549 lines
20 KiB
Python
549 lines
20 KiB
Python
#!BPY
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"""
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Name: 'Warzone model (.pie)...'
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Blender: 244
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Group: 'Import'
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Tooltip: 'Load a Warzone model file'
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"""
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__author__ = "Rodolphe Suescun, Gerard Krol, Kevin Gillette"
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__url__ = ["blender"]
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__version__ = "1.2"
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__bpydoc__ = """\
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This script imports PIE files to Blender.
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Usage:
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Run this script from "File->Import" menu and then load the desired PIE file.
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"""
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#
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# --------------------------------------------------------------------------
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# PIE Import v0.1 by Rodolphe Suescun (AKA RodZilla)
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# v0.2 by Gerard Krol (gerard_)
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# v0.3 by Kevin Gillette (kage)
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# v1.0 --
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# --------------------------------------------------------------------------
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# ***** BEGIN GPL LICENSE BLOCK *****
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#
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# ***** END GPL LICENCE BLOCK *****
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# --------------------------------------------------------------------------
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from Blender import *
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from pie_common import *
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import os, pie
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#==================================================================================#
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# Draws a thumbnail from a Blender image at x,y with sides that are edgelen long #
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#==================================================================================#
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gen = None
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ui_ref = None
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def fresh_generator(filename):
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return pie.data_mutator(pie.parse(filename))
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def seek_to_directive(err_on_nonmatch, fatal_if_not_found, *directives):
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for i in gen:
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type = i[pie.TOKEN_TYPE]
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if type == "directive" and i[pie.DIRECTIVE_NAME] in directives:
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return i
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elif type == "error":
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ui.debug(i[pie.ERROR].args[0], "error", i[pie.LINENO])
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elif err_on_nonmatch:
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ui.debug("expected %s directive." % directives[0], "warning", i[pie.LINENO])
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if fatal_if_not_found:
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ui.debug(directives[0] + " directive not found. cannot continue.",
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"fatal-error")
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def generate_opt_gui(rect, optlist, tooltips, limits):
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""" expects rect to be [xmin, ymin, xmax, ymax] """
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BGL.glRecti(*rect)
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buttonwidth = 120
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buttonheight = 20
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margin = 5
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defbuttonwidth = 20 # default button
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defbuttonpos = rect[2] - defbuttonwidth - margin
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buttonpos = defbuttonpos - margin - buttonwidth
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labelwidth = buttonpos - rect[0] - margin
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numopts = len(optlist)
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for i, opt in enumerate(optlist):
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name = opt['name']
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val = scalar_value(opt['val'])
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posY = rect[3] - (i + 1) * (buttonheight + margin)
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if posY < rect[1] + margin: break
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Draw.PushButton("D", i + numopts, defbuttonpos, posY, defbuttonwidth, buttonheight,
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"Set this option to its default")
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tooltip = tooltips.get(name, "")
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if isinstance(opt['opts'], basestring):
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title = opt.get('title', "")
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if opt['opts'] is 'number':
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opt['val'] = Draw.Number(title, i, buttonpos, posY, buttonwidth,
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buttonheight, val, limits[name][0],
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limits[name][1], tooltip)
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elif opt['opts'] is 'bool':
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opt['val'] = Draw.Toggle(title, i, buttonpos, posY, buttonwidth,
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buttonheight, val, tooltip)
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else:
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numopts = len(opt['opts'])
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if numopts < 2:
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ui.debug("error: invalid option supplied to generate_opt_gui")
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continue
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if numopts is 2:
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Draw.PushButton(opt['opts'][val], i, buttonpos, posY,
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buttonwidth, buttonheight, tooltip)
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else:
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menustr = opt.get('title', "")
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if menustr: menustr += "%t|"
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menustr += '|'.join("%s %%x%i" % (opt['opts'][j], j) for j in xrange(numopts))
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opt['val'] = Draw.Menu(menustr, i, buttonpos, posY, buttonwidth,
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buttonheight, val, tooltip)
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Draw.Label(opt['label'], rect[0] + margin, posY, labelwidth, buttonheight)
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def opt_process(ui):
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ui.setData('defaults/script', {'auto-layer': True, 'import-scale': 1.0,
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'scripts/layers': "pie_levels_to_layers.py",
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'scripts/validate': "pie_validate.py"})
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ui.setData('defaults/user', Registry.GetKey('warzone_pie', True) or dict())
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ui.setData('limits', {'import-scale': (0.1, 1000.0)})
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ui.setData('tooltips', {'auto-layer': "Selecting this would be the same as selecting all the newly created objects and running Object -> Scripts -> \"PIE levels -> layers\"",
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'import-scale': "Values under 1.0 may be useful when importing from a model edited at abnormally large size in pie slicer. Values over 1.0 probably won't be useful.",
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'scripts/layers': "Basename of the \"PIE levels -> layers\" script. Do not include the path. Whitespace is not trimmed",
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'scripts/validate': "Basename of the \"PIE validate\" script. Do not include the path. Whitespace is not trimmed"})
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i = seek_to_directive(True, False, "PIE")
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if i is None:
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ui.debug("not a valid PIE. PIE directive is required", "warning")
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gen = fresh_generator(ui.getData('filename'))
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ui.setData('pie-version', 2, True)
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else:
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ui.setData('pie-version', i[pie.DIRECTIVE_VALUE], True)
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ui.debug("version %i pie detected" % ui.getData('pie-version'))
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i = seek_to_directive(True, False, "TYPE")
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if i is None:
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ui.debug("not a valid PIE. TYPE directive is required", "warning")
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gen = fresh_generator(ui.getData('filename'))
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ui.setData('pie-type', 0x200, True)
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else:
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ui.setData('pie-type', i[pie.DIRECTIVE_VALUE], True)
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ui.debug("type %i pie detected" % ui.getData('pie-type'))
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optlist = list()
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dirs = Get('uscriptsdir'), Get('scriptsdir')
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script = default_value(ui, 'scripts/layers')
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for d in dirs:
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if d and script in os.listdir(d):
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optlist.append({'name': "auto-layer",
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'label': "Assign levels to different layers?",
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'opts': 'bool', 'title': "Automatically Layer"})
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ui.setData('scripts/layers', os.path.join(d, script), True)
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break
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else:
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ui.debug("Could not find '%s'. automatic layering will not be available" % script)
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optlist.append({'name': "import-scale", 'label': "Scale all points by a factor.",
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'opts': 'number', 'title': "Scale"})
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for opt in optlist:
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opt.setdefault('val', default_value(ui, opt['name']))
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ui.setData('optlist', optlist)
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def opt_draw(ui):
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optlist = ui.getData('optlist')
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numopts = len(optlist)
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Draw.PushButton("Cancel", numopts * 2 + 1, 68, 15, 140, 30, "Cancel the import operation")
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Draw.PushButton("Proceed", numopts * 2, 217, 15, 140, 30, "Confirm texpage selection and continue")
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Draw.PushButton("Save Defaults", numopts * 2 + 3, 68, 321, 140, 30, "Save options in their current state as the default")
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Draw.PushButton("Default All", numopts * 2 + 2, 217, 321, 140, 30, "Revert all options to their defaults")
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BGL.glClearColor(0.7, 0.7, 0.7, 1)
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BGL.glClear(BGL.GL_COLOR_BUFFER_BIT)
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BGL.glColor3f(0.8, 0.8, 0.8)
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BGL.glRecti(5, 5, 431, 411)
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BGL.glColor3f(0.7, 0.7, 0.7)
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BGL.glRecti(15, 361, 421, 401)
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generate_opt_gui([15, 55, 421, 311], optlist, ui.getData('tooltips'), ui.getData('limits'))
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BGL.glColor3i(0, 0, 0)
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text = ("General Options", "large")
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BGL.glRasterPos2i(int((406 - Draw.GetStringWidth(*text)) / 2 + 15), 377)
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Draw.Text(*text)
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def opt_evt(ui, val):
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opts = ui.getData('optlist')
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numopts = len(opts)
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if val >= numopts * 2:
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val -= numopts * 2
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if val is 0:
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if not ui.getData('defaults/user'): save_defaults(ui)
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for opt in opts:
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ui.setData(opt['name'], scalar_value(opt['val']), True)
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return True
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elif val is 1:
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return False
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elif val is 2:
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if ui.getData('defaults/user'):
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def_src = Draw.PupMenu(
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"Source of default value %t|Script default|User default")
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else:
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def_src = 1
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if def_src > 0:
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for opt in opts:
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name = opt['name']
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if def_src is 1: opt['val'] = ui.getData('defaults/script')[name]
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elif def_src is 2: opt['val'] = default_value(ui, name)
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else: break
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Draw.Redraw()
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elif val is 3:
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save_defaults(ui)
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return
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if val < numopts:
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opt = opts[val]
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if not isinstance(opt, basestring):
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if len(opt['opts']) is 2:
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opt['val'] = abs(opt['val'] - 1) # toggle it between 0 and 1
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elif val < numopts * 2:
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opt = ui.getData('optlist')[val - numopts]
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name = opt['name']
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if name in ui.getData('defaults/user'):
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def_src = Draw.PupMenu(
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"Source of default value %t|Script default|User default")
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else:
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def_src = 1
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if def_src is 1: opt['val'] = ui.getData('defaults/script')[name]
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elif def_src is 2: opt['val'] = ui.getData('defaults/user')[name]
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else: return
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Draw.Redraw()
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def thumbnailize(img, x, y, edgelen):
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try:
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# BGL.glClearColor(0.7, 0.7, 0.7, 1)
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# BGL.glClear(BGL.GL_COLOR_BUFFER_BIT)
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if img: BGL.glColor3f(0.0, 0.0, 0.0)
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else: BGL.glColor3f(1.0, 1.0, 1.0)
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BGL.glRecti(x, y, x + edgelen, y + edgelen)
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except NameError, AttributeError:
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ui.debug("unable to load BGL. will not affect anything, though")
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if not img: return
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width, height = img.getSize()
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edgelen = float(edgelen)
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if width > height: primary, secondary, reverse = width, height, False
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else: primary, secondary, reverse = height, width, True
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if primary < edgelen: zoom = 1.0
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else: zoom = 1.0 / (primary / edgelen)
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offset = int((edgelen - zoom * secondary) / 2)
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if zoom == 1.0: offset = [int((edgelen - zoom * primary) / 2), offset]
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else: offset = [0, offset]
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if reverse: offset.reverse()
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Draw.Image(img, offset[0] + x, offset[1] + y, zoom, zoom)
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def new_texpage(filename):
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texpage_cache = ui_ref.getData('texpage-cache')
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options = ui_ref.getData('texpage-opts')
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if filename in texpage_cache:
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img = texpage_cache[filename]
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else:
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img = Image.Load(filename)
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texpage_cache[filename] = img
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if filename not in options:
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ui.getData('texpage-menu').val = len(options)
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options.append(filename)
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if 'texpage-dir' not in ui:
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ui.setData('texpage-dir', os.path.dirname(filename))
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return img
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def texpage_process(ui):
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global gen
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ui.setData('texpage-menu', Draw.Create(0))
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ui.setData('texpage-opts', list())
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ui.setData('texpage-cache', dict())
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i = seek_to_directive(False, False, "NOTEXTURE", "TEXTURE")
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if i is None: # else assume NOTEXTURE and run it again after everything else
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ui.debug("not a valid PIE. Either a TEXTURE or NOTEXTURE directive is required", "warning")
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gen = fresh_generator(ui.getData('filename'))
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texfilename = ""
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ui.setData('texpage-width', 256, True)
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ui.setData('texpage-height', 256, True)
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else:
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texfilename = i[pie.TEXTURE_FILENAME]
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ui.setData('texpage-width', i[pie.TEXTURE_WIDTH], True)
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ui.setData('texpage-height', i[pie.TEXTURE_HEIGHT], True)
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basename, ext = os.path.splitext(texfilename.lower())
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namelen = len(basename) + len(ext)
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texpage_opts = ui.getData('texpage-opts')
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ui.debug('basename: ' + basename)
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ui.debug('ext: ' + ext)
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for d in (('..', 'texpages'), ('..', '..', 'texpages'), ('..', '..', '..', 'texpages')):
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d = os.path.join(ui.getData('dir'), *d)
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if not os.path.exists(d): continue
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ui.setData('texpage-dir', d)
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for fn in os.listdir(d):
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fnlower = fn.lower()
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if fnlower.startswith(basename):
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canonical = os.path.abspath(os.path.join(d, fn))
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if fnlower.endswith(ext) and len(fn) == namelen:
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texpage_opts.insert(0, canonical)
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else:
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texpage_opts.append(canonical)
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ui.debug('texpage options: ' + str(ui.getData('texpage-opts')))
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def texpage_draw(ui):
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Draw.PushButton("Other texpage", 2, 15, 135, 140, 30, "Select another texpage from your filesystem")
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Draw.PushButton("Cancel", 1, 15, 95, 140, 30, "Cancel the import operation")
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Draw.PushButton("Proceed", 0, 15, 55, 140, 30, "Confirm texpage selection and continue")
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options = ui.getData('texpage-opts')
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numopts = len(options)
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menustr = "Texpages %t"
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menustr += ''.join("|%s %%x%i" % (options[i], i) for i in xrange(numopts))
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menustr += "|NOTEXTURE %%x%i" % numopts
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ui.setData('texpage-menu', Draw.Menu(menustr, 3, 15, 15, 406, 30,
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ui.getData('texpage-menu').val, "Select a texpage to bind to the model"))
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menu = ui.getData('texpage-menu')
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if menu.val < numopts:
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selected = options[menu.val]
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selected = new_texpage(selected)
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w, h = selected.getSize()
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Draw.Label("%ix%i at %i bpp" % (w, h, selected.getDepth()), 16, 289, 136, 20)
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else:
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Draw.Label("model will appear white", 16, 289, 136, 20)
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selected = None
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BGL.glClearColor(0.7, 0.7, 0.7, 1)
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BGL.glClear(BGL.GL_COLOR_BUFFER_BIT)
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BGL.glColor3f(0.8, 0.8, 0.8)
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BGL.glRecti(5, 5, 431, 361)
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BGL.glColor3f(0.7, 0.7, 0.7)
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BGL.glRecti(15, 241, 155, 311)
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BGL.glRecti(15, 321, 421, 351)
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BGL.glColor3i(0, 0, 0)
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text = ("Texpage Selection", "large")
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BGL.glRasterPos2i(int((406 - Draw.GetStringWidth(*text)) / 2 + 15), 332)
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Draw.Text(*text)
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thumbnailize(selected, 165, 55, 256)
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def texpage_evt(ui, val):
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if 0 == val:
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options = ui.getData('texpage-opts')
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texpage_cache = ui.getData('texpage-cache')
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menu = ui.getData('texpage-menu')
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msg = "selected texpage: "
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currentMat = Material.New('PIE_mat')
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texture = Texture.New()
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if menu.val < len(options):
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msg += options[menu.val]
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ui.debug("binding texture to texpage")
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texture.setType('Image')
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image = texpage_cache[options[menu.val]]
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texture.image = image
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else:
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msg += "NOTEXTURE"
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texture.setType('None')
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image = None
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ui.debug(msg)
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currentMat.setTexture(0, texture, Texture.TexCo.UV, Texture.MapTo.COL)
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ui.setData('material', currentMat, True)
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ui.setData('image', image, True)
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return True
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if 1 == val:
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return False
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elif 2 == val:
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Window.ImageSelector(new_texpage, "Select a texpage",
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ui.getData('texpage-dir', ui.getData('dir')))
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Draw.Redraw()
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elif 3 == val:
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Draw.Redraw()
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def model_process(ui):
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i = seek_to_directive(True, True, "LEVELS")
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numlevels = i[pie.DIRECTIVE_VALUE]
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level, nbActualPoints, default_coords, mesh = 0, 0, None, None
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scale = ui.getData('import-scale')
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if scale is not 1.0:
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ui.debug("scaling by a factor of %.1f" % scale)
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point_divisor = 128.0 / scale
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def new_point():
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mesh.verts.extend(*default_coords)
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ui.debug("patching invalid point or point reference: new point is at (%.1f, %.1f, %.1f)" % \
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tuple(default_coords), "error")
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default_coords[1] -= 0.1
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return nbActualPoints + 1
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if ui.getData('pie-version') >= 5:
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divisorX, divisorY = 1, 1
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else:
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divisorX = ui.getData('texpage-width')
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divisorY = ui.getData('texpage-height')
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scn = Scene.GetCurrent() # link object to current scene
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pieobj = scn.objects.new("Empty", "PIE_" + os.path.splitext(
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os.path.basename(ui.getData('filename')))[0].upper())
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while level < numlevels:
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i = seek_to_directive(True, True, "LEVEL")
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level += 1
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if level != i[pie.DIRECTIVE_VALUE]:
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ui.debug("LEVEL should have value of %i on line %i. reordered to %i" % \
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(level, i[pie.LINENO], level), "warning")
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mesh = Mesh.New('clean')
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mesh.materials += [ui.getData('material')]
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mesh.addUVLayer('base')
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mesh.addUVLayer('teamcolor_meta')
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i = seek_to_directive(True, True, "POINTS")
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num, nbOfficialPoints, nbActualPoints = 0, i[pie.DIRECTIVE_VALUE], 0
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default_coords = [1.0, 0.5, 0.0]
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abandon_level = True
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try:
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while num < nbOfficialPoints:
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i = gen.next()
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if i[pie.TOKEN_TYPE] == "error":
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if isinstance(i[pie.ERROR], pie.PIESyntaxError) and \
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i[pie.ERROR_ASSUMED_TYPE] == "point":
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num += 1
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ui.debug("point no. %i is not valid." % num, "error", i[pie.LINENO])
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nbActualPoints = new_point()
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else:
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ui.debug(i[pie.ERROR].args, "error")
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break
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else:
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num += 1
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x, y, z = i[pie.FIRST:]
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#todo: convert to Mesh code
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mesh.verts.extend(-x / point_divisor, -z / point_divisor, y / point_divisor)
|
|
nbActualPoints += 1
|
|
else:
|
|
abandon_level = False
|
|
if abandon_level:
|
|
ui.debug("remaining data in this LEVEL cannot be trusted.", "error")
|
|
continue
|
|
i = seek_to_directive(True, True, "POLYGONS")
|
|
num, numtotal = 0, i[pie.DIRECTIVE_VALUE]
|
|
while num < numtotal:
|
|
i = gen.next()
|
|
force_valid_points = list()
|
|
if i[pie.TOKEN_TYPE] == "error":
|
|
error = i[pie.ERROR]
|
|
if isinstance(error, pie.PIESyntaxError) and \
|
|
i[pie.ERROR_ASSUMED_TYPE] == "polygon":
|
|
num += 1
|
|
ui.debug("polygon no. %i is not valid. omitting" % num, "error", i[pie.LINENO])
|
|
continue
|
|
else:
|
|
ui.debug(str(i[pie.ERROR].args[0]), "error", i[pie.LINENO])
|
|
if isinstance(error, pie.PIEStructuralError):
|
|
i = gen.next()
|
|
if i[pie.TOKEN_TYPE] != "polygon":
|
|
ui.debug("expected polygon data. abandoning this LEVEL", "error")
|
|
break
|
|
nbPoints, pos = i[pie.FIRST + 1], pie.FIRST + 2
|
|
points = i[pos:pos + nbPoints]
|
|
for p in (nbPoints - p for p in xrange(1, nbPoints)):
|
|
if points.count(points[p]) > 1:
|
|
i[pos + p], nbActualPoints = nbActualPoints, new_point()
|
|
force_valid_points.append(p)
|
|
else: break
|
|
if i[pie.TOKEN_TYPE] != "polygon":
|
|
ui.debug("expected polygon data. abandoning this LEVEL", "error")
|
|
break
|
|
flags = i[pie.FIRST]
|
|
nbPoints = i[pie.FIRST + 1]
|
|
pos = pie.FIRST + 2
|
|
points = i[pos:pos + nbPoints]
|
|
for p in xrange(nbPoints):
|
|
if points[p] >= nbOfficialPoints and p not in force_valid_points:
|
|
points[p], nbActualPoints = nbActualPoints, new_point()
|
|
mesh.faces.extend(points, ignoreDups=True)
|
|
if not flags & 0x200: continue
|
|
pos += nbPoints
|
|
f = mesh.faces[num]
|
|
num += 1
|
|
f.mat = 0
|
|
if flags & 0x4000:
|
|
mesh.activeUVLayer = 'teamcolor_meta'
|
|
nbFrames = i[pos]
|
|
framedelay = i[pos + 1]
|
|
width = i[pos + 2]
|
|
height = i[pos + 3]
|
|
pos += 4
|
|
ui.debug('max ' + str(nbFrames))
|
|
ui.debug('time ' + str(framedelay))
|
|
ui.debug('width ' + str(width))
|
|
ui.debug('height ' + str(height))
|
|
if nbFrames < 1:
|
|
ui.debug("maximum number of teamcolors/animation frames must be at least 1", "error")
|
|
if nbFrames is 1:
|
|
ui.debug("maximum number of teamcolors/animation frames should be greater than 1", "warning")
|
|
width /= divisorX
|
|
height /= divisorY
|
|
f.uv = create_teamcolor_meta(nbPoints, width, height, nbFrames, framedelay)
|
|
mesh.activeUVLayer = 'base'
|
|
f.image = ui.getData('image')
|
|
if ui.getData('pie-version') >= 5:
|
|
uv = [Mathutils.Vector(i[pos], i[pos + 1]) for pos in range(pos, pos + 2 * nbPoints, 2)]
|
|
else:
|
|
uv = [Mathutils.Vector(i[pos] / divisorX, 1 - i[pos + 1] / divisorY) for pos in range(pos, pos + 2 * nbPoints, 2)]
|
|
ui.debug("UVs: " + repr(uv))
|
|
f.uv = uv
|
|
if flags & 0x2000:
|
|
# double sided
|
|
f.mode |= Mesh.FaceModes['TWOSIDE']
|
|
if flags & 0x800:
|
|
# transparent
|
|
f.transp = Mesh.FaceTranspModes['ALPHA']
|
|
except StopIteration: pass
|
|
ob = scn.objects.new(mesh, 'LEVEL_%i' % level)
|
|
mesh.flipNormals()
|
|
pieobj.makeParent([ob], 0, 0)
|
|
i = seek_to_directive(False, False, "CONNECTORS")
|
|
if i is not None:
|
|
num, numtotal = 0, i[pie.DIRECTIVE_VALUE]
|
|
while num < numtotal:
|
|
i = gen.next()
|
|
if i[pie.TOKEN_TYPE] == "error":
|
|
if isinstance(i[pie.ERROR], pie.PIESyntaxError) and \
|
|
i[pie.ERROR_ASSUMED_TYPE] == "connector":
|
|
num += 1
|
|
ui.debug("connector no. %i is not valid. omitting" % num, "error", i[pie.LINENO])
|
|
continue
|
|
else:
|
|
ui.debug(i[pie.ERROR].args[0], "error", i[pie.LINENO])
|
|
break
|
|
num += 1
|
|
x, y, z = i[pie.FIRST:]
|
|
#empty = scn.objects.new('Empty', "CONNECTOR_%i" % num)
|
|
empty = scn.objects.new('Empty', "CONNECTOR_%i" % num)
|
|
empty.loc = x / point_divisor, -y / point_divisor, z / point_divisor
|
|
empty.setSize(0.15, 0.15, 0.15)
|
|
pieobj.makeParent([empty], 0, 0)
|
|
if ui.getData('auto-layer'):
|
|
ui.debug("layering all levels")
|
|
Run(ui.getData('scripts/layers'))
|
|
else:
|
|
Redraw()
|
|
return True
|
|
|
|
def load_pie(filename):
|
|
global gen, ui_ref
|
|
ui = BeltFedUI(True)
|
|
ui_ref = ui
|
|
ui.append(opt_process, opt_draw, opt_evt)
|
|
ui.append(texpage_process, texpage_draw, texpage_evt)
|
|
ui.append(model_process)
|
|
gen = fresh_generator(filename)
|
|
ui.setData('dir', os.path.dirname(filename), True)
|
|
ui.setData('filename', filename, True)
|
|
ui.Run()
|
|
|
|
Window.FileSelector(load_pie, 'Import Warzone model')
|