warzone2100/lib/netplay
Giel van Schijndel e16e034ec7 Use 40 bytes for the "host" (IP address) in GAMESTRUCT, this allows for using IPv6 without breaking protocol combatility again
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7239 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-06 22:29:30 +02:00
..
Makefile.am * Wrap all file lists in the automake and win32 makefiles across lines such that there's only one file on each line 2008-10-13 13:04:37 +00:00
makefile.win32 * Wrap all file lists in the automake and win32 makefiles across lines such that there's only one file on each line 2008-10-13 13:04:37 +00:00
netjoin_stub.c Bump copyright 2009-02-10 18:01:48 +00:00
netlog.c Fixes ticket:419 2009-04-27 12:46:38 +02:00
netlog.h Bump copyright 2009-02-10 18:01:48 +00:00
netplay.c Lets correctly indicate in our error message which TCP ports should be open (instead of hardcoding the message and getting it wrong) 2009-05-06 20:52:19 +02:00
netplay.h Use 40 bytes for the "host" (IP address) in GAMESTRUCT, this allows for using IPv6 without breaking protocol combatility again 2009-05-06 22:29:30 +02:00
netplay.vcproj Get rid of unnecessary warnings when compiling release build using MSVC. 2008-04-01 15:56:39 +00:00
nettypes.c Get the size of a variable using "sizeof", not using the array size that was used for that variable (as the connection between the two is only obvious in the variable's declaration) 2009-04-18 22:39:51 +02:00
nettypes.h Bump copyright 2009-02-10 18:01:48 +00:00