warzone2100/data/script/text/resetid.slo

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/*
* resetID.slo
*
* recreate any droid's belonging to the player that were placed on
* the map by the editor to avoid id number clashes on later levels
*
*/
event resetID(CALL_GAMEINIT)
{
takeOverDroidsInArea(0,0, 0,0, mapWidth*128, mapHeight*128);
}