379 lines
9.5 KiB
C
379 lines
9.5 KiB
C
/*
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This file is part of Warzone 2100.
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Copyright (C) 1999-2004 Eidos Interactive
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Copyright (C) 2005-2007 Warzone Resurrection Project
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Warzone 2100 is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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Warzone 2100 is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Warzone 2100; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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/***************************************************************************/
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/*
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* pieBlitFunc.c
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*
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* patch for exisitng ivis rectangle draw functions.
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*
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*/
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/***************************************************************************/
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#include "lib/ivis_opengl/GLee.h"
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#include "lib/framework/frame.h"
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#include <time.h>
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#include "lib/ivis_common/pieblitfunc.h"
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#include "lib/ivis_common/piedef.h"
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#include "lib/ivis_common/piemode.h"
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#include "lib/ivis_common/piestate.h"
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#include "lib/ivis_common/rendmode.h"
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#include "lib/ivis_common/pieclip.h"
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#include "lib/ivis_common/piefunc.h"
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#include "lib/ivis_common/piepalette.h"
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#include "lib/ivis_common/tex.h"
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#include "piematrix.h"
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#include "screen.h"
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/***************************************************************************/
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/*
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* Local Variables
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*/
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/***************************************************************************/
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#define pie_FILLRED 16
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#define pie_FILLGREEN 16
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#define pie_FILLBLUE 128
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#define pie_FILLTRANS 128
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static GLuint radarTexture;
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static GLuint radarSizeX, radarSizeY;
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/***************************************************************************/
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/*
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* Source
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*/
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/***************************************************************************/
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void pie_Line(int x0, int y0, int x1, int y1, PIELIGHT colour)
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{
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pie_SetTexturePage(TEXPAGE_NONE);
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pie_SetAlphaTest(false);
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glColor4ubv(colour.vector);
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glBegin(GL_LINE_STRIP);
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glVertex2f(x0, y0);
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glVertex2f(x1, y1);
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glEnd();
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}
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/**
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* Assumes render mode set up externally, draws filled rectangle.
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*/
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static void pie_DrawRect(SDWORD x0, SDWORD y0, SDWORD x1, SDWORD y1, PIELIGHT colour)
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{
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if (x0 > psRendSurface->clip.right || x1 < psRendSurface->clip.left
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|| y0 > psRendSurface->clip.bottom || y1 < psRendSurface->clip.top)
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{
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return;
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}
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if (x0 < psRendSurface->clip.left)
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{
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x0 = psRendSurface->clip.left;
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}
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if (x1 > psRendSurface->clip.right)
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{
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x1 = psRendSurface->clip.right;
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}
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if (y0 < psRendSurface->clip.top)
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{
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y0 = psRendSurface->clip.top;
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}
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if (y1 > psRendSurface->clip.bottom)
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{
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y1 = psRendSurface->clip.bottom;
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}
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pie_SetAlphaTest(false);
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glColor4ubv(colour.vector);
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glBegin(GL_TRIANGLE_STRIP);
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glVertex2i(x0, y0);
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glVertex2i(x1, y0);
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glVertex2i(x0, y1);
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glVertex2i(x1, y1);
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glEnd();
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}
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/***************************************************************************/
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void pie_Box(int x0,int y0, int x1, int y1, PIELIGHT colour)
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{
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pie_SetTexturePage(TEXPAGE_NONE);
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pie_SetAlphaTest(false);
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if (x0>psRendSurface->clip.right || x1<psRendSurface->clip.left ||
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y0>psRendSurface->clip.bottom || y1<psRendSurface->clip.top)
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{
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return;
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}
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if (x0<psRendSurface->clip.left)
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x0 = psRendSurface->clip.left;
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if (x1>psRendSurface->clip.right)
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x1 = psRendSurface->clip.right;
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if (y0<psRendSurface->clip.top)
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y0 = psRendSurface->clip.top;
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if (y1>psRendSurface->clip.bottom)
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y1 = psRendSurface->clip.bottom;
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glColor4ubv(colour.vector);
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glBegin(GL_LINE_STRIP);
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glVertex2f(x0, y0);
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glVertex2f(x1, y0);
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glVertex2f(x1, y1);
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glVertex2f(x0, y1);
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glVertex2f(x0, y0);
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glEnd();
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}
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/***************************************************************************/
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void pie_BoxFill(int x0,int y0, int x1, int y1, PIELIGHT colour)
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{
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pie_SetRendMode(REND_FLAT);
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pie_SetTexturePage(TEXPAGE_NONE);
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pie_DrawRect(x0, y0, x1, y1, colour);
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}
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/***************************************************************************/
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void pie_TransBoxFill(SDWORD x0, SDWORD y0, SDWORD x1, SDWORD y1)
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{
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PIELIGHT light;
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light.byte.r = pie_FILLRED;
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light.byte.g = pie_FILLGREEN;
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light.byte.b = pie_FILLBLUE;
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light.byte.a = pie_FILLTRANS;
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pie_UniTransBoxFill(x0, y0, x1, y1, light);
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}
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/***************************************************************************/
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void pie_UniTransBoxFill(SDWORD x0,SDWORD y0, SDWORD x1, SDWORD y1, PIELIGHT light)
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{
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pie_SetTexturePage(TEXPAGE_NONE);
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pie_SetRendMode(REND_ALPHA_FLAT);
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pie_DrawRect(x0, y0, x1, y1, light);
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}
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/***************************************************************************/
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void pie_ImageFileID(IMAGEFILE *ImageFile, UWORD ID, int x, int y)
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{
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IMAGEDEF *Image;
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PIEIMAGE pieImage;
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PIERECT dest;
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assert(ID < ImageFile->NumImages);
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Image = &ImageFile->ImageDefs[ID];
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pie_SetRendMode(REND_ALPHA_TEX);
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pie_SetAlphaTest(true);
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pieImage.texPage = ImageFile->TPageIDs[Image->TPageID];
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pieImage.tu = Image->Tu;
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pieImage.tv = Image->Tv;
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pieImage.tw = Image->Width;
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pieImage.th = Image->Height;
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dest.x = x + Image->XOffset;
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dest.y = y + Image->YOffset;
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dest.w = Image->Width;
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dest.h = Image->Height;
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pie_DrawImage(&pieImage, &dest);
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}
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void pie_ImageFileIDTile(IMAGEFILE *ImageFile, UWORD ID, int x, int y, int Width, int Height)
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{
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IMAGEDEF *Image;
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SDWORD hRep, hRemainder, vRep, vRemainder;
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PIEIMAGE pieImage;
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PIERECT dest;
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assert(ID < ImageFile->NumImages);
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Image = &ImageFile->ImageDefs[ID];
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pie_SetRendMode(REND_GOURAUD_TEX);
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pie_SetAlphaTest(true);
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pieImage.texPage = ImageFile->TPageIDs[Image->TPageID];
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pieImage.tu = Image->Tu;
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pieImage.tv = Image->Tv;
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pieImage.tw = Image->Width;
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pieImage.th = Image->Height;
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dest.x = x + Image->XOffset;
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dest.y = y + Image->YOffset;
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dest.w = Image->Width;
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dest.h = Image->Height;
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vRemainder = Height % Image->Height;
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hRemainder = Width % Image->Width;
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for (vRep = 0; vRep < Height/Image->Height; vRep++)
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{
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pieImage.tw = Image->Width;
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dest.x = x + Image->XOffset;
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dest.w = Image->Width;
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for (hRep = 0; hRep < Width/Image->Width; hRep++)
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{
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pie_DrawImage(&pieImage, &dest);
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dest.x += Image->Width;
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}
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//draw remainder
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if (hRemainder > 0)
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{
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pieImage.tw = hRemainder;
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dest.w = hRemainder;
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pie_DrawImage(&pieImage, &dest);
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}
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dest.y += Image->Height;
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}
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//draw remainder
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if (vRemainder > 0)
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{
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//as above
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pieImage.tw = Image->Width;
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dest.x = x + Image->XOffset;
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dest.w = Image->Width;
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pieImage.th = vRemainder;
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dest.h = vRemainder;
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for (hRep = 0; hRep < Width/Image->Width; hRep++)
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{
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pie_DrawImage(&pieImage, &dest);
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dest.x += Image->Width;
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}
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//draw remainder
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if (hRemainder > 0)
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{
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pieImage.tw = hRemainder;
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dest.w = hRemainder;
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pie_DrawImage(&pieImage, &dest);
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}
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}
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}
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/* FIXME: WTF is this supposed to do? Looks like some other functionality
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* was retrofitted onto something else. - Per */
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void pie_UploadDisplayBuffer()
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{
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screen_Upload(NULL);
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}
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BOOL pie_InitRadar(void)
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{
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radarTexture = _TEX_INDEX;
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glGenTextures(1, (GLuint *) &_TEX_PAGE[_TEX_INDEX].id);
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_TEX_INDEX++;
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return true;
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}
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BOOL pie_ShutdownRadar(void)
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{
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glDeleteTextures(1, &_TEX_PAGE[radarTexture].id);
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return true;
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}
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void pie_DownLoadRadar(UDWORD *buffer, int width, int height)
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{
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if (!GLEE_ARB_texture_rectangle)
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{
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return;
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}
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pie_SetTexturePage(radarTexture);
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glDisable(GL_TEXTURE_2D);
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glEnable(GL_TEXTURE_RECTANGLE_ARB);
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glBindTexture(GL_TEXTURE_RECTANGLE_ARB, _TEX_PAGE[radarTexture].id);
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glTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, wz_texture_compression, width, height, 0,
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GL_RGBA, GL_UNSIGNED_BYTE, buffer);
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glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
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glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_S, GL_CLAMP);
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glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_T, GL_CLAMP);
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radarSizeX = width;
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radarSizeY = height;
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glDisable(GL_TEXTURE_RECTANGLE_ARB);
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glEnable(GL_TEXTURE_2D);
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}
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void pie_RenderRadar(int x, int y, int width, int height)
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{
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const int tw = radarSizeX * 256;
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const int th = radarSizeY * 256;
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if (!GLEE_ARB_texture_rectangle)
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{
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return;
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}
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pie_SetTexturePage(radarTexture);
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glDisable(GL_TEXTURE_2D);
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glEnable(GL_TEXTURE_RECTANGLE_ARB);
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glBindTexture(GL_TEXTURE_RECTANGLE_ARB, _TEX_PAGE[radarTexture].id);
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pie_SetRendMode(REND_GOURAUD_TEX);
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glEnable(GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glColor4ubv(WZCOL_WHITE.vector);
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glBegin(GL_TRIANGLE_STRIP);
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glTexCoord2f(0, 0); glVertex2f(x, y);
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glTexCoord2f(tw, 0); glVertex2f(x + width, y);
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glTexCoord2f(0, th); glVertex2f(x, y + height);
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glTexCoord2f(tw, th); glVertex2f(x + width, y + height);
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glEnd();
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glDisable(GL_TEXTURE_RECTANGLE_ARB);
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glEnable(GL_TEXTURE_2D);
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}
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void pie_LoadBackDrop(SCREENTYPE screenType)
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{
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char backd[128];
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//randomly load in a backdrop piccy.
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srand( (unsigned)time(NULL) + 17 ); // Use offset since time alone doesn't work very well
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switch (screenType)
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{
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case SCREEN_RANDOMBDROP:
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snprintf(backd, sizeof(backd), "texpages/bdrops/backdrop%i.png", rand() % 7); // Range: 0-6
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break;
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case SCREEN_MISSIONEND:
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sstrcpy(backd, "texpages/bdrops/missionend.png");
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break;
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case SCREEN_CREDITS:
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default:
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sstrcpy(backd, "texpages/bdrops/credits.png");
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break;
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}
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screen_SetBackDropFromFile(backd);
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}
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