warzone2100/lib
Buginator 8a785d511c If we run out of temp sockets, then we should error out, not "fix" the issue by reusing MAX_TMP_SOCKETS -1.
(2.3 r9988)

git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9998 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-24 06:50:37 +01:00
..
betawidget Minor indentation/spelling fixes in patternManager.[ch]. 2009-05-06 22:29:32 +02:00
exceptionhandler Make sure that we definitly won't allocate memory while in the exception handler 2010-02-20 20:50:23 +01:00
framework Return 0 in the various _lex_destroy int functions. 2010-02-20 00:50:15 +01:00
gamelib Return 0 in the various _lex_destroy int functions. 2010-02-20 00:50:15 +01:00
iniparser Update MSVC project file for release build and fix iniparser DebugInformationFormat. 2010-02-09 20:27:57 +01:00
ivis_common Remove unused dead terrain code. From ticket:1616 by i-NoD. 2010-02-20 01:50:15 +01:00
ivis_opengl Remove unused dead terrain code. From ticket:1616 by i-NoD. 2010-02-20 01:50:15 +01:00
netplay If we run out of temp sockets, then we should error out, not "fix" the issue by reusing MAX_TMP_SOCKETS -1. 2010-02-24 06:50:37 +01:00
script Return 0 in the various _lex_destroy int functions. 2010-02-20 00:50:15 +01:00
sequence Commit Safety0ff's audio fix. 2010-02-09 20:27:08 +01:00
sound Use LOG_INFO to report non-existant playlist files (instead of LOG_ERROR) 2010-02-09 20:28:16 +01:00
widget Fix a dangling pointer issue concerning the text input. 2010-02-13 23:04:58 +01:00
Makefile.am As was discussed on the ML, removing SQL from trunk. 2009-11-22 16:19:50 +01:00
makefile.win32 As was discussed on the ML, removing SQL from trunk. 2009-11-22 16:19:50 +01:00