warzone2100/lib/ivis_opengl/piepalette.h

168 lines
5.8 KiB
C

/*
This file is part of Warzone 2100.
Copyright (C) 1999-2004 Eidos Interactive
Copyright (C) 2005-2010 Warzone 2100 Project
Warzone 2100 is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
Warzone 2100 is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Warzone 2100; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#ifndef _piePalette_
#define _piePalette_
#include "lib/ivis_opengl/piedef.h"
#define WZCOL_BLACK psPalette[0]
#define WZCOL_WHITE psPalette[1]
#define WZCOL_RELOAD_BACKGROUND psPalette[2]
#define WZCOL_RELOAD_BAR psPalette[3]
#define WZCOL_HEALTH_HIGH psPalette[4]
#define WZCOL_HEALTH_MEDIUM psPalette[5]
#define WZCOL_HEALTH_LOW psPalette[6]
#define WZCOL_GREEN psPalette[7]
#define WZCOL_RED psPalette[8]
#define WZCOL_YELLOW psPalette[9]
#define WZCOL_MENU_BACKGROUND psPalette[10]
#define WZCOL_MENU_BORDER psPalette[11]
#define WZCOL_MENU_LOAD_BORDER psPalette[12]
#define WZCOL_CURSOR psPalette[13]
#define WZCOL_MENU_SCORES_INTERIOR psPalette[14]
#define WZCOL_MENU_SEPARATOR psPalette[15]
#define WZCOL_TEXT_BRIGHT psPalette[16]
#define WZCOL_TEXT_MEDIUM psPalette[17]
#define WZCOL_TEXT_DARK psPalette[18]
#define WZCOL_SCORE_BOX_BORDER psPalette[19]
#define WZCOL_SCORE_BOX psPalette[20]
#define WZCOL_TOOLTIP_TEXT psPalette[21]
#define WZCOL_UNIT_SELECT_BORDER psPalette[22]
#define WZCOL_UNIT_SELECT_BOX psPalette[23]
#define WZCOL_RADAR_BACKGROUND psPalette[24]
#define WZCOL_MAP_OUTLINE_OK psPalette[25]
#define WZCOL_MAP_OUTLINE_BAD psPalette[26]
#define WZCOL_KEYMAP_ACTIVE psPalette[27]
#define WZCOL_KEYMAP_FIXED psPalette[28]
#define WZCOL_MENU_SCORE_LOSS psPalette[29]
#define WZCOL_MENU_SCORE_DESTROYED psPalette[30]
#define WZCOL_MENU_SCORE_BUILT psPalette[31]
#define WZCOL_MENU_SCORE_RANK psPalette[32]
#define WZCOL_FRAME_BORDER_NORMAL psPalette[33]
#define WZCOL_CONS_TEXT_SYSTEM psPalette[34]
#define WZCOL_CONS_TEXT_USER psPalette[35]
#define WZCOL_CONS_TEXT_USER_ALLY psPalette[36]
#define WZCOL_CONS_TEXT_USER_ENEMY psPalette[37]
#define WZCOL_CONS_TEXT_DEBUG psPalette[38]
#define WZCOL_GREY psPalette[39]
#define WZCOL_MAP_PREVIEW_AIPLAYER psPalette[40]
#define WZCOL_MENU_SHADOW psPalette[41]
#define WZCOL_DBLUE psPalette[42]
#define WZCOL_LBLUE psPalette[43]
#define WZCOL_BLUEPRINT_VALID psPalette[44]
#define WZCOL_BLUEPRINT_INVALID psPalette[45]
#define WZCOL_BLUEPRINT_PLANNED psPalette[46]
#define WZCOL_HEALTH_HIGH_SHADOW psPalette[47]
#define WZCOL_HEALTH_MEDIUM_SHADOW psPalette[48]
#define WZCOL_HEALTH_LOW_SHADOW psPalette[49]
#define WZCOL_HEALTH_RESISTANCE psPalette[50]
#define WZCOL_TEAM1 psPalette[51]
#define WZCOL_TEAM2 psPalette[52]
#define WZCOL_TEAM3 psPalette[53]
#define WZCOL_TEAM4 psPalette[54]
#define WZCOL_TEAM5 psPalette[55]
#define WZCOL_TEAM6 psPalette[56]
#define WZCOL_TEAM7 psPalette[57]
#define WZCOL_TEAM8 psPalette[58]
#define WZCOL_FORM_BACKGROUND psPalette[59]
#define WZCOL_FORM_TEXT psPalette[60]
#define WZCOL_FORM_LIGHT psPalette[61]
#define WZCOL_FORM_DARK psPalette[62]
#define WZCOL_FORM_HILITE psPalette[63]
#define WZCOL_FORM_CURSOR psPalette[64]
#define WZCOL_FORM_TIP_BACKGROUND psPalette[65]
#define WZCOL_FORM_DISABLE psPalette[66]
#define WZCOL_DESIGN_POWER_FORM_BACKGROUND psPalette[67]
#define WZCOL_POWER_BAR psPalette[68]
#define WZCOL_ACTION_PROGRESS_BAR_MAJOR psPalette[69]
#define WZCOL_ACTION_PROGRESS_BAR_MINOR psPalette[70]
#define WZCOL_ACTION_PRODUCTION_RUN_TEXT psPalette[71]
#define WZCOL_ACTION_PRODUCTION_RUN_BACKGROUND psPalette[72]
#define WZCOL_LOADING_BAR_BACKGROUND psPalette[73]
#define WZCOL_MAP_PREVIEW_HQ psPalette[74]
#define WZCOL_MAP_PREVIEW_OIL psPalette[75]
#define WZCOL_FOG psPalette[76]
#define WZCOL_TEAM9 psPalette[77]
#define WZCOL_TEAM10 psPalette[78]
#define WZCOL_TEAM11 psPalette[79]
#define WZCOL_TEAM12 psPalette[80]
#define WZCOL_TEAM13 psPalette[81]
#define WZCOL_TEAM14 psPalette[82]
#define WZCOL_TEAM15 psPalette[83]
#define WZCOL_TEAM16 psPalette[84]
#define WZCOL_MAX 85
//*************************************************************************
extern PIELIGHT psPalette[];
//*************************************************************************
extern void pal_Init(void);
extern void pal_ShutDown(void);
extern PIELIGHT pal_GetTeamColour(int team);
static inline PIELIGHT pal_Colour(UBYTE r, UBYTE g, UBYTE b)
{
PIELIGHT c;
c.byte.r = r;
c.byte.g = g;
c.byte.b = b;
c.byte.a = UBYTE_MAX;
return c;
}
static inline PIELIGHT pal_SetBrightness(UBYTE brightness)
{
PIELIGHT c;
c.byte.r = brightness;
c.byte.g = brightness;
c.byte.b = brightness;
c.byte.a = UBYTE_MAX;
return c;
}
static inline PIELIGHT pal_RGBA(UBYTE r, UBYTE g, UBYTE b, UBYTE a)
{
PIELIGHT c;
c.byte.r = r;
c.byte.g = g;
c.byte.b = b;
c.byte.a = a;
return c;
}
static inline void pal_PIELIGHTtoRGBA4f(float *rgba4f, PIELIGHT rgba)
{
rgba4f[0] = rgba.byte.r / 255.0;
rgba4f[1] = rgba.byte.g / 255.0;
rgba4f[2] = rgba.byte.b / 255.0;
rgba4f[3] = rgba.byte.a / 255.0;
}
#endif