warzone2100/lib/framework/strresly.h

49 lines
1.6 KiB
C

/*
This file is part of Warzone 2100.
Copyright (C) 1999-2004 Eidos Interactive
Copyright (C) 2005-2007 Warzone Resurrection Project
Warzone 2100 is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
Warzone 2100 is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Warzone 2100; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
/*! \file strresly.h
* * \brief Interface to the string resource lex and yacc functions.
*/
#ifndef _strresly_h
#define _strresly_h
/* Maximum number of characters in a directory entry */
#define FILE_MAXCHAR 255
/* Maximum number of TEXT items in any one Yacc rule */
#define TEXT_BUFFERS 10
/* The string resource currently being loaded */
extern STR_RES *psCurrRes;
/* Set the current input buffer for the lexer - used by strresLoad */
extern void strresSetInputBuffer(char *pBuffer, UDWORD size);
/* Give access to the line number and current text for error messages */
extern void strresGetErrorData(int *pLine, char **ppText);
/* Call the yacc parser */
extern int strres_parse(void);
/* Store a string */
extern BOOL strresStoreString(STR_RES *psRes, char *pID, char *pString);
#endif