warzone2100/src
Cyp 74d8086132 Always reload weapons when bar is full.
Weapons would only reload if completely empty. If not completely empty, the reloading bar was meaningless.
2012-06-09 09:28:45 +02:00
..
Makefile.am Explain how the cursor system works a bit better, and make it easier to edit these blasted things. 2012-02-28 22:39:41 -05:00
Warzone2100.vcxproj update MSVC solution file Disable mimimalRebuild since it was slower than doing /Mp 2012-03-17 13:53:57 -04:00
Warzone2100.vcxproj.filters update MSVC solution file Disable mimimalRebuild since it was slower than doing /Mp 2012-03-17 13:53:57 -04:00
action.cpp Fix CB fire against mobile targets. 2012-06-05 23:15:53 +02:00
action.h Clean up actionVTOLLandingPos() interface. 2012-02-28 15:02:42 +01:00
actiondef.h Unfortunately, the Project can't stop time, so bump the year. 2012-02-11 16:50:52 -05:00
advvis.cpp Unfortunately, the Project can't stop time, so bump the year. 2012-02-11 16:50:52 -05:00
advvis.h Unfortunately, the Project can't stop time, so bump the year. 2012-02-11 16:50:52 -05:00
ai.cpp Let structures look for good targets, instead of shooting at the nearest target. 2012-05-02 18:14:51 +02:00
ai.h Unfortunately, the Project can't stop time, so bump the year. 2012-02-11 16:50:52 -05:00
anim_id.h Unfortunately, the Project can't stop time, so bump the year. 2012-02-11 16:50:52 -05:00
astar.cpp Fix suboptimal paths on multiple droids pathfinding to same location. 2012-03-17 15:35:45 +01:00
astar.h Unfortunately, the Project can't stop time, so bump the year. 2012-02-11 16:50:52 -05:00
atmos.cpp Unfortunately, the Project can't stop time, so bump the year. 2012-02-11 16:50:52 -05:00
atmos.h Unfortunately, the Project can't stop time, so bump the year. 2012-02-11 16:50:52 -05:00
aud.cpp Unfortunately, the Project can't stop time, so bump the year. 2012-02-11 16:50:52 -05:00
basedef.h Unfortunately, the Project can't stop time, so bump the year. 2012-02-11 16:50:52 -05:00
baseobject.cpp cleanup: Constify and match interpolatePos and interpolateAngle. 2012-03-10 13:05:10 +01:00
baseobject.h Unfortunately, the Project can't stop time, so bump the year. 2012-02-11 16:50:52 -05:00
bridge.cpp Unfortunately, the Project can't stop time, so bump the year. 2012-02-11 16:50:52 -05:00
bridge.h Unfortunately, the Project can't stop time, so bump the year. 2012-02-11 16:50:52 -05:00
bucket3d.cpp Unfortunately, the Project can't stop time, so bump the year. 2012-02-11 16:50:52 -05:00
bucket3d.h Unfortunately, the Project can't stop time, so bump the year. 2012-02-11 16:50:52 -05:00
challenge.cpp Unfortunately, the Project can't stop time, so bump the year. 2012-02-11 16:50:52 -05:00
challenge.h Unfortunately, the Project can't stop time, so bump the year. 2012-02-11 16:50:52 -05:00
cheat.cpp Try to fix the autogame hack by introducing a new bool to keep track of 2012-04-26 20:42:40 -04:00
cheat.h Correctly define the function for compilers that aren't broken enough to allow bool blah() == void blah() which should throw a error since we don't overload it. 2012-02-15 21:48:08 -05:00
clparse.cpp Add a --fallback-mode option that makes the game only use OpenGL 1.5. See #3166. 2012-02-17 01:15:57 +04:00
clparse.h Unfortunately, the Project can't stop time, so bump the year. 2012-02-11 16:50:52 -05:00
cluster.cpp Play the correct sounds when we are getting attacked. 2012-02-15 21:51:46 -05:00
cluster.h Unfortunately, the Project can't stop time, so bump the year. 2012-02-11 16:50:52 -05:00
cmddroid.cpp Add missing header for last commit 2012-05-31 22:55:25 -04:00
cmddroid.h Unfortunately, the Project can't stop time, so bump the year. 2012-02-11 16:50:52 -05:00
cmddroiddef.h Unfortunately, the Project can't stop time, so bump the year. 2012-02-11 16:50:52 -05:00
combat.cpp Always reload weapons when bar is full. 2012-06-09 09:28:45 +02:00
combat.h Unfortunately, the Project can't stop time, so bump the year. 2012-02-11 16:50:52 -05:00
component.cpp Let's try to stop checking for tiles when we are offscreen via a Transporter. 2012-04-24 21:16:51 -04:00
component.h Unfortunately, the Project can't stop time, so bump the year. 2012-02-11 16:50:52 -05:00
configuration.cpp Change defaults to window mode & 640x480, so people can see the system dialog popups if something goes wrong on init. 2012-03-17 13:53:59 -04:00
configuration.h Unfortunately, the Project can't stop time, so bump the year. 2012-02-11 16:50:52 -05:00
console.cpp Unfortunately, the Project can't stop time, so bump the year. 2012-02-11 16:50:52 -05:00
console.h Unfortunately, the Project can't stop time, so bump the year. 2012-02-11 16:50:52 -05:00
cursorselection Explain how the cursor system works a bit better, and make it easier to edit these blasted things. 2012-02-28 22:39:41 -05:00
data.cpp Unfortunately, the Project can't stop time, so bump the year. 2012-02-11 16:50:52 -05:00
data.h Unfortunately, the Project can't stop time, so bump the year. 2012-02-11 16:50:52 -05:00
design.cpp Create new droid type, DROID_SUPERTRANSPORTER. 2012-02-25 19:21:29 -05:00
design.h Extending components limit in unit design GUI 2012-02-20 01:01:41 +04:00
difficulty.cpp Unfortunately, the Project can't stop time, so bump the year. 2012-02-11 16:50:52 -05:00
difficulty.h Unfortunately, the Project can't stop time, so bump the year. 2012-02-11 16:50:52 -05:00
display.cpp Allow queuing building on burning oil wells. 2012-06-05 23:15:53 +02:00
display.h Fix screen shake to only shake on things that are explosive by nature, 2012-03-31 15:06:30 -04:00
display3d.cpp Remove unused variable to shut up gcc 4.7. 2012-05-02 20:45:17 +02:00
display3d.h Clear out blueprints when ending a game. 2012-03-12 20:10:22 +01:00
display3ddef.h Unfortunately, the Project can't stop time, so bump the year. 2012-02-11 16:50:52 -05:00
displaydef.h Unfortunately, the Project can't stop time, so bump the year. 2012-02-11 16:50:52 -05:00
drive.cpp Apply rest of the patch that was mistakenly left out of 2012-02-25 22:35:38 -05:00
drive.h Unfortunately, the Project can't stop time, so bump the year. 2012-02-11 16:50:52 -05:00
droid.cpp Allow queuing building on burning oil wells. 2012-06-05 23:15:53 +02:00
droid.h Allow queuing building on burning oil wells. 2012-06-05 23:15:53 +02:00
droiddef.h Fix transporter check for SP games. 2012-02-27 21:17:47 -05:00
e3demo.cpp Unfortunately, the Project can't stop time, so bump the year. 2012-02-11 16:50:52 -05:00
e3demo.h Unfortunately, the Project can't stop time, so bump the year. 2012-02-11 16:50:52 -05:00
edit3d.cpp Unfortunately, the Project can't stop time, so bump the year. 2012-02-11 16:50:52 -05:00
edit3d.h Unfortunately, the Project can't stop time, so bump the year. 2012-02-11 16:50:52 -05:00
effects.cpp Fix divide-by-0 in updateFire() on effect with zero lifespan. 2012-03-11 07:56:38 +01:00
effects.h Unfortunately, the Project can't stop time, so bump the year. 2012-02-11 16:50:52 -05:00
feature.cpp Fix screen shake to only shake on things that are explosive by nature, 2012-03-31 15:06:30 -04:00
feature.h Unfortunately, the Project can't stop time, so bump the year. 2012-02-11 16:50:52 -05:00
featuredef.h Unfortunately, the Project can't stop time, so bump the year. 2012-02-11 16:50:52 -05:00
fpath.cpp Create new droid type, DROID_SUPERTRANSPORTER. 2012-02-25 19:21:29 -05:00
fpath.h Unfortunately, the Project can't stop time, so bump the year. 2012-02-11 16:50:52 -05:00
frend.h Add IMAGE_NOJOIN_FULL and IMAGE_NOJOIN_MOD. 2012-03-25 12:58:59 +02:00
frontend.cpp Fix Skirmish loading 2012-05-05 13:00:10 -04:00
frontend.h Savegames are now stored by type. Campaign saves are located in savegames/campaign/ Skirmish saves are located in savegames/skirmish/ 2012-04-23 20:58:44 -04:00
function.cpp Fix Assert to check for Super Transporter as well 2012-03-17 13:53:58 -04:00
function.h Unfortunately, the Project can't stop time, so bump the year. 2012-02-11 16:50:52 -05:00
functiondef.h Unfortunately, the Project can't stop time, so bump the year. 2012-02-11 16:50:52 -05:00
game.cpp Unduplicate backdrop pixel blitting code slightly. 2012-06-05 23:15:53 +02:00
game.h Unfortunately, the Project can't stop time, so bump the year. 2012-02-11 16:50:52 -05:00
gateway.cpp Unfortunately, the Project can't stop time, so bump the year. 2012-02-11 16:50:52 -05:00
gateway.h Unfortunately, the Project can't stop time, so bump the year. 2012-02-11 16:50:52 -05:00
geometry.cpp Unfortunately, the Project can't stop time, so bump the year. 2012-02-11 16:50:52 -05:00
geometry.h Unfortunately, the Project can't stop time, so bump the year. 2012-02-11 16:50:52 -05:00
group.cpp Create new droid type, DROID_SUPERTRANSPORTER. 2012-02-25 19:21:29 -05:00
group.h Unfortunately, the Project can't stop time, so bump the year. 2012-02-11 16:50:52 -05:00
hci.cpp Allow queuing building on burning oil wells. 2012-06-05 23:15:53 +02:00
hci.h Don't prevent the use of the scroll wheel when the build / research / design / whatever window isn't up yet. 2012-04-03 21:15:43 -04:00
ingameop.cpp Savegames are now stored by type. Campaign saves are located in savegames/campaign/ Skirmish saves are located in savegames/skirmish/ 2012-04-23 20:58:44 -04:00
ingameop.h Savegames are now stored by type. Campaign saves are located in savegames/campaign/ Skirmish saves are located in savegames/skirmish/ 2012-04-23 20:58:44 -04:00
init.cpp Synchronise enabling of debug mode. 2012-02-13 00:45:37 +01:00
init.h Unfortunately, the Project can't stop time, so bump the year. 2012-02-11 16:50:52 -05:00
intdisplay.cpp Don't scale the font, just use the regular size when displaying meter. 2012-04-03 21:15:43 -04:00
intdisplay.h Unfortunately, the Project can't stop time, so bump the year. 2012-02-11 16:50:52 -05:00
intelmap.cpp Revert back to flashing the intel button by default. (New players to the game have no idea what "New Intelligence Report" meant if they don't have the vids installed) 2012-04-03 21:39:03 -04:00
intelmap.h Unfortunately, the Project can't stop time, so bump the year. 2012-02-11 16:50:52 -05:00
intfac.h New icon for store/delete templates. 2011-12-19 00:52:12 +01:00
intimage.cpp Unfortunately, the Project can't stop time, so bump the year. 2012-02-11 16:50:52 -05:00
intimage.h Unfortunately, the Project can't stop time, so bump the year. 2012-02-11 16:50:52 -05:00
intorder.cpp Create new droid type, DROID_SUPERTRANSPORTER. 2012-02-25 19:21:29 -05:00
intorder.h Unfortunately, the Project can't stop time, so bump the year. 2012-02-11 16:50:52 -05:00
keybind.cpp Make net usage statistics more meaningful. 2012-04-29 08:58:45 +02:00
keybind.h Try to fix the autogame hack by introducing a new bool to keep track of 2012-04-26 20:42:40 -04:00
keyedit.cpp Make keyboard mapping editor more consistent with menu 2012-03-12 19:55:55 +01:00
keyedit.h Unfortunately, the Project can't stop time, so bump the year. 2012-02-11 16:50:52 -05:00
keymap.cpp Synchronise enabling of debug mode. 2012-02-13 00:45:37 +01:00
keymap.h Synchronise enabling of debug mode. 2012-02-13 00:45:37 +01:00
level_lexer.lpp Unfortunately, the Project can't stop time, so bump the year. 2012-02-11 16:50:52 -05:00
levelint.h Unfortunately, the Project can't stop time, so bump the year. 2012-02-11 16:50:52 -05:00
levels.cpp Unfortunately, the Project can't stop time, so bump the year. 2012-02-11 16:50:52 -05:00
levels.h Unfortunately, the Project can't stop time, so bump the year. 2012-02-11 16:50:52 -05:00
lighting.cpp Unfortunately, the Project can't stop time, so bump the year. 2012-02-11 16:50:52 -05:00
lighting.h Unfortunately, the Project can't stop time, so bump the year. 2012-02-11 16:50:52 -05:00
loadsave.cpp Savegames are now stored by type. Campaign saves are located in savegames/campaign/ Skirmish saves are located in savegames/skirmish/ 2012-04-23 20:58:44 -04:00
loadsave.h Savegames are now stored by type. Campaign saves are located in savegames/campaign/ Skirmish saves are located in savegames/skirmish/ 2012-04-23 20:58:44 -04:00
loop.cpp Fix communication between remaining clients when one client freezes. 2012-05-21 13:36:41 +02:00
loop.h Unfortunately, the Project can't stop time, so bump the year. 2012-02-11 16:50:52 -05:00
main.cpp Savegames are now stored by type. Campaign saves are located in savegames/campaign/ Skirmish saves are located in savegames/skirmish/ 2012-04-23 20:58:44 -04:00
main.h Unfortunately, the Project can't stop time, so bump the year. 2012-02-11 16:50:52 -05:00
map.cpp Fix some typos. 2012-05-20 15:24:46 +02:00
map.h Unfortunately, the Project can't stop time, so bump the year. 2012-02-11 16:50:52 -05:00
mapdisplay.cpp Create new droid type, DROID_SUPERTRANSPORTER. 2012-02-25 19:21:29 -05:00
mapdisplay.h Unfortunately, the Project can't stop time, so bump the year. 2012-02-11 16:50:52 -05:00
mapgrid.cpp Unfortunately, the Project can't stop time, so bump the year. 2012-02-11 16:50:52 -05:00
mapgrid.h Fix gridStartIterate in moveCalcDroidSlide clobbered by the one in moveShuffleDroid. 2012-03-16 09:41:48 +01:00
mechanics.cpp Unfortunately, the Project can't stop time, so bump the year. 2012-02-11 16:50:52 -05:00
mechanics.h Unfortunately, the Project can't stop time, so bump the year. 2012-02-11 16:50:52 -05:00
message.cpp Prevent % in research messages from breaking translations. 2012-04-09 23:37:22 +02:00
message.h Unfortunately, the Project can't stop time, so bump the year. 2012-02-11 16:50:52 -05:00
messagedef.h Unfortunately, the Project can't stop time, so bump the year. 2012-02-11 16:50:52 -05:00
miscimd.cpp Unfortunately, the Project can't stop time, so bump the year. 2012-02-11 16:50:52 -05:00
miscimd.h Unfortunately, the Project can't stop time, so bump the year. 2012-02-11 16:50:52 -05:00
mission.cpp Disable being shown the option to save at the end of the mission (in the mission summary screen), this is a work around for a flaw in the level loading code in some levels. Also disable autosaves, for the same problem. refs #3377 2012-04-23 20:58:39 -04:00
mission.h Unfortunately, the Project can't stop time, so bump the year. 2012-02-11 16:50:52 -05:00
missiondef.h Unfortunately, the Project can't stop time, so bump the year. 2012-02-11 16:50:52 -05:00
modding.h Unfortunately, the Project can't stop time, so bump the year. 2012-02-11 16:50:52 -05:00
move.cpp Do not make all tanks suddenly accelerate to hover speeds at end of path. 2012-05-02 16:12:05 +02:00
move.h Unfortunately, the Project can't stop time, so bump the year. 2012-02-11 16:50:52 -05:00
movedef.h Unfortunately, the Project can't stop time, so bump the year. 2012-02-11 16:50:52 -05:00
multibot.cpp Avoid orders given to tanks of wrong player. 2012-03-31 20:35:29 +02:00
multigifts.cpp Only play ID_SOUND_ARTIFACT_RECOVERED to the player picking up the artefact. 2012-05-24 10:56:42 +02:00
multigifts.h Make 'autogame' work in *debug* mp games. 2012-04-28 15:41:17 -04:00
multiint.cpp Be more consistent in ping display, show ping ≥ 4000 as ∞. 2012-05-21 13:36:42 +02:00
multiint.h Fix spacing a bit for host lobby screen 2012-03-17 13:53:59 -04:00
multijoin.cpp Don't desynch on dropped players. 2012-06-05 10:00:58 +02:00
multijoin.h Unfortunately, the Project can't stop time, so bump the year. 2012-02-11 16:50:52 -05:00
multilimit.cpp Don't try to send limit data before hosting a game. 2012-03-10 13:05:09 +01:00
multilimit.h Unfortunately, the Project can't stop time, so bump the year. 2012-02-11 16:50:52 -05:00
multimenu.cpp Be more consistent in ping display, show ping ≥ 4000 as ∞. 2012-05-21 13:36:42 +02:00
multimenu.h Unfortunately, the Project can't stop time, so bump the year. 2012-02-11 16:50:52 -05:00
multiopt.cpp Synchronise barrel and artefact placement. 2012-03-31 17:12:54 +02:00
multiplay.cpp Do away with apsStaticTemplates completely, it caused multiple issues. There is no difference in accessing the templates for the AI or Humans now. Only write templates out for active players. Make each template's group unique to each player. Fix clone wars templates. Remove hacky functions GetHumanDroidTemplate & GetAIDroidTemplate fixes ticket:3146 close ticket:3369 2012-04-23 21:40:01 -04:00
multiplay.h Put the unused MAX_BYTESPERSEC define out of its misery. 2012-05-21 13:46:29 +02:00
multirecv.h Correctly define the function for compilers that aren't broken enough to allow bool blah() == void blah() which should throw a error since we don't overload it. 2012-02-15 21:48:08 -05:00
multistat.cpp Let the host kick people in non alliance games. (left+right click over ready button of the player you want kicked) 2012-02-19 17:49:49 -05:00
multistat.h Unfortunately, the Project can't stop time, so bump the year. 2012-02-11 16:50:52 -05:00
multistruct.cpp Try to fix the autogame hack by introducing a new bool to keep track of 2012-04-26 20:42:40 -04:00
multisync.cpp Clean up includes from 24db01ae10 2012-02-15 21:48:05 -05:00
objectdef.h Unfortunately, the Project can't stop time, so bump the year. 2012-02-11 16:50:52 -05:00
objects.cpp Unfortunately, the Project can't stop time, so bump the year. 2012-02-11 16:50:52 -05:00
objects.h Unfortunately, the Project can't stop time, so bump the year. 2012-02-11 16:50:52 -05:00
objmem.cpp Fix flag loading code to work for out of sequence factories. 2012-05-20 22:23:49 -04:00
objmem.h Unfortunately, the Project can't stop time, so bump the year. 2012-02-11 16:50:52 -05:00
oprint.cpp Unfortunately, the Project can't stop time, so bump the year. 2012-02-11 16:50:52 -05:00
oprint.h Unfortunately, the Project can't stop time, so bump the year. 2012-02-11 16:50:52 -05:00
order.cpp Do not complain to all players in game, on attempted loading of tank on cyborg transport. 2012-02-28 15:02:42 +01:00
order.h Make "Go to Transport" button work sensibly. 2012-02-28 15:02:42 +01:00
orderdef.h Unfortunately, the Project can't stop time, so bump the year. 2012-02-11 16:50:52 -05:00
pointtree.cpp Unfortunately, the Project can't stop time, so bump the year. 2012-02-11 16:50:52 -05:00
pointtree.h Unfortunately, the Project can't stop time, so bump the year. 2012-02-11 16:50:52 -05:00
positiondef.h Unfortunately, the Project can't stop time, so bump the year. 2012-02-11 16:50:52 -05:00
power.cpp Unfortunately, the Project can't stop time, so bump the year. 2012-02-11 16:50:52 -05:00
power.h Unfortunately, the Project can't stop time, so bump the year. 2012-02-11 16:50:52 -05:00
projectile.cpp Allow shooting through open gates. 2012-05-02 14:20:56 +02:00
projectile.h Unfortunately, the Project can't stop time, so bump the year. 2012-02-11 16:50:52 -05:00
projectiledef.h Try to be more consistent with gameTime usage. 2012-02-28 03:53:08 +01:00
qtscript.cpp cleanup: Remove redundant QScriptEngines. 2012-02-28 03:20:45 +01:00
qtscript.h qtscript: Send event if object is transferred between players, and 2012-01-25 22:58:04 +01:00
qtscriptfuncs.cpp Assert on cyclic research dependencies instead of doing an infinite loop. 2012-06-02 10:17:06 +02:00
qtscriptfuncs.h qtscript: Assert that input to timer/queue/bind functions are quoted functions. 2012-01-12 19:00:58 +01:00
radar.cpp Make pink/purple and orange/yellow more distinguishable on radar. 2012-04-22 19:30:30 +02:00
radar.h Unfortunately, the Project can't stop time, so bump the year. 2012-02-11 16:50:52 -05:00
random.cpp Unfortunately, the Project can't stop time, so bump the year. 2012-02-11 16:50:52 -05:00
random.h Synchronise game random seed randomly at game start. 2012-03-31 15:19:22 +02:00
raycast.cpp Unfortunately, the Project can't stop time, so bump the year. 2012-02-11 16:50:52 -05:00
raycast.h Unfortunately, the Project can't stop time, so bump the year. 2012-02-11 16:50:52 -05:00
research.cpp Readd skirmish/mp research messages, converted to .ini. 2012-03-14 21:09:20 +01:00
research.h Unfortunately, the Project can't stop time, so bump the year. 2012-02-11 16:50:52 -05:00
researchdef.h Unfortunately, the Project can't stop time, so bump the year. 2012-02-11 16:50:52 -05:00
scores.cpp Save our openGL info so we can write it out. 2012-03-17 18:12:07 -04:00
scores.h Save our openGL info so we can write it out. 2012-03-17 18:12:07 -04:00
scriptai.cpp Apply rest of the patch that was mistakenly left out of 2012-02-25 22:35:38 -05:00
scriptai.h Unfortunately, the Project can't stop time, so bump the year. 2012-02-11 16:50:52 -05:00
scriptcb.cpp Unfortunately, the Project can't stop time, so bump the year. 2012-02-11 16:50:52 -05:00
scriptcb.h Unfortunately, the Project can't stop time, so bump the year. 2012-02-11 16:50:52 -05:00
scriptextern.cpp Unfortunately, the Project can't stop time, so bump the year. 2012-02-11 16:50:52 -05:00
scriptextern.h Unfortunately, the Project can't stop time, so bump the year. 2012-02-11 16:50:52 -05:00
scriptfuncs.cpp Fix tutorial that was broken in a6fa286dcf and e862a993cb 2012-05-09 22:44:23 -04:00
scriptfuncs.h Unfortunately, the Project can't stop time, so bump the year. 2012-02-11 16:50:52 -05:00
scriptobj.cpp Do away with apsStaticTemplates completely, it caused multiple issues. There is no difference in accessing the templates for the AI or Humans now. Only write templates out for active players. Make each template's group unique to each player. Fix clone wars templates. Remove hacky functions GetHumanDroidTemplate & GetAIDroidTemplate fixes ticket:3146 close ticket:3369 2012-04-23 21:40:01 -04:00
scriptobj.h Unfortunately, the Project can't stop time, so bump the year. 2012-02-11 16:50:52 -05:00
scripttabs.cpp Create new droid type, DROID_SUPERTRANSPORTER. 2012-02-25 19:21:29 -05:00
scripttabs.h Unfortunately, the Project can't stop time, so bump the year. 2012-02-11 16:50:52 -05:00
scriptvals.cpp Unfortunately, the Project can't stop time, so bump the year. 2012-02-11 16:50:52 -05:00
scriptvals.h fix an FTBFS with -Werror=format-security 2012-05-20 22:07:40 +02:00
scriptvals_lexer.lpp Unfortunately, the Project can't stop time, so bump the year. 2012-02-11 16:50:52 -05:00
scriptvals_parser.ypp Unfortunately, the Project can't stop time, so bump the year. 2012-02-11 16:50:52 -05:00
selection.cpp Fix unconventional reported unit count on selecting all units of same type. 2012-05-21 16:38:55 +02:00
selection.h Unfortunately, the Project can't stop time, so bump the year. 2012-02-11 16:50:52 -05:00
seqdisp.cpp Unfortunately, the Project can't stop time, so bump the year. 2012-02-11 16:50:52 -05:00
seqdisp.h Unfortunately, the Project can't stop time, so bump the year. 2012-02-11 16:50:52 -05:00
stats.cpp Unfortunately, the Project can't stop time, so bump the year. 2012-02-11 16:50:52 -05:00
stats.h Unfortunately, the Project can't stop time, so bump the year. 2012-02-11 16:50:52 -05:00
statsdef.h Unfortunately, the Project can't stop time, so bump the year. 2012-02-11 16:50:52 -05:00
stringdef.h Unfortunately, the Project can't stop time, so bump the year. 2012-02-11 16:50:52 -05:00
structure.cpp Fix CB fire against mobile targets. 2012-06-05 23:15:53 +02:00
structure.h Allow shooting through open gates. 2012-05-02 14:20:56 +02:00
structuredef.h Remove unused SS_BEING_DEMOLISHED. 2012-03-16 18:24:35 +01:00
template.cpp Fix Nexus AI unable to build units. 2012-05-21 16:05:10 +02:00
template.h Do away with apsStaticTemplates completely, it caused multiple issues. There is no difference in accessing the templates for the AI or Humans now. Only write templates out for active players. Make each template's group unique to each player. Fix clone wars templates. Remove hacky functions GetHumanDroidTemplate & GetAIDroidTemplate fixes ticket:3146 close ticket:3369 2012-04-23 21:40:01 -04:00
terrain.cpp Bring back to life old VBO hack for unlucky OpenGL 1.4 users, GLEW edition this time. Closes #3166. 2012-02-17 01:39:12 +04:00
terrain.h Unfortunately, the Project can't stop time, so bump the year. 2012-02-11 16:50:52 -05:00
text.cpp Unfortunately, the Project can't stop time, so bump the year. 2012-02-11 16:50:52 -05:00
text.h Unfortunately, the Project can't stop time, so bump the year. 2012-02-11 16:50:52 -05:00
texture.cpp Unfortunately, the Project can't stop time, so bump the year. 2012-02-11 16:50:52 -05:00
texture.h Unfortunately, the Project can't stop time, so bump the year. 2012-02-11 16:50:52 -05:00
transporter.cpp Update droid height after unloading specific droid from transport. 2012-03-16 18:16:10 +01:00
transporter.h Make "Go to Transport" button work sensibly. 2012-02-28 15:02:42 +01:00
version.cpp Unfortunately, the Project can't stop time, so bump the year. 2012-02-11 16:50:52 -05:00
version.h Unfortunately, the Project can't stop time, so bump the year. 2012-02-11 16:50:52 -05:00
visibility.cpp Fix CB fire against mobile targets. 2012-06-05 23:15:53 +02:00
visibility.h Unfortunately, the Project can't stop time, so bump the year. 2012-02-11 16:50:52 -05:00
warcam.cpp Unfortunately, the Project can't stop time, so bump the year. 2012-02-11 16:50:52 -05:00
warcam.h Unfortunately, the Project can't stop time, so bump the year. 2012-02-11 16:50:52 -05:00
warzoneconfig.cpp Allow configuring default skirmish colour to any colour, or to random. 2012-02-17 00:09:06 +01:00
warzoneconfig.h Allow configuring default skirmish colour to any colour, or to random. 2012-02-17 00:09:06 +01:00
wavecast.cpp Unfortunately, the Project can't stop time, so bump the year. 2012-02-11 16:50:52 -05:00
wavecast.h Unfortunately, the Project can't stop time, so bump the year. 2012-02-11 16:50:52 -05:00
weapondef.h Unfortunately, the Project can't stop time, so bump the year. 2012-02-11 16:50:52 -05:00
wrappers.cpp Unfortunately, the Project can't stop time, so bump the year. 2012-02-11 16:50:52 -05:00
wrappers.h Unfortunately, the Project can't stop time, so bump the year. 2012-02-11 16:50:52 -05:00