warzone2100/lib/sequence/sequence.h

99 lines
3.4 KiB
C

/*
This file is part of Warzone 2100.
Copyright (C) 1999-2004 Eidos Interactive
Copyright (C) 2005-2007 Warzone Resurrection Project
Warzone 2100 is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
Warzone 2100 is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Warzone 2100; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
/***************************************************************************/
/*
* sequence.h
*
* video streaming to game surfaces.
*
*/
/***************************************************************************/
#ifndef _sequence_h
#define _sequence_h
/***************************************************************************/
/***************************************************************************/
/*
* Global Definitions
*/
/***************************************************************************/
typedef enum _video_mode
{
VIDEO_SOFT_WINDOW, // video size 16bit rgb 555 mode (convert to 8bit from the buffer)
VIDEO_SOFT_FULLSCREEN, // directX 640 * 480 16bit rgb mode render through local buffer to back buffer
VIDEO_D3D_WINDOW, // video 16bit screen pixel mode
VIDEO_D3D_FULLSCREEN, // 640 * 480 screen pixel mode
VIDEO_3DFX_WINDOW, // video 16bit BGR 565 mode
VIDEO_3DFX_FULLSCREEN // 640 * 480 BGR 565 mode
} VIDEO_MODE;
typedef enum _perf_mode
{
VIDEO_PERF_FULLSCREEN, // Normal alternate line video
VIDEO_PERF_WINDOW, // 320 240 centred
VIDEO_PERF_SKIP_FRAMES // 320 240 centred and display every 4th frame
} PERF_MODE;
#define MAX_BAD_DATA 20
#define FRAMES_TO_SKIP 4
#define VIDEO_FINISHED -1
#define VIDEO_FRAME_WAIT -2
#define VIDEO_FRAME_ERROR -3
#define VIDEO_SOUND_ERROR -4
#define VIDEO_SURFACE_ERROR -5
/***************************************************************************/
/*
* Global Variables
*/
/***************************************************************************/
/***************************************************************************/
/*
* Global ProtoTypes
*/
/***************************************************************************/
//buffer render for software_window 3DFX_window and 3DFX_fullscreen modes
extern BOOL seq_SetSequenceForBuffer(char* filename, int startTime, PERF_MODE perfMode);
extern int seq_RenderOneFrameToBuffer(char* lpSF, int skip, SDWORD boxMin, SDWORD boxMax);
//directX fullscreeen render uses local buffer to store previous frame data
extern BOOL seq_SetSequence(char* filename, int startTime, char* lpBF, PERF_MODE perfMode);
extern int seq_RenderOneFrame(int skip, SDWORD boxMin, SDWORD boxMax);
extern int seq_ClearMovie(void);
//setup monitoring and control
extern BOOL seq_RefreshVideoBuffers(void);
extern BOOL seq_ShutDown(void);
extern BOOL seq_GetFrameSize(SDWORD *pWidth, SDWORD* pHeight);
extern int seq_GetCurrentFrame(void);
extern int seq_GetFrameTimeInClicks(void);
extern int seq_GetTotalFrames(void);
//extern int seq_ResetMovie(void);
#endif // _sequence_h