warzone2100/lib/framework/treap.cpp

260 lines
5.7 KiB
C++

/*
This file is part of Warzone 2100.
Copyright (C) 1999-2004 Eidos Interactive
Copyright (C) 2005-2011 Warzone 2100 Project
Warzone 2100 is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
Warzone 2100 is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Warzone 2100; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
/*
* Treap.c
*
* Balanced tree implementation
*
*/
#include <string.h>
#include <stdlib.h>
/* Allow frame header files to be singly included */
#define FRAME_LIB_INCLUDE
#include "types.h"
#include "debug.h"
#include "treap.h"
struct TREAP_NODE
{
const char* key; //< The key to sort the node on
unsigned int priority; //< Treap priority
const char* string; //< The string stored in the treap
TREAP_NODE *psLeft, *psRight; //< The sub trees
};
/* A useful comparison function - keys are char pointers */
static int treapStringCmp(const char *key1, const char *key2)
{
int result;
result = strcmp(key1, key2);
if (result < 0)
return -1;
else if (result > 0)
return 1;
else
return 0;
}
TREAP_NODE** treapCreate()
{
TREAP_NODE** const psTreap = (TREAP_NODE**)malloc(sizeof(*psTreap));
if (!psTreap)
{
debug(LOG_FATAL, "Out of memory");
abort();
return NULL;
}
// Initialise the tree to nothing
*psTreap = NULL;
return psTreap;
}
/* Rotate a tree to the right
* (Make left sub tree the root and the root the right sub tree)
*/
static void treapRotRight(TREAP_NODE **ppsRoot)
{
TREAP_NODE *psNewRoot;
psNewRoot = (*ppsRoot)->psLeft;
(*ppsRoot)->psLeft = psNewRoot->psRight;
psNewRoot->psRight = *ppsRoot;
*ppsRoot = psNewRoot;
}
/* Rotate a tree to the left
* (Make right sub tree the root and the root the left sub tree)
*/
static void treapRotLeft(TREAP_NODE **ppsRoot)
{
TREAP_NODE *psNewRoot;
psNewRoot = (*ppsRoot)->psRight;
(*ppsRoot)->psRight = psNewRoot->psLeft;
psNewRoot->psLeft = *ppsRoot;
*ppsRoot = psNewRoot;
}
/* Recursive function to add an object to a tree */
static void treapAddNode(TREAP_NODE **ppsRoot, TREAP_NODE *psNew)
{
if (*ppsRoot == NULL)
{
// Make the node the root of the tree
*ppsRoot = psNew;
}
else if (treapStringCmp(psNew->key, (*ppsRoot)->key) < 0)
{
// Node less than root, insert to the left of the tree
treapAddNode(&(*ppsRoot)->psLeft, psNew);
// Sort the priority
if ((*ppsRoot)->priority > (*ppsRoot)->psLeft->priority)
{
// rotate tree right
treapRotRight(ppsRoot);
}
}
else
{
// Node greater than root, insert to the right of the tree
treapAddNode(&(*ppsRoot)->psRight, psNew);
// Sort the priority
if ((*ppsRoot)->priority > (*ppsRoot)->psRight->priority)
{
// rotate tree left
treapRotLeft(ppsRoot);
}
}
}
/* Add an object to a treap
*/
bool treapAdd(TREAP_NODE** psTreap, const char* key, const char* string)
{
/* Over-allocate so that we can put the key and the string in the same
* chunck of memory as the TREAP_NODE struct. Which means a single
* free() call on the entire STR structure will suffice.
*/
const size_t key_size = strlen(key) + 1;
const size_t string_size = strlen(string) + 1;
TREAP_NODE * const psNew = (TREAP_NODE *)malloc(sizeof(*psNew) + key_size + string_size);
if (psNew == NULL)
{
debug(LOG_FATAL, "treapAdd: Out of memory");
abort();
return false;
}
psNew->key = strcpy((char*)(psNew + 1), key);
psNew->string = strcpy((char*)(psNew + 1) + key_size, string);
psNew->priority = rand();
psNew->psLeft = NULL;
psNew->psRight = NULL;
treapAddNode(psTreap, psNew);
return true;
}
/* Recursively find an object in a treap */
static const char* treapFindRec(TREAP_NODE *psRoot, const char *key)
{
if (psRoot == NULL)
{
return NULL;
}
switch (treapStringCmp(key, psRoot->key))
{
case 0:
// equal
return psRoot->string;
break;
case -1:
return treapFindRec(psRoot->psLeft, key);
break;
case 1:
return treapFindRec(psRoot->psRight, key);
break;
default:
ASSERT( false, "treapFindRec: invalid return from comparison" );
break;
}
return NULL;
}
/* Find an object in a treap */
const char* treapFind(TREAP_NODE** psTreap, const char *key)
{
ASSERT(psTreap != NULL, "Invalid treap pointer!");
return treapFindRec(*psTreap, key);
}
static const char* treapFindKeyRec(TREAP_NODE const * const psNode, const char * const string)
{
const char* key;
if (psNode == NULL)
{
return NULL;
}
if (strcmp(psNode->string, string) == 0)
{
return psNode->key;
}
key = treapFindKeyRec(psNode->psLeft, string);
if (key)
{
return key;
}
return treapFindKeyRec(psNode->psLeft, string);
}
const char* treapFindKey(TREAP_NODE** psTreap, const char* string)
{
ASSERT(psTreap != NULL, "Invalid treap pointer!");
return treapFindKeyRec(*psTreap, string);
}
/* Recursively free a treap */
static void treapDestroyRec(TREAP_NODE *psRoot)
{
if (psRoot == NULL)
{
return;
}
// free the sub branches
treapDestroyRec(psRoot->psLeft);
treapDestroyRec(psRoot->psRight);
// free the root
free(psRoot);
}
/* Destroy a treap and release all the memory associated with it */
void treapDestroy(TREAP_NODE** psTreap)
{
ASSERT(psTreap != NULL, "Invalid treap pointer!");
treapDestroyRec(*psTreap);
free(psTreap);
}