80 lines
3.1 KiB
C
80 lines
3.1 KiB
C
/*
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This file is part of Warzone 2100.
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Copyright (C) 1999-2004 Eidos Interactive
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Copyright (C) 2005-2009 Warzone Resurrection Project
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Warzone 2100 is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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Warzone 2100 is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Warzone 2100; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#ifndef __INCLUDED_LIB_SOUND_AUDIO_H__
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#define __INCLUDED_LIB_SOUND_AUDIO_H__
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#include "track.h"
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#if defined(__cplusplus)
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extern "C"
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{
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#endif
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extern BOOL audio_Init( AUDIO_CALLBACK pStopTrackCallback );
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extern void audio_Update(void);
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extern BOOL audio_Shutdown(void);
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extern BOOL audio_Disabled( void );
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extern BOOL audio_LoadTrackFromFile( char szFileName[] );
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extern unsigned int audio_SetTrackVals(const char* fileName, BOOL loop, unsigned int volume, unsigned int audibleRadius);
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extern BOOL audio_PlayStaticTrack( SDWORD iX, SDWORD iY, int iTrack );
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extern BOOL audio_PlayObjStaticTrack( void * psObj, int iTrack );
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extern BOOL audio_PlayObjStaticTrackCallback( void * psObj, int iTrack,
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AUDIO_CALLBACK pUserCallback );
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extern BOOL audio_PlayObjDynamicTrack( void * psObj, int iTrack,
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AUDIO_CALLBACK pUserCallback );
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extern BOOL audio_PlayClusterDynamicTrack( void * psClusterObj,
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int iTrack, AUDIO_CALLBACK pUserCallback );
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extern void audio_StopObjTrack( void * psObj, int iTrack );
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extern void audio_PlayTrack( int iTrack );
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extern void audio_PlayCallbackTrack( int iTrack,
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AUDIO_CALLBACK pUserCallback );
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extern AUDIO_STREAM* audio_PlayStream(const char* fileName, float volume, void (*onFinished)(void*), void* user_data);
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extern void audio_QueueTrack( SDWORD iTrack );
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extern void audio_QueueTrackMinDelay( SDWORD iTrack, UDWORD iMinDelay );
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extern void audio_QueueTrackMinDelayPos( SDWORD iTrack, UDWORD iMinDelay,
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SDWORD iX, SDWORD iY, SDWORD iZ);
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extern void audio_QueueTrackGroup( SDWORD iTrack, SDWORD iGroup );
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extern void audio_QueueTrackPos( SDWORD iTrack, SDWORD iX, SDWORD iY,
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SDWORD iZ );
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extern void audio_QueueTrackGroupPos( SDWORD iTrack, SDWORD iGroup,
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SDWORD iX, SDWORD iY, SDWORD iZ );
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extern BOOL audio_GetPreviousQueueTrackPos( SDWORD *iX, SDWORD *iY,
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SDWORD *iZ );
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extern void audio_PauseAll( void );
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extern void audio_ResumeAll( void );
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extern void audio_StopAll( void );
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extern SDWORD audio_GetTrackID( const char *fileName );
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extern void audio_RemoveObj(const void* psObj);
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extern unsigned int audio_GetSampleQueueCount(void);
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extern unsigned int audio_GetSampleListCount(void);
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extern unsigned int sound_GetActiveSamplesCount(void);
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#if defined(__cplusplus)
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}
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#endif
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extern void audioTest(void);
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#endif // __INCLUDED_LIB_SOUND_AUDIO_H__
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