warzone2100/lib
Per Inge Mathisen 1617b4c3d7 Add new keyword WZ_DECL_ALWAYS_INLINE to label functions that we always want to inline, even when compiling in debug mode.
Also manually inline map tile lookups in the danger map code for maximum performance (avoiding some checks).
2010-11-02 21:12:58 +01:00
..
betawidget Revert "Replace immediate-mode rendering with VA-based rendering" for now, since it makes rendering trucks very slow. 2010-10-26 08:36:22 +02:00
exceptionhandler Merge remote branch 'origin/master' into newnet 2010-07-30 22:51:33 +02:00
framework Add new keyword WZ_DECL_ALWAYS_INLINE to label functions that we always want to inline, even when compiling in debug mode. 2010-11-02 21:12:58 +01:00
gamelib Fix spurious out-of-synch messages when pausing in single-player mode. 2010-10-16 17:55:01 +02:00
iniparser Merge remote branch 'origin/master' into newnet 2010-08-14 11:26:09 +02:00
ivis_common Add new backdrop from forum member jorzi. 2010-10-24 19:55:57 +02:00
ivis_opengl Revert "Replace immediate-mode rendering with VA-based rendering" for now, since it makes rendering trucks very slow. 2010-10-26 08:36:22 +02:00
netplay Show map / game name / hosted by in the tooltip for the lobby 2010-11-02 15:30:36 +01:00
script Make the warn_unused_result warning squelch compile on distros where the fwrite is already in an if (fwrite()) {}. 2010-08-15 13:15:04 +02:00
sequence Revert "Replace immediate-mode rendering with VA-based rendering" for now, since it makes rendering trucks very slow. 2010-10-26 08:36:22 +02:00
sound Enable warnings, make warnings consistent, fix some warnings, use -Wno-error=squeak to allow squeaky warnings to compile without squelching them. 2010-08-15 12:30:46 +02:00
widget Commit patch from ticket:2110 "Mousewheel menu patch" 2010-10-21 00:55:55 -04:00
Makefile.am As was discussed on the ML, removing SQL from trunk. 2009-11-22 16:19:50 +01:00
makefile.win32 As was discussed on the ML, removing SQL from trunk. 2009-11-22 16:19:50 +01:00