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/*
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* resetID.slo
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*
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* recreate any droid's belonging to the player that were placed on
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* the map by the editor to avoid id number clashes on later levels
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*
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*/
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event resetID(CALL_GAMEINIT)
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{
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takeOverDroidsInArea(0,0, 0,0, mapWidth*128, mapHeight*128);
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}
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