130 lines
4.2 KiB
C
130 lines
4.2 KiB
C
/*
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This file is part of Warzone 2100.
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Copyright (C) 1999-2004 Eidos Interactive
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Copyright (C) 2005-2007 Warzone Resurrection Project
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Warzone 2100 is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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Warzone 2100 is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Warzone 2100; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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/***************************************************************************/
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/*
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* ivispatch.h
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*
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* patches old ivis defines to new pie defines allows both definitions to run concurrently .
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*
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*/
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/***************************************************************************/
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#ifndef _ivispatch_h
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#define _ivispatch_h
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#include "lib/framework/frame.h"
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#include "pietypes.h"
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/***************************************************************************/
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/***************************************************************************/
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/*
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* Global Definitions
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*/
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/***************************************************************************/
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#define iV_POLY_MAX_POINTS pie_MAX_POLY_SIZE
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//palette definitions
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#define iV_PALETTE_SIZE PALETTE_SIZE
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#define iV_PALETTE_SHADE_LEVEL PALETTE_SHADE_LEVEL
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#define iV_COL_TRANS COL_TRANS
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#define iV_COL_BLACK COL_BLACK
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#define iV_COL_BLUE COL_BLUE
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#define iV_COL_GREEN COL_GREEN
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#define iV_COL_CYAN COL_CYAN
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#define iV_COL_RED COL_RED
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#define iV_COL_MAGENTA COL_MAGENTA
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#define iV_COL_BROWN COL_BROWN
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#define iV_COL_GREY COL_GREY
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#define iV_COL_DARKGREY COL_DARKGREY
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#define iV_COL_LIGHTBLUE COL_LIGHTBLUE
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#define iV_COL_LIGHTGREEN COL_LIGHTGREEN
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#define iV_COL_LIGHTCYAN COL_LIGHTCYAN
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#define iV_COL_LIGHTRED COL_LIGHTRED
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#define iV_COL_LIGHTMAGENTA COL_LIGHTMAGENTA
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#define iV_COL_YELLOW COL_YELLOW
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#define iV_COL_WHITE COL_WHITE
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#define _iVPALETTE psCurrentPalette
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#define iV_SHADE_TABLE palShades
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#define iV_PaletteShadeTableCreate pal_BuildAdjustedShadeTable
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#define iV_PaletteNearestColour pal_GetNearestColour
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#define iV_PaletteAdd pal_AddNewPalette
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#include "piepalette.h"
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//matrixstuff
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#define iV_setGeometricOffset pie_setGeometricOffset
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#define iV_MatrixBegin pie_MatBegin
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#define iV_MatrixEnd pie_MatEnd
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#define iV_MatrixRotateX pie_MatRotX
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#define iV_MatrixRotateY pie_MatRotY
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#define iV_MatrixRotateZ pie_MatRotZ
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#define iV_TRANSLATE pie_TRANSLATE
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#define iV_SIN SIN
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#define iV_COS COS
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//#define iV_Clipping2D pie_Set2DClip
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//#define iV_PolyClipTex2D pie_PolyClipTex2D
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//#define iV_PolyClip2D pie_PolyClip2D
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//heap crash
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#define iV_HeapAlloc(size) MALLOC(size)
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#define iV_HeapFree(pointer,size) FREE(pointer)
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/***************************************************************************/
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/*
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* Global Macros
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*/
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/***************************************************************************/
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/***************************************************************************/
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/*
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* Global Type Definitions
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*/
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/***************************************************************************/
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//*************************************************************************
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//
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// Basic types (now defined in pieTypes.h)
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//
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//*************************************************************************
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//*************************************************************************
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//
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// Simple derived types (now defined in pieTypes.h)
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//
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//*************************************************************************
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//*************************************************************************
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//
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// screen surface structure
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//
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//*************************************************************************
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/***************************************************************************/
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/*
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* Global Variables
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*/
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/***************************************************************************/
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#endif // _ivispatch_h
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