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//power boost
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//cam2BX.SLO
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/* ******************** */
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/* Declared Variables */
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/* ******************** */
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public int player, power;
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public SOUND powTransSnd;
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event start(wait, 40)
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{
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//Increase player's power
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addPower(power, player);
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playSound(powTransSnd, player);
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}
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