{
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QMessageBox::critical(this, tr("Oops..."), "Could not open texture", QMessageBox::Ok, QMessageBox::NoButton, QMessageBox::NoButton);
|
|
psModel = NULL;
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
setModel(texPath);
|
|
}
|
|
else
|
|
{
|
|
qWarning("Failed to create model");
|
|
}
|
|
}
|
|
}
|
|
|
|
void QWzmViewer::openWZM()
|
|
{
|
|
filename = QFileDialog::getOpenFileName(this, tr("Choose 3DS file"), QString::null, tr("WZM models (*.wzm)"));
|
|
if (filename != "")
|
|
{
|
|
MODEL *tmpModel = readModel(filename.toAscii().constData(), 0);
|
|
|
|
if (tmpModel)
|
|
{
|
|
QFileInfo texPath(tmpModel->texPath);
|
|
|
|
// Try to find texture automatically
|
|
if (!texPath.exists())
|
|
{
|
|
texPath.setFile(QString("../../data/base/texpages/"), tmpModel->texPath);
|
|
if (!texPath.exists())
|
|
{
|
|
texPath.setFile(QFileDialog::getExistingDirectory(this, tr("Specify texture directory"), QString::null), tmpModel->texPath);
|
|
if (!texPath.exists())
|
|
{
|
|
QMessageBox::critical(this, tr("Oops..."), "Could not find texture", QMessageBox::Ok, QMessageBox::NoButton, QMessageBox::NoButton);
|
|
free(tmpModel);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
psModel = tmpModel;
|
|
setModel(texPath);
|
|
actionSave->setEnabled(true);
|
|
}
|
|
else
|
|
{
|
|
qWarning("Failed to create model!");
|
|
}
|
|
}
|
|
}
|
|
|
|
int main(int argc, char *argv[])
|
|
{
|
|
QApplication app(argc, argv);
|
|
QWzmViewer *wzm = new QWzmViewer();
|
|
|
|
wzm->show();
|
|
return app.exec();
|
|
}
|