48 lines
1.0 KiB
C
48 lines
1.0 KiB
C
/*
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* netusers.c
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* functions regarding specific players
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*/
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#include "lib/framework/frame.h"
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#include "netplay.h"
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// call to disable/enable ALL comms. Absolute arse of a thing, be very careful!
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BOOL NETuseNetwork(BOOL val)
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{
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NetPlay.bComms = val;
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return TRUE;
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}
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// ////////////////////////////////////////////////////////////////////////
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// Functions for spectators.
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BOOL NETspectate(GUID guidSessionInstance) // FIXME Remove if unused
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{
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return FALSE;
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}
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// ////////////////////////////////////////////////////////////////////////
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BOOL NETisSpectator(DPID dpid) // FIXME Remove if unused
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{
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UBYTE i;
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// was "dpid = NetPlay.dpidPlayer == dpid", but that didn't make sense.
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if((dpid = NetPlay.dpidPlayer) == dpid) // checking ourselves
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{
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return NetPlay.bSpectator;
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}
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// could enumerate the spectators and check if he's there!
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// bugger it, just check that dpid isn't a player instead!
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for(i=0; i<MaxNumberOfPlayers; i++)
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{
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if(NetPlay.players[i].dpid == dpid)
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{
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return FALSE;
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}
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}
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return TRUE;
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}
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