58 lines
1.8 KiB
C
58 lines
1.8 KiB
C
/*
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This file is part of Warzone 2100.
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Copyright (C) 1999-2004 Eidos Interactive
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Copyright (C) 2005-2007 Warzone Resurrection Project
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Warzone 2100 is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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Warzone 2100 is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Warzone 2100; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#ifndef _imd_
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#define _imd_
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#include "ivisdef.h"
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#define IMD_NAME "IMD"
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#define PIE_NAME "PIE" // Pumpkin image export data file
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#define IMD_VER 1
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#define PIE_VER 2
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//*************************************************************************
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#define iV_IMD_MAX_POINTS pie_MAX_VERTICES
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#define iV_IMD_MAX_POLYS pie_MAX_POLYGONS
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//*************************************************************************
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// polygon flags b0..b7: col, b24..b31: anim index
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#define iV_IMD_TEX 0x00000200
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#define iV_IMD_TEXANIM 0x00004000 // iV_IMD_TEX must be set also
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//*************************************************************************
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extern iIMDShape *iV_ProcessIMD(const char **ppFileData, const char *FileDataEnd );
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extern BOOL iV_IMDSave(char *filename, iIMDShape *s, BOOL PieIMD);
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extern void iV_IMDRelease(iIMDShape *s);
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// How high up do we want to stop looking
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#define DROID_VIS_UPPER 100
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// How low do we stop looking?
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#define DROID_VIS_LOWER 10
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#endif
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