646 lines
14 KiB
C
646 lines
14 KiB
C
/*
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This file is part of Warzone 2100.
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Copyright (C) 1999-2004 Eidos Interactive
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Copyright (C) 2005-2007 Warzone Resurrection Project
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Warzone 2100 is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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Warzone 2100 is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Warzone 2100; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#include <stdlib.h>
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#include <string.h>
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#include "lib/ivis_common/ivisdef.h"
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#include "lib/ivis_common/piestate.h"
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#include "lib/ivis_common/rendmode.h"
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#include "lib/ivis_common/pieclip.h"
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#include "lib/ivis_common/pieblitfunc.h"
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#include "lib/ivis_common/piepalette.h"
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#include "lib/ivis_common/ivispatch.h"
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#include "lib/ivis_common/textdraw.h"
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#include "lib/ivis_common/bitimage.h"
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/***************************************************************************/
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/*
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* Local Definitions
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*/
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/***************************************************************************/
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#define MAX_IVIS_FONTS 8
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typedef struct
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{
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IMAGEFILE *FontFile; // The image data that contains the font.
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// UWORD FontStartID; // The image ID of character ASCII 33.
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// UWORD FontEndID; // The image ID of last character in the font.
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int FontAbove; // Max pixels above the base line.
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int FontBelow; // Max pixels below the base line.
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int FontLineSize; // Pixel spacing used for new lines.
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int FontSpaceSize; // Pixel spacing used for spaces.
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SWORD FontColourIndex; // The colour index to use.
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// BOOL bGameFont;
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UWORD *AsciiTable;
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} IVIS_FONT;
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/***************************************************************************/
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/*
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* Local Variables
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*/
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/***************************************************************************/
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static SWORD TextColourIndex;
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static int NumFonts;
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static int ActiveFontID;
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static IVIS_FONT iVFonts[MAX_IVIS_FONTS];
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/***************************************************************************/
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/*
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* Local ProtoTypes
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*/
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/***************************************************************************/
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static void pie_BeginTextRender(SWORD ColourIndex);
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static void pie_TextRender(IMAGEFILE *ImageFile, UWORD ID, int x, int y);
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static void pie_TextRender270(IMAGEFILE *ImageFile, UWORD ImageID, int x, int y);
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/***************************************************************************/
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/*
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* Source
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*/
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/***************************************************************************/
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void iV_ClearFonts(void)
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{
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NumFonts = 0;
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ActiveFontID = -1;
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}
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// Create a font using an ascii lookup table.
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//
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// IMAGEFILE *ImageFile Image file containing the font graphics.
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// UWORD *AsciiTable Array of 256 Ascii to ImageID lookups.
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// int SpaceSize Pixel size of a space.
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// BOOL bInGame Specifies that the font is used in game (WHY?)
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//
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int iV_CreateFontIndirect(IMAGEFILE *ImageFile, UWORD *AsciiTable, int SpaceSize)
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{
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int Above, Below;
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int Height;
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UWORD Index, c;
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IVIS_FONT *Font;
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assert(NumFonts < MAX_IVIS_FONTS - 1);
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Font = &iVFonts[NumFonts];
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Font->FontFile = ImageFile;
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Font->AsciiTable = AsciiTable;
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Font->FontSpaceSize = SpaceSize;
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Font->FontLineSize = 0;
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Font->FontAbove = 0;
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Font->FontBelow = 0;
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// Initialise the font metrics.
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for (c = 0; c < 256; c++)
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{
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Index = (UWORD)AsciiTable[c];
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Above = iV_GetImageYOffset(Font->FontFile, Index);
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Below = Above + iV_GetImageHeight(Font->FontFile, Index);
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Height = abs(Above) + abs(Below);
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if (Above < Font->FontAbove)
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{
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Font->FontAbove = Above;
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}
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if (Below > Font->FontBelow)
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{
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Font->FontBelow = Below;
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}
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if (Height > Font->FontLineSize)
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{
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Font->FontLineSize = Height;
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}
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}
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ActiveFontID = NumFonts;
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NumFonts++;
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return NumFonts - 1;
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}
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void iV_SetFont(int FontID)
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{
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assert(FontID < NumFonts);
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ActiveFontID = FontID;
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}
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int iV_GetTextLineSize(void)
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{
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IVIS_FONT *Font = &iVFonts[ActiveFontID];
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return abs(Font->FontAbove) + abs(Font->FontBelow);
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}
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int iV_GetTextAboveBase(void)
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{
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IVIS_FONT *Font = &iVFonts[ActiveFontID];
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return Font->FontAbove;
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}
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int iV_GetTextBelowBase(void)
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{
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IVIS_FONT *Font = &iVFonts[ActiveFontID];
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return Font->FontBelow;
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}
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unsigned int iV_GetTextWidth(const char *String)
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{
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unsigned int width = 0;
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while (*String != 0)
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{
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width += iV_GetCharWidth(*(String++));
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}
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return width;
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}
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unsigned int iV_GetCharWidth(const char Char)
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{
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UWORD ImageID;
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IVIS_FONT* Font = &iVFonts[ActiveFontID];
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if (Char == ASCII_COLOURMODE)
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return 0;
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if (Char == ASCII_SPACE)
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return Font->FontSpaceSize;
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ImageID = Font->AsciiTable[(unsigned char)Char];
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return iV_GetImageWidth(Font->FontFile, ImageID) + 1;
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}
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void iV_SetTextColour(SWORD Index)
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{
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IVIS_FONT *Font = &iVFonts[ActiveFontID];
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Font->FontColourIndex = Index;
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}
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// --------------------------------------------------------------------------
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enum {
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EXTENTS_NONE,
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EXTENTS_START,
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EXTENTS_END
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};
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static char FString[256]; // Must do something about these wastefull static arrays.
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static char FWord[256];
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static int LastX; // Cursor position after last draw.
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static int LastY;
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static int LastTWidth; // Pixel width of the last string draw.
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static UDWORD FFlags = FTEXTF_SKIP_TRAILING_SPACES;
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static int RecordExtents = EXTENTS_NONE;
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static int ExtentsStartX;
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static int ExtentsStartY;
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static int ExtentsEndX;
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static int ExtentsEndY;
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void pie_SetFormattedTextFlags(UDWORD Flags)
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{
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FFlags = Flags;
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}
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UDWORD pie_GetFormattedTextFlags(void)
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{
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return FFlags;
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}
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#define EXTENTS_USEMAXWIDTH (0)
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#define EXTENTS_USELASTX (1)
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//UBYTE ExtentsMode=EXTENTS_USEMAXWIDTH;
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static UBYTE ExtentsMode = EXTENTS_USEMAXWIDTH;
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// Draws formatted text with word wrap, long word splitting, embedded
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// newlines ( uses @ rather than \n ) and colour mode toggle ( # ) which enables
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// or disables font colouring.
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//
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// UBYTE *String The string to display.
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// UDWORD x x coord of top left of formatted text window.
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// UDWORD y y coord of top left of formatted text window.
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// UDWORD Width Width of formatted text window.
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// UDWORD Justify Justify mode, one of the following:
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// FTEXT_LEFTJUSTIFY
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// FTEXT_CENTRE
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// FTEXT_RIGHTJUSTIFY
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// BOOL DrawBack If TRUE then draws transparent box behind text.
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//
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// Returns y coord of next text line.
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//
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UDWORD pie_DrawFormattedText(const char* String, UDWORD x, UDWORD y, UDWORD Width, UDWORD Justify)
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{
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int i;
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int jx = x; // Default to left justify.
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int jy = y;
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UDWORD WWidth;
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BOOL GotSpace;
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BOOL NewLine;
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int TWidth;
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const char* curChar = String;
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const char* osiChar;
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// DBPRINTF(("[%s] @(%d,%d) extentsmode=%d just=%d\n",String,x,y,ExtentsMode,Justify));
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curChar = String;
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while (*curChar != 0)
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{
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// Reset text draw buffer
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FString[0] = 0;
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WWidth = 0;
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GotSpace = FALSE;
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NewLine = FALSE;
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// Parse through the string, adding words until width is achieved.
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while (*curChar != 0 && WWidth <= Width && !NewLine)
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{
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osiChar = curChar;
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// Get the next word.
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i = 0;
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for (; *curChar != 0 && *curChar != ' '; ++i, ++curChar)
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{
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// Check for new line character.
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if (*curChar == ASCII_COLOURMODE) // If it's a colour mode toggle char then just add it to the word.
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{
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FWord[i] = *curChar;
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// this character won't be drawn so don't deal with its width
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continue;
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}
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// Update this lines pixel width.
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WWidth += iV_GetCharWidth(*curChar);
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// If this word doesn't fit on the current line then break out
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if (WWidth > Width)
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break;
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// If width ok then add this character to the current word.
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FWord[i] = *curChar;
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}
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// Don't forget the space.
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if (*curChar == ' ')
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{
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WWidth += iV_GetCharWidth(' ');
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if (WWidth <= Width)
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{
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FWord[i] = ' ';
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++i;
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++curChar;
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GotSpace = TRUE;
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}
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}
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// If we've passed a space and the word goes past the width then rewind
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// to that space and finish this line.
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if (GotSpace
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&& WWidth >= Width)
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{
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if (FWord[i - 1] == ' ')
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{
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FWord[i] = 0;
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}
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else
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{
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curChar = osiChar;
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break;
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}
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}
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// Terminate the word.
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FWord[i] = 0;
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// And add it to the output string.
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strcat(FString, FWord);
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}
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// Remove trailing spaces, useful when doing center alignment.
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if (FFlags & FTEXTF_SKIP_TRAILING_SPACES)
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{
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char* curSpaceChar = &FString[strlen(FString) - 1];
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while (curSpaceChar != &FString[-1] && *curSpaceChar == ASCII_SPACE)
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{
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*(curSpaceChar--) = 0;
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}
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}
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#ifdef _TESTBED
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// Replace spaces with ~.
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for (t = 0; t < strlen(FString); t++)
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{
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if (FString[t] == ' ') FString[t] = '~';
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}
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#endif
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TWidth = iV_GetTextWidth(FString);
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// DBPRINTF(("string[%s] is %d of %d pixels wide (according to DrawFormattedText)\n",FString,TWidth,Width));
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// Do justify.
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switch (Justify)
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{
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case FTEXT_CENTRE:
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jx = x + (Width - TWidth) / 2;
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break;
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case FTEXT_RIGHTJUSTIFY:
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jx = x + Width - TWidth;
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break;
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case FTEXT_LEFTJUSTIFY:
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jx = x;
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break;
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}
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// draw the text.
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pie_DrawText(FString, jx, jy);
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//DBPRINTF(("[%s] @ %d,%d\n",FString,jx,jy));
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/* callback type for resload display callback*/
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// remember where we were..
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LastX = jx + TWidth;
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LastY = jy;
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LastTWidth = TWidth;
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if (ExtentsMode == EXTENTS_USELASTX)
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{
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if (RecordExtents == EXTENTS_START)
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{
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//
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ExtentsStartY = y + iV_GetTextAboveBase();
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ExtentsEndY = jy - iV_GetTextLineSize() + iV_GetTextBelowBase();
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RecordExtents = EXTENTS_END;
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ExtentsStartX = jx;
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ExtentsEndX = LastX;
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}
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else
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{
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if (jx < ExtentsStartX) ExtentsStartX = jx;
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if (LastX > ExtentsEndX) ExtentsEndX = LastX;
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}
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// DBPRINTF(("extentsstartx = %d extentsendx=%d\n",ExtentsStartX,ExtentsEndX));
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}
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// and move down a line.
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jy += iV_GetTextLineSize();
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}
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if (RecordExtents == EXTENTS_START)
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{
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RecordExtents = EXTENTS_END;
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ExtentsStartY = y + iV_GetTextAboveBase();
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ExtentsEndY = jy - iV_GetTextLineSize() + iV_GetTextBelowBase();
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if (ExtentsMode == EXTENTS_USEMAXWIDTH)
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{
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ExtentsStartX = x; // Was jx, but this broke the console centre justified text background.
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// ExtentsEndX = jx + TWidth;
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ExtentsEndX = x + Width;
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}
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else
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{
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if (jx < ExtentsStartX) ExtentsStartX = jx;
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if (LastX > ExtentsEndX) ExtentsEndX = LastX;
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}
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}
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else if (RecordExtents == EXTENTS_END)
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{
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ExtentsEndY = jy - iV_GetTextLineSize() + iV_GetTextBelowBase();
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if (ExtentsMode == EXTENTS_USEMAXWIDTH)
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{
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ExtentsEndX = x + Width;
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}
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}
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return jy;
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}
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void pie_DrawText(const char *string, UDWORD x, UDWORD y)
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{
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IVIS_FONT *Font = &iVFonts[ActiveFontID];
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/* Colour selection */
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pie_BeginTextRender(Font->FontColourIndex);
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for (; *string != 0; ++string)
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{
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unsigned int Index = (unsigned char)*string;
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UWORD ImageID;
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// Toggle colour mode?
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if (Index == ASCII_COLOURMODE)
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{
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static SWORD OldTextColourIndex = -1;
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if (TextColourIndex >= 0)
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{
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OldTextColourIndex = TextColourIndex;
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TextColourIndex = -1;
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}
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else
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{
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if (OldTextColourIndex >= 0)
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{
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TextColourIndex = OldTextColourIndex;
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}
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}
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// Don't draw this character
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continue;
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}
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else if (Index == ASCII_SPACE)
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{
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x += Font->FontSpaceSize;
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// Don't draw this character
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continue;
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}
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// Draw the character
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ImageID = Font->AsciiTable[Index];
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pie_TextRender(Font->FontFile, ImageID, x, y);
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// Advance the drawing position
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x += iV_GetImageWidth(Font->FontFile, ImageID) + 1;
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}
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}
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void pie_DrawText270(const char *String, int XPos, int YPos)
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{
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IVIS_FONT *Font = &iVFonts[ActiveFontID];
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YPos += iV_GetImageWidth(Font->FontFile, Font->AsciiTable[33]) + 1;
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pie_BeginTextRender(Font->FontColourIndex);
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while (*String != 0)
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{
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unsigned int Index = (unsigned char)*String;
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if (Index != ASCII_SPACE)
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{
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UWORD ImageID = Font->AsciiTable[Index];
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pie_TextRender270(Font->FontFile, ImageID, XPos, YPos);
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YPos -= (iV_GetImageWidth(Font->FontFile, ImageID) + 1);
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}
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else
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{
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YPos -= Font->FontSpaceSize;
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}
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++String;
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}
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}
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void pie_BeginTextRender(SWORD ColourIndex)
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{
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TextColourIndex = ColourIndex;
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pie_SetRendMode(REND_TEXT);
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pie_SetBilinear(FALSE);
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}
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static void pie_TextRender(IMAGEFILE *ImageFile, UWORD ID, int x, int y)
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{
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UDWORD Red;
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UDWORD Green;
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UDWORD Blue;
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UDWORD Alpha = MAX_UB_LIGHT;
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iColour* psPalette;
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if (TextColourIndex == PIE_TEXT_WHITE
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|| TextColourIndex == 255)
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{
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pie_SetColour(MAX_LIGHT);
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}
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else
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{
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if (TextColourIndex == PIE_TEXT_WHITE)
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{
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pie_SetColour(PIE_TEXT_WHITE_COLOUR);
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}
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else if (TextColourIndex == PIE_TEXT_LIGHTBLUE)
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{
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pie_SetColour(PIE_TEXT_LIGHTBLUE_COLOUR);
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}
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else if (TextColourIndex == PIE_TEXT_DARKBLUE)
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{
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pie_SetColour(PIE_TEXT_DARKBLUE_COLOUR);
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}
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else
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{
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psPalette = pie_GetGamePal();
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Red = psPalette[TextColourIndex].r;
|
|
Green = psPalette[TextColourIndex].g;
|
|
Blue = psPalette[TextColourIndex].b;
|
|
pie_SetColour(((Alpha << 24) | (Red << 16) | (Green << 8) | Blue));
|
|
}
|
|
}
|
|
pie_SetColourKeyedBlack(TRUE);
|
|
pie_DrawImageFileID(ImageFile, ID, x, y);
|
|
pie_SetColourKeyedBlack(FALSE);
|
|
}
|
|
|
|
static void pie_TextRender270(IMAGEFILE *ImageFile, UWORD ImageID, int x, int y)
|
|
{
|
|
UDWORD Red;
|
|
UDWORD Green;
|
|
UDWORD Blue;
|
|
UDWORD Alpha = MAX_UB_LIGHT;
|
|
IMAGEDEF *Image;
|
|
PIEIMAGE pieImage;
|
|
PIERECT dest;
|
|
iColour* psPalette;
|
|
|
|
Image = &(ImageFile->ImageDefs[ImageID]);
|
|
|
|
//not coloured yet
|
|
if (TextColourIndex == PIE_TEXT_WHITE)
|
|
{
|
|
pie_SetColour(PIE_TEXT_WHITE_COLOUR & 0x80ffffff);//special case semi transparent for rotated text
|
|
}
|
|
else if (TextColourIndex == PIE_TEXT_LIGHTBLUE)
|
|
{
|
|
pie_SetColour(PIE_TEXT_LIGHTBLUE_COLOUR);
|
|
}
|
|
else if (TextColourIndex == PIE_TEXT_DARKBLUE)
|
|
{
|
|
pie_SetColour(PIE_TEXT_DARKBLUE_COLOUR);
|
|
}
|
|
else
|
|
{
|
|
psPalette = pie_GetGamePal();
|
|
Red = psPalette[TextColourIndex].r;
|
|
Green = psPalette[TextColourIndex].g;
|
|
Blue = psPalette[TextColourIndex].b;
|
|
pie_SetColour(((Alpha << 24) | (Red << 16) | (Green << 8) | Blue));
|
|
}
|
|
|
|
pie_SetRendMode(REND_ALPHA_TEXT);
|
|
pieImage.texPage = ImageFile->TPageIDs[Image->TPageID];
|
|
pieImage.tu = Image->Tu;
|
|
pieImage.tv = Image->Tv;
|
|
pieImage.tw = Image->Width;
|
|
pieImage.th = Image->Height;
|
|
dest.x = x + Image->YOffset;
|
|
dest.y = y + Image->XOffset - Image->Width;
|
|
dest.w = Image->Width;
|
|
dest.h = Image->Height;
|
|
|
|
pie_SetColourKeyedBlack(TRUE);
|
|
pie_DrawImage270(&pieImage, &dest);
|
|
pie_SetColourKeyedBlack(FALSE);
|
|
}
|