213 lines
5.9 KiB
C
213 lines
5.9 KiB
C
/*
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This file is part of Warzone 2100.
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Copyright (C) 1999-2004 Eidos Interactive
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Copyright (C) 2005-2007 Warzone Resurrection Project
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Warzone 2100 is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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Warzone 2100 is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Warzone 2100; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#include <stdio.h>
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#include "lib/ivis_common/piestate.h"
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#include "lib/ivis_common/piepalette.h"
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#include "lib/ivis_common/rendmode.h"
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#include "lib/framework/fractions.h"
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#include "screen.h"
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static void pie_SetColourDefines(void);
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static PIELIGHT *psGamePal = NULL;
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static BOOL bPaletteInitialised = FALSE;
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Uint8 colours[16];
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PIELIGHT psPalette[WZCOL_MAX];
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//*************************************************************************
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//*** add a new palette
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//*
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//* params pal = pointer to palette to add
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//*
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//* returns slot number of added palette or -1 if error
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//*
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//******
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int pal_AddNewPalette(PIELIGHT *pal)
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{
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int i;
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PIELIGHT *p;
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bPaletteInitialised = TRUE;
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if (psGamePal == NULL)
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{
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psGamePal = malloc(PALETTE_SIZE * sizeof(PIELIGHT));
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if (psGamePal == NULL)
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{
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debug( LOG_ERROR, "pal_AddNewPalette - Out of memory" );
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abort();
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return FALSE;
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}
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}
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p = psGamePal;
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for (i=0; i<PALETTE_SIZE; i++)
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{
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//set pie palette
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p[i].argb = pal[i].argb;
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}
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pie_SetColourDefines();
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return 0;
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}
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//*************************************************************************
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//*** calculate primary colours for current palette (store in COL_ ..
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//*
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//* on exit _iVCOLS[0..15] contain colour values matched
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//* COL_.. below access _iVCOLS[0..15]
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//******
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void pie_SetColourDefines(void)
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{
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COL_BLACK = pal_GetNearestColour( 1, 1, 1);
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COL_RED = pal_GetNearestColour( 128, 0, 0);
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COL_GREEN = pal_GetNearestColour( 0, 128, 0);
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COL_BLUE = pal_GetNearestColour( 0, 0, 128);
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COL_CYAN = pal_GetNearestColour( 0, 128, 128);
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COL_MAGENTA = pal_GetNearestColour( 128, 0, 128);
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COL_BROWN = pal_GetNearestColour( 128, 64, 0);
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COL_DARKGREY = pal_GetNearestColour( 32, 32, 32);
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COL_GREY = pal_GetNearestColour( 128, 128, 128);
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COL_LIGHTRED = pal_GetNearestColour( 255, 0, 0);
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COL_LIGHTGREEN = pal_GetNearestColour( 0, 255, 0);
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COL_LIGHTBLUE = pal_GetNearestColour( 0, 0, 255);
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COL_LIGHTCYAN = pal_GetNearestColour( 0, 255, 255);
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COL_LIGHTMAGENTA = pal_GetNearestColour( 255, 0, 255);
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COL_YELLOW = pal_GetNearestColour( 255, 255, 0);
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COL_WHITE = pal_GetNearestColour( 255, 255, 255);
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// used to print out values from the old palette; remove with the old palette
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// #define PRINTCOL(x) debug(LOG_ERROR, "(%hhu, %hhu, %hhu)", psGamePal[x].byte.r, psGamePal[x].byte.g, psGamePal[x].byte.b);
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// TODO: Read these from file so that mod-makers can change them
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WZCOL_WHITE = pal_Colour(UBYTE_MAX, UBYTE_MAX, UBYTE_MAX);
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WZCOL_BLACK = pal_Colour(1, 1, 1);
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WZCOL_GREEN = pal_Colour(0, UBYTE_MAX, 0);
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WZCOL_RED = pal_Colour(UBYTE_MAX, 0, 0);
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WZCOL_YELLOW = pal_Colour(UBYTE_MAX, UBYTE_MAX, 0);
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WZCOL_RELOAD_BAR = WZCOL_WHITE;
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WZCOL_RELOAD_BACKGROUND = WZCOL_BLACK;
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WZCOL_HEALTH_HIGH = WZCOL_GREEN;
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WZCOL_HEALTH_MEDIUM = WZCOL_YELLOW;
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WZCOL_HEALTH_LOW = WZCOL_RED;
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WZCOL_CURSOR = WZCOL_WHITE;
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WZCOL_MENU_BACKGROUND = pal_Colour(0, 1, 97);
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WZCOL_MENU_BORDER = pal_Colour(0, 21, 240);
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WZCOL_MENU_LOAD_BORDER = WZCOL_BLACK;
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WZCOL_MENU_LOAD_BORDER.byte.r = 133;
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WZCOL_MENU_SCORES_INTERIOR = WZCOL_BLACK;
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WZCOL_MENU_SCORES_INTERIOR.byte.b = 33;
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WZCOL_MENU_SEPARATOR = pal_Colour(0x64, 0x64, 0xa0);
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WZCOL_TEXT_BRIGHT = WZCOL_WHITE;
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WZCOL_TEXT_MEDIUM.byte.r = 0.627451f * UBYTE_MAX;
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WZCOL_TEXT_MEDIUM.byte.g = 0.627451f * UBYTE_MAX;
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WZCOL_TEXT_MEDIUM.byte.b = UBYTE_MAX;
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WZCOL_TEXT_MEDIUM.byte.a = UBYTE_MAX;
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WZCOL_TEXT_DARK.byte.r = 0.376471f * UBYTE_MAX;
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WZCOL_TEXT_DARK.byte.g = 0.376471f * UBYTE_MAX;
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WZCOL_TEXT_DARK.byte.b = UBYTE_MAX;
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WZCOL_TEXT_DARK.byte.a = UBYTE_MAX;
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WZCOL_SCORE_BOX_BORDER = WZCOL_BLACK;
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WZCOL_SCORE_BOX = pal_Colour(0, 0, 88);
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WZCOL_SCORE_BOX.byte.a = 128;
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WZCOL_TOOLTIP_TEXT = WZCOL_WHITE;
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WZCOL_UNIT_SELECT_BORDER = pal_Colour(0, 0, 128);
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WZCOL_UNIT_SELECT_BOX = WZCOL_WHITE;
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WZCOL_UNIT_SELECT_BOX.byte.a = 16;
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WZCOL_RADAR_BACKGROUND = WZCOL_MENU_BACKGROUND;
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WZCOL_MAP_OUTLINE_OK = WZCOL_WHITE;
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WZCOL_MAP_OUTLINE_BAD = WZCOL_RED;
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}
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PIELIGHT pal_SetBrightness(UBYTE brightness)
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{
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PIELIGHT c;
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c.byte.r = brightness;
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c.byte.g = brightness;
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c.byte.b = brightness;
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c.byte.a = UBYTE_MAX;
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return c;
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}
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void pal_ShutDown(void)
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{
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if (bPaletteInitialised)
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{
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bPaletteInitialised = FALSE;
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free(psGamePal);
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psGamePal = NULL;
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}
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}
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Uint8 pal_GetNearestColour(Uint8 r, Uint8 g, Uint8 b)
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{
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int c ;
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Sint32 distance_r, distance_g, distance_b, squared_distance;
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Sint32 best_colour = 0, best_squared_distance;
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ASSERT( bPaletteInitialised,"pal_GetNearestColour, palette not initialised." );
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best_squared_distance = 0x10000;
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for (c = 0; c < PALETTE_SIZE; c++) {
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distance_r = r - psGamePal[c].byte.r;
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distance_g = g - psGamePal[c].byte.g;
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distance_b = b - psGamePal[c].byte.b;
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squared_distance = distance_r * distance_r + distance_g * distance_g + distance_b * distance_b;
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if (squared_distance < best_squared_distance)
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{
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best_squared_distance = squared_distance;
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best_colour = c;
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}
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}
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if (best_colour == 0)
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{
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best_colour = 1;
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}
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return ((Uint8) best_colour);
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}
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PIELIGHT *pie_GetGamePal(void)
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{
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ASSERT( bPaletteInitialised,"pie_GetGamePal, palette not initialised" );
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return psGamePal;
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}
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