70 lines
2.2 KiB
C
70 lines
2.2 KiB
C
/*
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This file is part of Warzone 2100.
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Copyright (C) 1999-2004 Eidos Interactive
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Copyright (C) 2005-2007 Warzone Resurrection Project
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Warzone 2100 is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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Warzone 2100 is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Warzone 2100; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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/***************************************************************************/
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/*
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* pieMode.h
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*
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* renderer control for pumpkin library functions.
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*
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*/
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/***************************************************************************/
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#ifndef _pieMode_h
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#define _pieMode_h
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/***************************************************************************/
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#include "lib/framework/frame.h"
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/***************************************************************************/
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/*
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* Global Definitions
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*/
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/***************************************************************************/
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#define CLEAR_MODE_MASK 0x03
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#define CLEAR_OFF 0x00
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#define CLEAR_OFF_AND_NO_BUFFER_DOWNLOAD 0x01
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#define CLEAR_BLACK 0x02
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#define CLEAR_FOG 0x03
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#define CLEAR_SHADOW_MASK 0x04
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#define CLEAR_SHADOW 0x04
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/***************************************************************************/
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/*
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* Global Variables
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*/
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/***************************************************************************/
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extern Sint32 _iVPRIM_DIVTABLE[];
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/***************************************************************************/
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/*
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* Global ProtoTypes
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*/
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/***************************************************************************/
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extern BOOL pie_Initialise(void);
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extern void pie_ShutDown(void);
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extern void pie_ScreenFlip(int ClearMode);
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extern UDWORD pie_GetResScalingFactor( void );
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#endif
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