warzone2100/lib/sound
Giel van Schijndel 6d99a49ef4 Use the sound_.*Stream functions to implement the cdAudio aka playlist code instead of custom crafted code
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3580 4a71c877-e1ca-e34f-864e-861f7616d084
2008-01-27 22:31:16 +00:00
..
Makefile.am
Makefile.raw
aud.h
audio.c * Make sound_PlayStream and audio_PlayStream return a AUDIO_STREAM* pointer instead of a bool 2008-01-27 21:28:35 +00:00
audio.h * Make sound_PlayStream and audio_PlayStream return a AUDIO_STREAM* pointer instead of a bool 2008-01-27 21:28:35 +00:00
audio_id.c
audio_id.h
cdaudio.c Use the sound_.*Stream functions to implement the cdAudio aka playlist code instead of custom crafted code 2008-01-27 22:31:16 +00:00
cdaudio.h Use the sound_.*Stream functions to implement the cdAudio aka playlist code instead of custom crafted code 2008-01-27 22:31:16 +00:00
mixer.h
oggvorbis.c
oggvorbis.h
openal_error.c
openal_error.h
openal_track.c Use the sound_.*Stream functions to implement the cdAudio aka playlist code instead of custom crafted code 2008-01-27 22:31:16 +00:00
playlist.c
playlist.h
sound.vcproj
track.c
track.h Implement sound_StopStream, sound_PauseStream and sound_ResumeStream for stopping, pausing and resuming of playing streams initially created with sound_PlayStream 2008-01-27 21:33:10 +00:00
tracklib.h * Make sound_PlayStream and audio_PlayStream return a AUDIO_STREAM* pointer instead of a bool 2008-01-27 21:28:35 +00:00