warzone2100/src/console.h

134 lines
4.1 KiB
C

/*
This file is part of Warzone 2100.
Copyright (C) 1999-2004 Eidos Interactive
Copyright (C) 2005-2009 Warzone Resurrection Project
Warzone 2100 is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
Warzone 2100 is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Warzone 2100; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#ifndef __INCLUDED_SRC_CONSOLE_H__
#define __INCLUDED_SRC_CONSOLE_H__
#include "lib/ivis_common/piedef.h"
#define MAX_CONSOLE_MESSAGES (64)
#define MAX_CONSOLE_STRING_LENGTH (255)
#define MAX_CONSOLE_TMP_STRING_LENGTH (255)
#define DEFAULT_MESSAGE_DURATION GAME_TICKS_PER_SEC * 8
#define CON_BORDER_WIDTH 4
#define CON_BORDER_HEIGHT 4
typedef enum
{
LEFT_JUSTIFY,
RIGHT_JUSTIFY,
CENTRE_JUSTIFY,
DEFAULT_JUSTIFY
} CONSOLE_TEXT_JUSTIFICATION;
typedef struct _console
{
UDWORD topX;
UDWORD topY;
UDWORD width;
UDWORD textDepth;
BOOL permanent;
} CONSOLE;
/* ID to use for addConsoleMessage() in case of a system message */
#define SYSTEM_MESSAGE (-1)
/* Definition of a message */
typedef struct _console_message
{
char text[MAX_CONSOLE_STRING_LENGTH]; // Text of the message
UDWORD timeAdded; // When was it added to our list?
//UDWORD screenIndex; // Info for justification
UDWORD JustifyType;
UDWORD id;
SDWORD player; // Player who sent this message or SYSTEM_MESSAGE
struct _console_message *psNext;
} CONSOLE_MESSAGE;
extern char ConsoleString[MAX_CONSOLE_TMP_STRING_LENGTH];
extern void consolePrintf ( char *layout, ... );
extern BOOL addConsoleMessage ( const char *messageText, CONSOLE_TEXT_JUSTIFICATION jusType, SDWORD player );
extern void updateConsoleMessages ( void );
extern void initConsoleMessages ( void );
extern void setConsoleMessageDuration ( UDWORD time );
extern void removeTopConsoleMessage ( void );
extern void displayConsoleMessages ( void );
extern void flushConsoleMessages ( void );
extern void setConsoleBackdropStatus ( BOOL state );
extern void enableConsoleDisplay ( BOOL state );
extern BOOL getConsoleDisplayStatus ( void );
extern void setDefaultConsoleJust ( CONSOLE_TEXT_JUSTIFICATION defJ );
extern void setConsoleSizePos ( UDWORD x, UDWORD y, UDWORD width );
extern void setConsolePermanence ( BOOL state, BOOL bClearOld );
extern BOOL mouseOverConsoleBox ( void );
extern UDWORD getNumberConsoleMessages( void );
extern void setConsoleLineInfo ( UDWORD vis );
extern UDWORD getConsoleLineInfo ( void );
extern void permitNewConsoleMessages ( BOOL allow);
extern void toggleConsoleDrop( void );
extern void printf_console(const char *pFormat, ...); /// Print to the ingame console in debug mode only
extern void console(const char *pFormat, ...); /// Print allways to the ingame console
/* Basic wrapper to sprintf - allows convenient printf style game info to be displayed */
// #ifdef DEBUG
// #define DBCONPRINTF(x) consolePrintf x
// #else
// #define DBCONPRINTF(x)
// #endif
//
// #define CONPRINTF(x) consolePrintf x
/*
Usage:
CONPRINTF(StringPointer,(StringPointer,"format",data));
DBCONPRINTF(StringPointer,(StringPointer,"format",data));
StringPointer should always be ConsoleString.
eg.
CONPRINTF(ConsoleString,(ConsoleString,"Hello %d",123));
Doing it this way will work on both PC and Playstation.
Be very carefull that the resulting string is no longer
than MAX_CONSOLE_TMP_STRING_LENGTH.
*/
#define CONPRINTF(s,x) \
sprintf x; \
addConsoleMessage(s,DEFAULT_JUSTIFY,SYSTEM_MESSAGE)
#ifdef DEBUG
#define DBCONPRINTF(s,x) \
sprintf x; \
addConsoleMessage(s,DEFAULT_JUSTIFY,SYSTEM_MESSAGE)
#else
#define DBCONPRINTF(s,x)
#endif
#endif // __INCLUDED_SRC_CONSOLE_H__