warzone2100/lib
Per Inge Mathisen ff13be0b96 Do not disable lighting if it was never enabled in the first place, to avoid
doing unnecessary OpenGL state changes. Also make sure we turn off normalization.


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2778 4a71c877-e1ca-e34f-864e-861f7616d084
2007-11-10 13:56:14 +00:00
..
framework wzglobal.h never belonged to Eidos. Instead large parts of the code are copied from Qt and thus belong to Trolltech. 2007-11-10 13:25:02 +00:00
gamelib change_int64_t_to_intptr_t.patch from patch #837 by <cybersphinx> Christian Ohm. 2007-11-08 23:11:59 +00:00
ivis_common Now that we draw water in a separate pass, we can reduce the number of state changes a lot. 2007-11-04 13:26:04 +00:00
ivis_opengl Do not disable lighting if it was never enabled in the first place, to avoid 2007-11-10 13:56:14 +00:00
netplay Fix bug in last commit 2007-10-29 19:51:02 +00:00
script * Replace a large amount of strncpy() calls with the safer strlcpy() 2007-10-27 16:18:52 +00:00
sequence Clean up RPL reader, removing static memory buffer once RPL file is closed. Closes bug #10206. 2007-10-27 13:30:23 +00:00
sound * Change "failed to open file" error message, when attempting to load a playlist, from LOG_ERROR to LOG_NEVER as it isn't a real error condition 2007-11-04 18:45:57 +00:00
widget - Extend compiler detection with TinyCC 2007-11-10 00:31:43 +00:00
Makefile.am Remove ivis02 (software renderer) 2006-07-22 22:23:43 +00:00
Makefile.raw New Makefile.raw system, works with MinGW/Windows environment and Linux also. 2006-07-21 21:48:55 +00:00