warzone2100/data/base
Per Inge Mathisen 579fd2970d Merge in some changes from semperfi into standard AI: New debug functions. More fallbacks if forward defenses fail.
Remove non-working anti-dupe-sensor hack. Remove hack that prevents AI from defending properly against humans only.
Add more sanity checking.


git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10856 4a71c877-e1ca-e34f-864e-861f7616d084
2010-05-21 12:18:40 +02:00
..
anims Move base files from data/ into data/base/ (and stuff from warzone.wz to base.wz respecitively). 2008-05-23 21:42:44 +00:00
audio revert r3270 2009-09-28 22:21:01 +02:00
challenges Add two new features to challenges, 1) to enable/disable changing your own position, 2010-02-09 20:04:23 +01:00
components Revert trunk .pies back to PIE2 format. 2010-03-16 15:47:55 +01:00
effects Revert trunk .pies back to PIE2 format. 2010-03-16 15:47:55 +01:00
features Revert trunk .pies back to PIE2 format. 2010-03-16 15:47:55 +01:00
icons new data directory for svg-icons, there's no naming specification yet 2008-08-07 13:50:33 +00:00
images New cursors by Zerovirus and Zarel - attack-move cursor idea from Olrox. 2010-05-13 08:03:46 +02:00
messages Fix some spelling errors in unit names, and change "Command turret MkII/III/IV" to "Command Turret II/III/IV" on Zarel's suggestion, since they are separate components, not upgrades as the other MkX things. 2009-09-27 19:07:03 +02:00
misc Revert trunk .pies back to PIE2 format. 2010-03-16 15:47:55 +01:00
multiplay Merge in some changes from semperfi into standard AI: New debug functions. More fallbacks if forward defenses fail. 2010-05-21 12:18:40 +02:00
script Fix bug #1361 - tutorial can be unable to be finished if user clicks through design screen too quickly. 2010-02-09 20:04:10 +01:00
sequenceaudio Set some missing svn properties for the sequenceaudio/cam*/*.txa & /*.txt files. 2010-04-25 12:04:34 +02:00
shaders Enable or disable fog in TCMask shader depending on in-game state. Part of #851. Reviewed by Per. 2010-03-10 08:23:46 +01:00
stats Fix Tank Killer angle bug in campaign (previous fix only fixed skirmish). 2010-03-10 08:23:53 +01:00
structs Re-exported radardetector model to PIE3 format. Most notable change is that turret is no longer visible through sensor basement edges. 2010-03-21 19:47:13 +01:00
tagdefinitions Revert tagfile changes in r6084, r6080 and r6079. Apparently not ready for the unwashed masses yet. 2008-10-02 21:50:05 +00:00
texpages Squash pngs flat. 2010-03-21 09:30:54 +01:00
wrf Remove vidmemc.wrf which is unused and incorrect with current terrain engine. Dataset CAM_1KEVLAR (unused by itself) was the only place where it was mentioned. Any might-be custom campaigns should switch to CAM_1. 2010-03-14 18:38:24 +01:00
gamedesc.lev Remove vidmemc.wrf which is unused and incorrect with current terrain engine. Dataset CAM_1KEVLAR (unused by itself) was the only place where it was mentioned. Any might-be custom campaigns should switch to CAM_1. 2010-03-14 18:38:24 +01:00
novideo.rpl Move base files from data/ into data/base/ (and stuff from warzone.wz to base.wz respecitively). 2008-05-23 21:42:44 +00:00
palette.txt Move all hard-coded colours (except map preview ones) into the palette file. Pass a PIELIGHT to widgSetColour() instead of RGB. 2010-04-12 11:59:30 +02:00