warzone2100/lib/ivis_opengl/imd.cpp

69 lines
1.5 KiB
C++

/*
This file is part of Warzone 2100.
Copyright (C) 1999-2004 Eidos Interactive
Copyright (C) 2005-2011 Warzone 2100 Project
Warzone 2100 is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
Warzone 2100 is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Warzone 2100; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include "imd.h"
#include "ivisdef.h"
#include "tex.h"
#include "pietypes.h"
//*************************************************************************
//*** free IMD shape memory
//*
//* pre shape successfully allocated
//*
//* params shape = pointer to IMD shape
//*
//******
void iV_IMDRelease(iIMDShape *s)
{
unsigned int i;
iIMDShape *d;
if (s)
{
if (s->points)
{
free(s->points);
}
if (s->connectors)
{
free(s->connectors);
}
if (s->polys)
{
for (i = 0; i < s->npolys; i++)
{
if (s->polys[i].texCoord)
{
free(s->polys[i].texCoord);
}
}
free(s->polys);
}
if (s->shadowEdgeList)
{
free(s->shadowEdgeList);
s->shadowEdgeList = NULL;
}
d = s->next;
free(s);
iV_IMDRelease(d);
}
}