warzone2100/lib/ivis_opengl
Guangcong Luo bcef102074 Add small font for textdraw routines.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8720 4a71c877-e1ca-e34f-864e-861f7616d084
2010-01-30 20:26:44 +01:00
..
GLee.c Move the "Mesa hack" from GLee.c into screen.c:screenInitialise() 2009-06-09 23:44:26 +02:00
GLee.diff Updates .diff file on what we changed from the 'clean' 5.4 to the version that we use. 2009-02-15 22:17:05 +00:00
GLee.h GLee: Move function pointer typedef into GLX_ARB_get_proc_address ifndef. 2009-09-28 22:21:03 +02:00
Makefile.am * Wrap all file lists in the automake and win32 makefiles across lines such that there's only one file on each line 2008-10-13 13:04:37 +00:00
ivi.c Bump copyright 2009-02-10 18:01:48 +00:00
ivis_opengl.vcproj Replace our custom OpenGL extension checking mechanism by GLee: 2008-04-20 12:52:19 +00:00
makefile.win32 * Wrap all file lists in the automake and win32 makefiles across lines such that there's only one file on each line 2008-10-13 13:04:37 +00:00
pieblitfunc.c Actually use GLuint instead of pretending to be GLuint. 2010-01-30 17:12:48 +01:00
piedraw.c Pipe all PIE files through the simplipie tool to remove unused flags, and turn instances of 2009-11-22 16:20:04 +01:00
piefunc.c Bump copyright 2009-02-10 18:01:48 +00:00
piematrix.c Slight cleanup of glOrtho parameters that should be double floats. 2009-06-05 16:21:06 +02:00
piematrix.h Fix prototype to match function's definition. 2009-05-10 19:18:13 +02:00
piemode.c Bump copyright 2009-02-10 18:01:48 +00:00
piepalette.c Put all palette info into an external file that can be modified by modders. It is quite sensitive 2009-11-22 16:19:59 +01:00
piestate.c Unified OpenGL error handling 2009-11-22 16:19:53 +01:00
rendmode.c Change SDL types to stdint.h defined types. Do not depend on SDL.h included system headers. 2009-05-06 22:29:30 +02:00
screen.c Unified OpenGL error handling 2009-11-22 16:19:53 +01:00
screen.h Unified OpenGL error handling 2009-11-22 16:19:53 +01:00
tex.c Actually use GLuint instead of pretending to be GLuint. 2010-01-30 17:12:48 +01:00
textdraw.c Add small font for textdraw routines. 2010-01-30 20:26:44 +01:00